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Returning 35 results for 'have rotation'.
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have relation
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
rotation in the “Preparation” section know two guards are posted in the lobby, seven guards patrol the first floor of the vault, and no guards patrol upstairs. Rather than requiring you to track each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
rotation in the “Preparation” section know two guards are posted in the lobby, seven guards patrol the first floor of the vault, and no guards patrol upstairs. Rather than requiring you to track each
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the rotation of constellations. For worthy sacrifices of food, wealth, or flattery, a dragon might share its interpretations of omens—either those it has witnessed or sights mortals relate to them
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the rotation of constellations. For worthy sacrifices of food, wealth, or flattery, a dragon might share its interpretations of omens—either those it has witnessed or sights mortals relate to them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minute or until another lock is suppressed. Patrol Route. The yellow path marked on the map is the regular patrol route guards take. The usual patrol rotation is once every 20 minutes, but if the guards are suspicious, patrols will likely become more frequent. Map 4.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minute or until another lock is suppressed. Patrol Route. The yellow path marked on the map is the regular patrol route guards take. The usual patrol rotation is once every 20 minutes, but if the guards are suspicious, patrols will likely become more frequent. Map 4.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
minute or until another lock is suppressed. Patrol Route. The yellow path marked on the map is the regular patrol route guards take. The usual patrol rotation is once every 20 minutes, but if the guards are suspicious, patrols will likely become more frequent. Map 4.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
minute or until another lock is suppressed. Patrol Route. The yellow path marked on the map is the regular patrol route guards take. The usual patrol rotation is once every 20 minutes, but if the guards are suspicious, patrols will likely become more frequent. Map 4.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
studies the runes and succeeds on a DC 15 Intelligence (Investigation) check realizes their rotation marks out repeating 12-hour cycles, allowing visitors to keep time with the Material Plane worlds
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
studies the runes and succeeds on a DC 15 Intelligence (Investigation) check realizes their rotation marks out repeating 12-hour cycles, allowing visitors to keep time with the Material Plane worlds
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the length of the journey. The characters’ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
two guards are always on duty on the balcony, accessed via a rope ladder the guards leave hanging down to ground level. The characters also learn the basic exterior and interior guard rotation (detailed in “Vault Guards”).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
two guards are always on duty on the balcony, accessed via a rope ladder the guards leave hanging down to ground level. The characters also learn the basic exterior and interior guard rotation (detailed in “Vault Guards”).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area T3 or the statues in area T6) The guard rotation (detailed in “Vault Guards”) Map 8.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area T3 or the statues in area T6) The guard rotation (detailed in “Vault Guards”) Map 8.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that unlocks this door. T3: Gem Room This room contains open crates of gems sorted by color and type. Most are neatly faceted, though a few remain uncut.
Guards. This room is part of the guard rotation
hold rolled-up sheets of parchment.
Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in “Interior Security”). Shelves of Potions. The four
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that unlocks this door. T3: Gem Room This room contains open crates of gems sorted by color and type. Most are neatly faceted, though a few remain uncut.
Guards. This room is part of the guard rotation
hold rolled-up sheets of parchment.
Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in “Interior Security”). Shelves of Potions. The four
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see “Approaching the Prison”). Prisoner 13. Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gently clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune
of the castle are heavily obscured, and all creatures and objects in indoor areas are lightly obscured.
Widdershins. The castle rotates gently counterclockwise, completing one full rotation in one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gently clockwise, completing one full rotation in 1 minute.
Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune
of the castle are heavily obscured, and all creatures and objects in indoor areas are lightly obscured.
Widdershins. The castle rotates gently counterclockwise, completing one full rotation in one
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see “Approaching the Prison”). Prisoner 13. Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see “Approaching the Prison”). Prisoner 13. Prisoner 13
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see “Approaching the Prison”). Prisoner 13. Prisoner 13
Orc
Legacy
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
behind a basalt arch holds a perpetually burning flame. Priests keep a strict rotation to ensure the fire never goes out, as it represents Purphoros’s fire that keeps the world warm through the colder
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
behind a basalt arch holds a perpetually burning flame. Priests keep a strict rotation to ensure the fire never goes out, as it represents Purphoros’s fire that keeps the world warm through the colder
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Cycle, the time it takes for the largest gear in Mechanus to complete a single rotation. However, on at least one occasion, the march came early, and legions of modrons wreaked widespread havoc as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Cycle, the time it takes for the largest gear in Mechanus to complete a single rotation. However, on at least one occasion, the march came early, and legions of modrons wreaked widespread havoc as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, orc warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, orc warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out