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Returning 35 results for 'hands helps'.
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Monsters
Waterdeep: Dragon Heist
+ 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20
, sarcastic wit. He occasionally comes out of retirement at the request of Barnibus Blastwind, and he assists the mage in investigating unusual crimes in the city. Cromley helps Barnibus relate to the
Monsters
Acquisitions Incorporated
","rollDamageType":"slashing"} slashing damage if used with two hands.
Light Crossbow. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Light Crossbow"} to hit, range 80/320
of psionic power. She can't help but read others' minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way
classes
Player’s Handbook
strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery.
Many Monks find that a
structured life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
Knight. You gain the service of a 4th-level fighter who appears in a space you choose within
determines randomly) appears in your hands.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.
Throne. You gain proficiency in the
Magic Items
Lost Laboratory of Kwalish
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
duration of the adventure. In addition, a common or uncommon wondrous item appears in your hands. The DM chooses the item, which you possess for the duration of this adventure.
Talons. Every magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the hands of Lord Governor Marcel Guignol. He hears counsel from a group of five advisors drawn from the ranks of the aristocracy, including Duchess Saidra. With this council, he writes laws that a
small city watch helps him enforce. He also serves as the sole judge when those laws are broken. Decorative masks are a common accessory in Dementlieu, worn at social events and in daily life alike. Many people know their neighbors by their masks better than by their faces.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery. Many Monks find that a structured life of ascetic withdrawal helps them cultivate the
physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to fuel their determination and discipline. Monks generally
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery. Many Monks find that a structured
life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
etched on the skin in colors more vivid than any tattoo. This sigil is a source of mystical power. A dragonmark enhances the user’s ability to perform certain tasks. The Mark of Making guides the hands
of the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. An heir with the Mark of Storms can scatter enemies with a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
etched on the skin in colors more vivid than any tattoo, magical power made flesh. A dragonmark enhances the user’s ability to perform certain tasks. For example, the Mark of Making guides the hands of
the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. The Mark of Storms can scatter enemies with a blast of wind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their fury and amplifies their fighting ability, which helps them move with astonishing quickness and strike with terrible force. Summer Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19
Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands, plus 4 (1d8) fire damage.
Longbow. Ranged Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
quest, see “Conyberry and Agatha’s Lair” in chapter 3. Joining the Harpers
If the party helps Sister Garaele and learns from Agatha the fate of Bowgentle’s spellbook, Garaele privately approaches
. If a character agrees, Garaele awards the individual the title of “Watcher” and hands them a pin to represent the Harpers. This rank and faction won’t affect this adventure, but it is significant for players who participate in Organized Play events.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Wandering Crypt, she carried within her a growing level of psionic power. She can’t help but read others’ minds, but finds that wearing a diamond earring helps tamp that unwitting ability down
if used with two hands.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
babbling brook that runs through the place. A storytelling session conducted by a group of forest gnomes is a riot of sounds and images that helps give meaning and intensity to the tale being told. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
manner of tack, bridle, feed, and other goods necessary to keep up one’s horse. Most farms have farriers, or at least hands that can swiftly shoe a horse, and spare shoes all but litter the town
, but hands often drift to sword hilts when heated words are exchanged. Nearly every other sort of noble indiscretion is foisted on the residents of Amphail. Those who suffer property damage or worse at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ferocity to best advantage, and helps the ordinary warriors to work together against their adversaries. Orc Blade of Ilneval
Medium humanoid (orc), chaotic evil
Armor Class 18 (chain mail, shield
hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you possess for the
can’t exceed 24. Sun. You gain proficiency in the skill of your choice for the duration of the adventure. In addition, a common or uncommon wondrous item appears in your hands. The DM chooses the item
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Karametra, Nylea, and other gods unite to protect the world from this threat. Friendly Cooperation. If Thassa’s champion helps Heliod’s champion today, perhaps Heliod’s champion will help Thassa’s
power and an agent of divine will. A champion’s role is to act as the god’s eyes and hands, upholding the deity’s ideals and shaping the world to conform to those ideals. In return for the gods’ divine
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
for your character, something that helps define your motivations. But if you want to add a little hard-boiled flavor to your character, you might consider a few additional aspects: Do you have a debt
you were serving in the Last War, you were forced to abandon an injured comrade. You don’t know if they survived.
