Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'hidden wood'.
Other Suggestions:
Hidden Woodland Realms
hidden world
hidden work
hidden wild
hidden wand
Magic Items
Dungeon Master’s Guide
3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.
Attuning to the Hand. To attune to the hand, you must press it against the stump where your left hand was
’s many hidden vaults, where it waits to be rediscovered.
Applicable Artifacts
Name
Rarity
Eye of Vecna
Artifact
Hand of Vecna
Artifact
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
wood survive until springtime.
In a firbolg’s eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath
, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison
green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Monsters
Divine Contention
controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an acrid whiff of the creature’s poison breath. The moss-covered
sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an entrance hidden from prying eyes. Some seek out cave mouths
Monsters
Storm King's Thunder
woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragon’s wood, carrying an
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
Monsters
Van Richten’s Guide to Ravenloft
hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of Dread are far from safe—or empty
;{"diceNotation":"1d4","rollType":"roll","rollAction":"Body Composition"}
Body
1
Unspeakable Horror (Aberrant Armor);Aberrant Armor. The horror’s body is armored in petrified wood, alien
Monsters
Van Richten’s Guide to Ravenloft
and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid
":"Body Composition"}
Body
1
Unspeakable Horror (Aberrant Armor);Aberrant Armor. The horror’s body is armored in petrified wood, alien crystal, rusted mechanisms, sculpted stone, or an
Monsters
Van Richten’s Guide to Ravenloft
the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of
body is armored in petrified wood, alien crystal, rusted mechanisms, sculpted stone, or an exoskeleton.
2
Unspeakable Horror (Loathsome Limbs);Loathsome Limbs. The horror’s body boasts
Monsters
Van Richten’s Guide to Ravenloft
unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless
Composition"}
Body
1
Unspeakable Horror (Aberrant Armor);Aberrant Armor. The horror’s body is armored in petrified wood, alien crystal, rusted mechanisms, sculpted stone, or an exoskeleton
Monsters
Van Richten’s Guide to Ravenloft
horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog
"}
Body
1
Unspeakable Horror (Aberrant Armor);Aberrant Armor. The horror’s body is armored in petrified wood, alien crystal, rusted mechanisms, sculpted stone, or an exoskeleton.
2
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Into the Wood After being guided by the satyrs through several miles of the forest, the characters ascend a gentle slope as they come upon a break in the foliage. From this elevated vantage, they
behold an impressive sight: a circular clearing beneath and around the canopy of a gigantic maple tree. This is Polvarth Plateau, a hidden sanctuary for fey creatures.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
large realm of their own since the kingdom of Eaerlann was destroyed millennia ago. Instead they maintain a number of smaller settlements, the better to keep those communities hidden or protected. Wood
Wood Elves Also called copper elves, or Sy’Tel’Quessir, wood elves are the most common elves remaining in Faerûn. Their ancestors left behind the strife of the Crown Wars millennia ago to found
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
has additional protection in the form of a giant crystal heart hidden inside Castle Ravenloft.
Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bone Brambles Your future is written in your blood. She’ll open your veins to paint the story hidden in your heart. — The Cartographer When the characters arrive at this location, read or paraphrase
through the undergrowth. Here and there, narrow paths wend deeper into the wood.
In a bygone age, the night hag Red Ruth corrupted a community of dryads by fouling the roots of their trees with mind
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
territory in Neverwinter Wood. The anchorites have hidden a totem in his camp that has attracted ankhegs. The burrowing monsters caught the loggers by surprise, killing all twelve of them. Tibor survived by locking himself in his office, where he intends to remain until someone rescues him.
