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Returning 35 results for 'half realize'.
Other Suggestions:
have realize
half reality
Monsters
Keys from the Golden Vault
make a DC 17 Dexterity saving throw, taking 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Cinder Spite", "rollDamageType":"fire"} fire damage on a failed save, or half as much
far as to murder her fellow councilor, Regine, while she slept.
As she came to realize the people of Ghalasine didn’t love her as they did the king, Charmayne became filled with rage. She used
Monsters
Acquisitions Incorporated
failed save, or half as much damage on a successful one.The hulking dragonborn decisionist of the “C” Team, Donaar Blit'zen is an icon of brash confidence and warrior chill. He is known for his furious
come to realize that reinforcing Donaar's self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor.
Despite his easily massaged vanity, the dragonborn sometimes shows
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
Monsters
Planescape: Adventures in the Multiverse
, the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell
":"damage", "rollAction":"Inescapable Pain", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one.Baernaloths are tall, gaunt yugoloths who keep to the
Monsters
Fizban's Treasury of Dragons
’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
monsters
other reminder that forces her to realize what she’s lost, she has Disadvantage on D20 Test;D20 Tests and can only expend 2 uses of her Legendary Actions until the start of her next
widow regains all expended uses at the start of each of her turns.
Alacrity. The widow or a creature she is riding moves up to half its Speed without provoking Opportunity Attack;Opportunity Attacks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
the Astral Sea. Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
the Astral Sea. Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see “Gnome-Made Magic Items”). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green dragon’s master might be one of the cult’s wyrmspeakers. But what neither realize is that the Green Wyrmspeaker is actually Alagarthas’s own half-brother Neronvain—the disgraced second son of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green dragon’s master might be one of the cult’s wyrmspeakers. But what neither realize is that the Green Wyrmspeaker is actually Alagarthas’s own half-brother Neronvain—the disgraced second son of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behalf of the group. When creatures that are already engaged in battle realize they’re likely to lose, they usually try to exit that battle. A monster is likely to flee if either of the following is true
: The monster starts its turn Bloodied and more than half its allies are dead or have the Incapacitated condition, while no one is dead or Incapacitated on the other side. The monster starts its turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behalf of the group. When creatures that are already engaged in battle realize they’re likely to lose, they usually try to exit that battle. A monster is likely to flee if either of the following is true
: The monster starts its turn Bloodied and more than half its allies are dead or have the Incapacitated condition, while no one is dead or Incapacitated on the other side. The monster starts its turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, characters who succeed on a DC 15 Intelligence (Religion) check realize that the statue depicts Gond, the god of invention. A character who worships Gond automatically succeeds on the check. The five toppled
statues once depicted other gods, but now they lie smashed beyond recognition. The assembly of petrified creatures includes five unfortunate adventurers (a male human, a male half-orc, a female elf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, characters who succeed on a DC 15 Intelligence (Religion) check realize that the statue depicts Gond, the god of invention. A character who worships Gond automatically succeeds on the check. The five toppled
statues once depicted other gods, but now they lie smashed beyond recognition. The assembly of petrified creatures includes five unfortunate adventurers (a male human, a male half-orc, a female elf
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
and glow redly, and any attempt to use natural means to ignite a fire has only a 50 percent chance of success. Fire used as a light source has an effective radius only half normal. A creature takes 3
the potion. Wine creates a potion with full effect, but water shortens the potion’s duration (if it has one) by half. If the powder is consumed by itself, there is a 1 in 8 chance that it acts as a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
din of the tunnel, this chamber seems preternaturally silent—until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
. The Draakhorn hangs in the northern half of the room and is pointed toward the southwest corner. While the horn is sounding, a creature must make a DC 15 Constitution saving throw the first time on a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
and glow redly, and any attempt to use natural means to ignite a fire has only a 50 percent chance of success. Fire used as a light source has an effective radius only half normal. A creature takes 3
the potion. Wine creates a potion with full effect, but water shortens the potion’s duration (if it has one) by half. If the powder is consumed by itself, there is a 1 in 8 chance that it acts as a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
din of the tunnel, this chamber seems preternaturally silent—until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
. The Draakhorn hangs in the northern half of the room and is pointed toward the southwest corner. While the horn is sounding, a creature must make a DC 15 Constitution saving throw the first time on a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the Mere. Characters who succeed on a DC 15 Intelligence (Nature) check realize the gas is present and understand its danger. A pit of snakes opens to the right of the characters as they pass, and
