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Returning 17 results for 'hatches home'.
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hatched home
Magic Items
The Book of Many Things
Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Dragon. A dragon egg appears at your feet and immediately hatches into a dragon wyrmling. The type of dragon is chosen by the DM
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Life of a Tortle A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend what little time they have left
overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later with stories of its exploits and new
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Life of a Tortle A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend what little time they have left
overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later with stories of its exploits and new
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dragons’ Domain Ashtyrranthor and her six children make their home here. Magic keeps the temperature at 120 degrees Fahrenheit throughout these chambers, making it perfect for the dragons
hatches, a red dragon wyrmling emerges. The wyrmling is loyal to no one except itself. If the characters steal the egg, Ashtyrranthor and every other dragon of her line will hunt the characters until the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dragons’ Domain Ashtyrranthor and her six children make their home here. Magic keeps the temperature at 120 degrees Fahrenheit throughout these chambers, making it perfect for the dragons
hatches, a red dragon wyrmling emerges. The wyrmling is loyal to no one except itself. If the characters steal the egg, Ashtyrranthor and every other dragon of her line will hunt the characters until the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
arranged in a circle around a burning brazier.
Each hut is home to a goblin healer in cold weather clothing. Each one owns a healer’s kit. In addition, each healer has a pet mountain goat (see appendix
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
arranged in a circle around a burning brazier.
Each hut is home to a goblin healer in cold weather clothing. Each one owns a healer’s kit. In addition, each healer has a pet mountain goat (see appendix
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, requiring no material components. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Dragon. A dragon egg appears at your feet and immediately hatches into a dragon
you refuse the Fiend’s offer, it returns to its home plane. Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20. Humanoid. You can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, requiring no material components. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Dragon. A dragon egg appears at your feet and immediately hatches into a dragon
you refuse the Fiend’s offer, it returns to its home plane. Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20. Humanoid. You can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them home and allows them and their companions to pass through the gate unmolested. Otherwise, Arn tells the party in a deep and gravelly voice, “Turn back. You are not welcome here.” Two 500-pound
single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
them home and allows them and their companions to pass through the gate unmolested. Otherwise, Arn tells the party in a deep and gravelly voice, “Turn back. You are not welcome here.” Two 500-pound
single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hatches Four three-foot-square oak panels are mounted on the wall along the east side of this short hall. Each panel has a hinged hatch attached to a wooden handle.
When the characters first enter, all
lamia had cast a plane shift spell that affects only one creature. Nemesatra and Trizzian used this ability to travel from Azzagrat (Graz’zt’s home in the Abyss) to the Feywild, and they plan to use
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hatches Four three-foot-square oak panels are mounted on the wall along the east side of this short hall. Each panel has a hinged hatch attached to a wooden handle.
When the characters first enter, all
lamia had cast a plane shift spell that affects only one creature. Nemesatra and Trizzian used this ability to travel from Azzagrat (Graz’zt’s home in the Abyss) to the Feywild, and they plan to use
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80