Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'haunted of have'.
Other Suggestions:
hunter of have
handed of have
haunt of have
Haunted One
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Curse of Strahd: Character Options
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
. Sometimes it beckons you in the dead of night.
3
An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone
backgrounds
Ravenloft: The Horrors Within
, Waterskin, and 14 GP; or (B) 50 GP
You are haunted by the events of your past. Whether it was a lone terrible incident or an accumulation of painful moments, you bear the unshakable weight of what
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Haunted Heroes Ravenloft encourages you and your group to safely explore the thrill of all manner of ghost stories, mysteries, and other tales of terror. While chapter 4 guides DMs in how to craft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Haunted One You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Haunted Heroes This section highlights ways you can create a character prepared to participate in horror adventures.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Haunted Zones Strahd can twist his domain to suit his whims. Starting when he makes his presence known, certain doorways in the house no longer connect to the rooms they did before. Instead
, creatures that pass through these doorways enter an isolated demiplane called a haunted zone. Entering a Haunted Zone A character enters a haunted zone whenever they do one of the following: Finish a long
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Haunted Bastions Haunted Bastions are afflicted by unusual supernatural events. These might be unpredictable annoyances at first, but clever characters might turn hauntings to their advantage. If you
use this system, the first special facility characters create in their Bastion is Haunted. A Haunted special facility has the following rules: Irreplaceable. A Haunted special facility can’t be
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Haunted Bastions The rules for Bastions in the Dungeon Master’s Guide allow characters to establish sanctuaries to rest and accrue resources between adventures, but these redoubts aren’t outside the grasp of the Mists.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Tomb Minthra Mhandyvver’s granddaughter Pell (Red Larch, area 14) knows where this tomb is, as does Mangobarl Lorren (Red Larch, area 8). A dark, rectangular hole gapes amid the grass and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Haunted Hallway Difficulty: Hard Many unquiet spirits linger in the world because they can’t bear to leave something behind. In this puzzle, finding the solution also means helping a lost soul find
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Haunted Traps Like other traps, haunted traps represent threats leveled toward trespassers. They originate in an area spontaneously, often resulting from overwhelming negative emotions, tragedy, or
evil. Just as some terrible fates might cause a tormented individual to rise as an undead creature, so might supernatural evil and violent emotions manifest more generally as one or more haunted traps
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Haunted One Mikael Javaid Ability Scores: Constitution, Wisdom, Charisma
Feat: Survivor or a Dark Gift feat of your choice (see “Feats” later in this chapter)
Skill Proficiencies: Arcana and
, Traveler’s Clothes, 5 Torches, Waterskin, and 14 GP; or (B) 50 GP
You are haunted by the events of your past. Whether it was a lone terrible incident or an accumulation of painful moments, you bear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Haunted One You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. In recent years, four elemental cults have taken over the keeps. The cultists are careful to keep the curious
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Detecting Haunted Traps Every haunted trap has an emanation, which might be as subtle as a drop in temperature or as overt as an object moving of its own accord. A haunted trap’s emanation occurs
before the trap takes effect. A character notices the emanation if their passive Wisdom (Perception) score equals or exceeds 10 + the trap’s Haunt Bonus. A character who notices the haunted trap has
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Haunted One (p. 209) In the “Skill Proficiencies” subsection, you can now choose two options instead of one. In the “Languages” subsection, you can now choose two languages, one of which is exotic. Additionally, common clothes and 1 sp have been added to the list in the “Equipment” subsection.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S21. Haunted Hospital This spacious chamber contains bed frames of wrought iron arranged in two neat rows. Cobwebs and bits of rotten mattress cling to each frame.
Three doors are spaced along the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Disarming Haunted Traps Characters who notice a haunted trap before it activates can attempt to disarm it. Typical methods of disarming traps, such as thieves’ tools and dispel magic, don’t affect
haunted traps. However, the Channel Divinity class feature and the remove curse spell can disarm a haunted trap. To use Channel Divinity to disarm a haunted trap, a character uses an action to present
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X38. Haunted Room This room, once a bedchamber, is littered with broken furnishings. Scattered about the room are the remains of a bed, a wardrobe, two trunks, three tall candlesticks, a desk, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sample Haunted Traps Several haunted traps are presented here in alphabetical order. Customize them to create terrifying traps appropriate for your adventures. Danse Macabre Haunt Bonus +4 This
haunted trap affects a 20-foot-radius sphere centered on an ancient but pristine instrument. When a creature enters the area, the trap’s emanation manifests as the sound of distant, mournful music. A round
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
T1. Haunted Cave Rough-hewn steps climb a 7-foot-high tunnel that passes all the way through a 30-foot-tall natural pillar of rock. A damp, 8-foot-high cave encrusted with lichen is connected to this
tunnel. The cave remains above sea level at high tide and is haunted by a banshee. The banshee, Miraal, manifests as a ghostly elf with gills, webbed hands, and webbed feet. It wears spectral
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E7. Haunted House This haunted house is described in appendix B, “Death House.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Haunted House After gleaning what “facts” they can from the townsfolk and equipping themselves at the local shops, the characters set out to explore the fabled haunted house.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A24. Haunted Hall The banshee haunts the east–west stretch of this L-shaped hall. The creature floats in the middle of the hall, outside the door to area A27. Describe it to the players as follows
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
20. Haunted Cage Hanging by a chain from the ceiling of this dark, rectangular room is an old diver’s cage with barnacles clinging to it. The cage is eight feet tall, five feet in diameter, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
Classes
Player’s Handbook
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Compendium
- Sources->Dungeons & Dragons->Red Wizards’ Gambit
Encounter 2: A Haunted and Deadly Forest As the table DMs run this encounter, keep track of time and remind them of time limitations if they lag too far behind. When all groups have completed this encounter, move on to “Encounter 3: An Earthly Guardian.”
Compendium
- Sources->Dungeons & Dragons->Red Wizards’ Gambit
Encounter 2: A Haunted and Deadly Forest At the forest’s edge, Zorri’s apprentice offers a brief prayer to the forest’s spirits and bids the characters luck on their quest. The characters must
Magic Items
Arcana Unleashed: Deadfall
holding the staff, you have Resistance to Necrotic damage.
Aura of Haunted Power. As a Magic action while holding the staff, you can cause it to radiate supernatural power that fills a 30-foot
Monsters
Ravenloft: The Horrors Within
chest.
This violent deed begat more bloodshed: Baron Metus avenged his slain servant by killing Rudolph’s wife, Ingrid. Though Rudolph eventually slew the evil baron, he remains haunted by the
Feats
Ravenloft: The Horrors Within
Dark Gift Feat (Prerequisite: Ravenloft Campaign)
You are haunted by a cacophony of whispering spirits only you can hear. You gain the following features.
Spirit Whispers. You learn the Message
Monsters
Ravenloft: The Horrors Within
.
Haunted Woods. The forest within 1 mile of Ebonbane’s lair is wreathed in a powerful illusion. Whenever a creature other than Ebonbane or the sword’s allies finishes a Short or Long Rest in
Monsters
Ravenloft: The Horrors Within
to challenge him. So Soth broods on his throne in Nedragaard Keep, haunted by banshees that sing the tale of his disgrace and by rotted, undead copies of the knights who once served him.
Lord Soth
Monsters
Ravenloft: The Horrors Within
—over and over again. Tormented by the Dark Powers, Strahd is haunted by visions of his lost family and tarnished nobility. The count spends long years brooding in the depths of Castle Ravenloft, but