Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'hands helps'.
Other Suggestions:
hands hell
hands hells
heads helps
hands hexes
hands holds
Classes
Player’s Handbook
strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery.
Many Monks find that a
structured life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps
Monsters
Waterdeep: Dragon Heist
+ 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20
, sarcastic wit. He occasionally comes out of retirement at the request of Barnibus Blastwind, and he assists the mage in investigating unusual crimes in the city. Cromley helps Barnibus relate to the
Monsters
Acquisitions Incorporated
","rollDamageType":"slashing"} slashing damage if used with two hands.
Light Crossbow. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Light Crossbow"} to hit, range 80/320
of psionic power. She can't help but read others' minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
Knight. You gain the service of a 4th-level fighter who appears in a space you choose within
determines randomly) appears in your hands.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.
Throne. You gain proficiency in the
Magic Items
Lost Laboratory of Kwalish
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
duration of the adventure. In addition, a common or uncommon wondrous item appears in your hands. The DM chooses the item, which you possess for the duration of this adventure.
Talons. Every magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery. Many Monks find that a structured life of ascetic withdrawal helps them cultivate the
physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to fuel their determination and discipline. Monks generally
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the hands of Lord Governor Marcel Guignol. He hears counsel from a group of five advisors drawn from the ranks of the aristocracy, including Duchess Saidra. With this council, he writes laws that a
small city watch helps him enforce. He also serves as the sole judge when those laws are broken. Decorative masks are a common accessory in Dementlieu, worn at social events and in daily life alike. Many people know their neighbors by their masks better than by their faces.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery. Many Monks find that a structured
life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the hands of Lord Governor Marcel Guignol. He hears counsel from a group of five advisors drawn from the ranks of the aristocracy, including Duchess Saidra. With this council, he writes laws that a
small city watch helps him enforce. He also serves as the sole judge when those laws are broken. Decorative masks are a common accessory in Dementlieu, worn at social events and in daily life alike. Many people know their neighbors by their masks better than by their faces.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery. Many Monks find that a structured life of ascetic withdrawal helps them cultivate the
physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to fuel their determination and discipline. Monks generally
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery. Many Monks find that a structured
life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
etched on the skin in colors more vivid than any tattoo. This sigil is a source of mystical power. A dragonmark enhances the user’s ability to perform certain tasks. The Mark of Making guides the hands
of the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. An heir with the Mark of Storms can scatter enemies with a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
etched on the skin in colors more vivid than any tattoo, magical power made flesh. A dragonmark enhances the user’s ability to perform certain tasks. For example, the Mark of Making guides the hands of
the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. The Mark of Storms can scatter enemies with a blast of wind
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
etched on the skin in colors more vivid than any tattoo, magical power made flesh. A dragonmark enhances the user’s ability to perform certain tasks. For example, the Mark of Making guides the hands of
the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. The Mark of Storms can scatter enemies with a blast of wind
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
etched on the skin in colors more vivid than any tattoo. This sigil is a source of mystical power. A dragonmark enhances the user’s ability to perform certain tasks. The Mark of Making guides the hands
of the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. An heir with the Mark of Storms can scatter enemies with a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
quest, see “Conyberry and Agatha’s Lair” in chapter 3. Joining the Harpers
If the party helps Sister Garaele and learns from Agatha the fate of Bowgentle’s spellbook, Garaele privately approaches
. If a character agrees, Garaele awards the individual the title of “Watcher” and hands them a pin to represent the Harpers. This rank and faction won’t affect this adventure, but it is significant for players who participate in Organized Play events.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Wandering Crypt, she carried within her a growing level of psionic power. She can’t help but read others’ minds, but finds that wearing a diamond earring helps tamp that unwitting ability down
if used with two hands.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
quest, see “Conyberry and Agatha’s Lair” in chapter 3. Joining the Harpers
If the party helps Sister Garaele and learns from Agatha the fate of Bowgentle’s spellbook, Garaele privately approaches
. If a character agrees, Garaele awards the individual the title of “Watcher” and hands them a pin to represent the Harpers. This rank and faction won’t affect this adventure, but it is significant for players who participate in Organized Play events.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their fury and amplifies their fighting ability, which helps them move with astonishing quickness and strike with terrible force. Summer Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19
Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands, plus 4 (1d8) fire damage.