trolls. The trolls claw and bite each other, trying to take possession of the tasty lizardfolk remains. When the characters find the trolls, they are each at half their starting hit points. If the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the Mere. Characters who succeed on a DC 15 Intelligence (Nature) check realize the gas is present and understand its danger. A pit of snakes opens to the right of the characters as they pass, and
trolls. The trolls claw and bite each other, trying to take possession of the tasty lizardfolk remains. When the characters find the trolls, they are each at half their starting hit points. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
realize that reinforcing Donaar’s self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor. Despite his easily massaged vanity, the dragonborn sometimes shows the
, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Acid Vomit. Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
realize that reinforcing Donaar’s self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor. Despite his easily massaged vanity, the dragonborn sometimes shows the
, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Acid Vomit. Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
half its hit points When a creature casts a spell of 1st level or higher When a creature activates a magic item When a creature makes an exceptionally loud noise or otherwise attracts attention When the
feels a profound sense of purpose and gains the benefit of the bless spell. 6 Creatures in the region can’t leave it and find themselves covering the same ground over and over. By the time they realize
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
half its hit points When a creature casts a spell of 1st level or higher When a creature activates a magic item When a creature makes an exceptionally loud noise or otherwise attracts attention When the
feels a profound sense of purpose and gains the benefit of the bless spell. 6 Creatures in the region can’t leave it and find themselves covering the same ground over and over. By the time they realize
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. They use their breath, thick with the gloom of Hades, to turn friends against each other and then savor the horror that rises when their victims realize how they’ve betrayed one another. Baernaloths
equipment become shades of gray. On a successful save, the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. They use their breath, thick with the gloom of Hades, to turn friends against each other and then savor the horror that rises when their victims realize how they’ve betrayed one another. Baernaloths
equipment become shades of gray. On a successful save, the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bugbears Sixty goblins, split into two groups of thirty All of the bugbears, and half of the ogres and goblins, climb over the walls in the dead of night. They slip into the wheat fields in search of food to
wall. Luckily for the people of Goldenfields, a half-drunk halfling named Oren Yogilvy (see area G8) spots the monstrous trespassers and sounds the alarm. Beginning the Encounter The following boxed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bugbears Sixty goblins, split into two groups of thirty All of the bugbears, and half of the ogres and goblins, climb over the walls in the dead of night. They slip into the wheat fields in search of food to
wall. Luckily for the people of Goldenfields, a half-drunk halfling named Oren Yogilvy (see area G8) spots the monstrous trespassers and sounds the alarm. Beginning the Encounter The following boxed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them in. The leader of the new arrivals is Xolkin Alassandar (LE male half-elf bandit captain), a charming, ruthless man in his mid-thirties. He and his six subordinates (LE male and female human
because they wear necklaces made of elf ears). Gurrash, the orc war chief, recently led an attack on the forest. Unfortunately for the orcs, the elves were ready for them. More than half of the orc horde
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them in. The leader of the new arrivals is Xolkin Alassandar (LE male half-elf bandit captain), a charming, ruthless man in his mid-thirties. He and his six subordinates (LE male and female human
because they wear necklaces made of elf ears). Gurrash, the orc war chief, recently led an attack on the forest. Unfortunately for the orcs, the elves were ready for them. More than half of the orc horde
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Goblin Bazaar In this monstrous market live forty goblins. Half of them are guards, and the other half are traders. The goblin boss and his retinue lurk in area 1e. 1a. Bazaar Side Entrance
goods, including items listed in chapter 5 of the Player’s Handbook — particularly armor, shields, weapons, adventuring gear, tools, trade goods, food, and drink. The goblins buy goods at half the normal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Goblin Bazaar In this monstrous market live forty goblins. Half of them are guards, and the other half are traders. The goblin boss and his retinue lurk in area 1e. 1a. Bazaar Side Entrance
goods, including items listed in chapter 5 of the Player’s Handbook — particularly armor, shields, weapons, adventuring gear, tools, trade goods, food, and drink. The goblins buy goods at half the normal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, peaceful realm, where many races live together for common knowledge, celebration, and defense. The city is peopled primarily by the “goodly” races (humans, dwarves, gnomes, elves, halflings, and half-elves
thing to come to Silverymoon seeking knowledge of one subject, and find oneself so enraptured by the study that it takes a lifetime to accomplish — or to realize that it was the study, rather than