that flows out of Neverwinter Wood, using the river to transport logs to the city. One particular camp, located on the south side of the river, is run by a craven opportunist named Tibor Wester, the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
hours. A meditating elf otherwise follows all the rules for a long rest; only the duration is changed. Do the lightfoot halfling and wood elf hiding racial traits allow them to hide while observed? The
lightfoot halfling and wood elf traits—Naturally Stealthy and Mask of the Wild—do allow members of those subraces to try to hide in their special circumstances even when observers are nearby. Normally
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Secret Door A secret door can be discovered between the eastern tapestries with a DC 20 Intelligence (Investigation) check. The door is cunningly hidden among the room’s wooden panels, and pulls open
to reveal area 20. It can also be discovered by pulling on the edge of the wood panel between the tapestries.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Secret Door A secret door can be discovered between the eastern tapestries with a DC 20 Intelligence (Investigation) check. The door is cunningly hidden among the room’s wooden panels, and pulls
open to reveal area 20. It can also be discovered by pulling on the edge of the wood panel between the tapestries.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K51. Closet This small, wood-paneled room reeks of mildew and has a ten-foot-high ceiling. Iron hooks line the walls, and a dusty black cloak hangs from one hook in the center of the south wall. The
successful DC 13 Wisdom (Perception) check. Locating the trapdoor doesn’t enable someone to discover its opening mechanism. The door has a hidden lock and can be opened by pulling down on the hook from which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z3. Secret Room This room is hidden behind a secret door that can be found with a successful DC 15 Wisdom (Perception) check. When the secret door is opened, the characters can hear the faint sound
of a bell ringing in the offices above them (area Z5). Treasure The Zhents have stashed two wooden crates here. The first, stolen from the docks, contains four wood-framed paintings wrapped in leather
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
34. Cult Leaders’ Quarters This room contains a large wood-framed bed with a rotted feather mattress, a wardrobe containing several old robes, a pair of iron candlesticks, and an open crate
(Gustav and Elisabeth Durst) are hidden in cavities behind the earthen walls, marked X on the map; they burst forth and attack if someone removes one or more items from the footlocker. The ghasts wear
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the doorway to area M10, is a hidden pit. The lid of the pit is easily mistaken for a dusty flagstone and opens when a weight of 50 pounds or more is placed on it. Any creature standing on the lid when
the dirt but takes no damage. Leaning against one wall of the pit is a tombstone prop made of wood painted to look like stone. It is engraved with the name of the first creature that has just fallen into the pit. This engraving is a harmless illusion that fades after 1 minute.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Elves A band of 3d6 wood elves offers to escort the party through the forest, steering the characters around the elves’ hidden settlements. If they accept the offer, the characters have no hostile
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
down as the characters explore. Ceilings Passages and chambers are 10 feet high unless otherwise indicated. Doors All doors are made of wood with iron handles, hinges, and built-in locks. Doors are
minute. Secret doors swing open on hidden iron hinges and are not locked. Lights Most areas are brightly lit by oil lamps in wall sconces, which are refilled every few hours as needed.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lake that measures about a half-mile across. At the north end of the lake, fire has almost entirely consumed a wood-and-stone structure.
Arcadian Springs was a resort that sought to profit off the
fought Xabazhut elsewhere. The dragon tries to remain hidden in the smoky air until he can breathe fire down on the party from above. If the dragon realizes the characters survived, he stays and fights them until he becomes Bloodied; then he returns to his lair to recover.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and trails them instead, waiting until one or more characters are near death before attacking them in an attempt to finish them off. 2b. Broken Lute Hidden under the fog in this 10-foot-high alcove is
a lute carved of pale wood. The instrument has been smashed beyond repair. A silver-inlaid Elvish inscription on its broken neck reads “Korynn.”
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival The characters arrive at the west entrance to the mine, which you can describe as follows: Hidden among bushes, a tunnel burrows into the foot of a soaring, snow-capped mountain. Above the
throughout are 8 feet high and braced at regular intervals by wooden pilasters and beams.
Doors. All doors are made of wood with iron hinges and handles. The doors are fitted with locks, but none of them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Secret Door. Behind a 6-foot-tall wood-framed painting of Halaster hanging on a wall is a secret door that pulls open to reveal a small chamber with a stone arch embedded in its back wall.
Arch
Gate to Level 7 The arch hidden behind the secret door is one of Halaster’s magic gates (see “Gates”). Inscribed on the wall inside the arch is the following riddle in Common: “What appears once in an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
exhibit skin and hair in a range of shades, including hues suggestive of the earth and mosses near their dwellings. Among hidden valleys, pristine waterfalls, and game-filled slopes, hill giants
usually find their needs met by nature’s bounty. What the wilderness doesn’t provide, hill giants make, crafting clothes, tools, and weapons from rocks, wood, and hides. When they encounter strangers, hill
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hidden Shepherds As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved with frescoes depicting dwarves defending their mountain homes against ankhegs, purple worms, umber hulks, and other burrowing monsters. (Hidden behind a fresco of a dwarf battling a bulette is a
its side. A head and neck made of wood and sackcloth is attached to one end of the keg. At the other end is a tail made from a straw broom. Each keg is held up by four 2-foot-long peg legs.
When a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bread (anger), violets (danger or fear), honeysuckle (tenderness or concern), wood smoke (devotion or piety), tar (victory or celebration), and ham (nervousness or worry). Dragonbait stands 4 feet 10
11 (2d10) radiant damage.
Sense Alignment. Dragonbait chooses one creature he can see within 60 feet of him and determines its alignment, as long as the creature isn’t hidden from divination magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
by the passage of water or lava. An aboveground dungeon might be made of wood or composite materials. Walls are sometimes adorned with murals, frescoes, bas-reliefs, and lighting fixtures such as
whether anyone in the party notices a secret door without actively searching for it. Characters can also find a secret door by actively searching the location where the door is hidden and succeeding on a