Longbow. Ranged Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Wandering Crypt, she carried within her a growing level of psionic power. She can’t help but read others’ minds, but finds that wearing a diamond earring helps tamp that unwitting ability down
if used with two hands.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their fury and amplifies their fighting ability, which helps them move with astonishing quickness and strike with terrible force. Summer Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19
Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands, plus 4 (1d8) fire damage.
Longbow. Ranged Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
babbling brook that runs through the place. A storytelling session conducted by a group of forest gnomes is a riot of sounds and images that helps give meaning and intensity to the tale being told. It
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
babbling brook that runs through the place. A storytelling session conducted by a group of forest gnomes is a riot of sounds and images that helps give meaning and intensity to the tale being told. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
manner of tack, bridle, feed, and other goods necessary to keep up one’s horse. Most farms have farriers, or at least hands that can swiftly shoe a horse, and spare shoes all but litter the town
, but hands often drift to sword hilts when heated words are exchanged. Nearly every other sort of noble indiscretion is foisted on the residents of Amphail. Those who suffer property damage or worse at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
manner of tack, bridle, feed, and other goods necessary to keep up one’s horse. Most farms have farriers, or at least hands that can swiftly shoe a horse, and spare shoes all but litter the town
, but hands often drift to sword hilts when heated words are exchanged. Nearly every other sort of noble indiscretion is foisted on the residents of Amphail. Those who suffer property damage or worse at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ferocity to best advantage, and helps the ordinary warriors to work together against their adversaries. Orc Blade of Ilneval
Medium humanoid (orc), chaotic evil
Armor Class 18 (chain mail, shield
hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ferocity to best advantage, and helps the ordinary warriors to work together against their adversaries. Orc Blade of Ilneval
Medium humanoid (orc), chaotic evil
Armor Class 18 (chain mail, shield
hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you possess for the
can’t exceed 24. Sun. You gain proficiency in the skill of your choice for the duration of the adventure. In addition, a common or uncommon wondrous item appears in your hands. The DM chooses the item
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Karametra, Nylea, and other gods unite to protect the world from this threat. Friendly Cooperation. If Thassa’s champion helps Heliod’s champion today, perhaps Heliod’s champion will help Thassa’s
power and an agent of divine will. A champion’s role is to act as the god’s eyes and hands, upholding the deity’s ideals and shaping the world to conform to those ideals. In return for the gods’ divine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Karametra, Nylea, and other gods unite to protect the world from this threat. Friendly Cooperation. If Thassa’s champion helps Heliod’s champion today, perhaps Heliod’s champion will help Thassa’s
power and an agent of divine will. A champion’s role is to act as the god’s eyes and hands, upholding the deity’s ideals and shaping the world to conform to those ideals. In return for the gods’ divine
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you possess for the
can’t exceed 24. Sun. You gain proficiency in the skill of your choice for the duration of the adventure. In addition, a common or uncommon wondrous item appears in your hands. The DM chooses the item
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP, or you can draw two additional cards beyond your declared draws. Key. A rare or rarer magic weapon with which you are proficient appears in your hands. The DM chooses the weapon. Knight. You gain
randomly) appears in your hands. Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren’t destroyed but do vanish. Throne. You gain proficiency in the Persuasion
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
break in the pattern under a chair. If the chair is moved, it reveals a muddy depiction of two children—one is reaching for the other, who is being dragged into the water by large hands. Scrapes in the
scraps of paper bearing fragmented images. Paintings. Any character who riffles through the paper on the desk finds repeating images of hands, lakes, and wide eyes looking up through water. The largest