2 You placed your faith and your fortune in the hands of a lover who betrayed you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magic weapon with which you are proficient appears in your hands. The DM chooses the weapon. Knight. You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you
. Star. Increase one of your ability scores by 2. The score can exceed 20 but can’t exceed 24. Sun. You gain 50,000 XP, and a wondrous item (which the DM determines randomly) appears in your hands
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP, or you can draw two additional cards beyond your declared draws. Key. A rare or rarer magic weapon with which you are proficient appears in your hands. The DM chooses the weapon. Knight. You gain
randomly) appears in your hands. Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren’t destroyed but do vanish. Throne. You gain proficiency in the Persuasion
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
break in the pattern under a chair. If the chair is moved, it reveals a muddy depiction of two children—one is reaching for the other, who is being dragged into the water by large hands. Scrapes in the
scraps of paper bearing fragmented images. Paintings. Any character who riffles through the paper on the desk finds repeating images of hands, lakes, and wide eyes looking up through water. The largest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
captured, as detailed below: Escape. If the characters defeat or evade their pursuers, they quickly run into Farrow, who helps them lie low in a nearby establishment as Harmonium backup arrives on the scene
are taken to the city courts, Farrow arrives disguised as a Harmonium officer named Josbert Plum. After unlocking their manacles, “Josbert” helps the characters flee the guards to a safe place nearby
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the ultimate honor of carrying a small part of the god’s overwhelming rage into battle, in the form of magic that augments their weapons and helps the tribe succeed. To become an eye of Gruumsh, an
population. Yurtrus, “the White Hand” Yurtrus is often depicted as consumed by rot and covered in oozing pustules, utterly repulsive except for his hands, which are pure white and free of any blemish
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her and helps her manage the war, though many whisper that her true agenda is vengeance against Asmodeus, and her true plan is to drive him from the Nine Hells. All who enter and exit the Nine Hells
Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage, or 19 (2d10 + 8) slashing damage if used with two hands, plus 36 (8d8) fire damage.
Javelin. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
looking at my regal bearing that I am a cut above the unwashed masses. 4 I take great pains to always look my best and follow the latest fashions. 5 I don’t like to get my hands dirty, and I won’t be caught
path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on). As an emblem of chivalry and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(banishment, heal, raise dead, shapechange, and teleport) once she helps reunite Zariel with her sword. Lulu’s Background While studying a portal to the Nine Hells located in the Fields of the Dead west of
Hellriders betrayed us. They retreated through the gate and sealed it behind them.
“Before she was captured, Zariel told me to hide her sword so that it wouldn’t fall into evil hands. Someone helped me
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-discovery, called a protoporos, can last anywhere from a few weeks to several years. The Lagonna believe that a protoporos helps young centaurs find their place in the world. An omener reads the signs of
Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
group’s preferences. What helps make the game more fun for your group? What type of actions fit in with your campaign’s style or genre? Your answers to those questions help determine when you award
some other token Alternatively, you can hand out special d20s to represent inspiration. When a player spends inspiration, he or she rolls the die and then hands it back to you. If the player instead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
25,000 gp or more changes its attitude to friendly. Raxxus won’t hurt the characters if it’s indifferent toward them and helps the characters if it’s friendly toward them. The nycaloth’s disposition
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
others await death at the hands of the drow or their pets. Regardless of what they might think of the adventurers — and each other — outside the slave pens, all the NPCs have good reason to cooperate in
from the Iceshield tribe, Ront fled from the slaughter of a band of orcs at the hands of the dwarves, falling down a shaft and wandering in the Underdark before being captured by the drow. He’s ashamed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
smiling figure with its hands held out, as if ready to accept an offering.
In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
Advance Notice
the undoing of Thay. He then turns on the Thayans here, whom he knows won’t stand down, and helps the characters fight. Afterward, Lahnis provides two pieces of lore and the attunements on his glyph
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.
Existence
Domain Spells Cleric Level Prepared Spells 3 Burning Hands, Faerie Fire, Scorching Ray, See Invisibility 5 Daylight, Fireball 7 Arcane Eye, Wall of Fire 9 Flame Strike, Scrying Level 3: Radiance
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying a Giant Giving a giant a personality trait, an ideal, a bond, and a flaw helps to create a more vibrant NPC. You can also give a character background to a giant. The noble background, for
living in a cottage carved from a single, enormous gourd. Beyond that, the cloud giants’ generosity in times of want helps to cement their reputation as friends of humankind — a reputation that serves