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Returning 35 results for 'high of have mining'.
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Elf
Legacy
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Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Depleted Mine This area was once a mithral mine, but picks and hammers no longer ring out here. 3a. Large Chamber Iron tracks run through this 20-foot-high cave. A few abandoned mining tools lie
scattered on the floor. 3b. Discarded Mining Gear The floor of this 10-foot-high cave is strewn with rusty mining gear, including helmets, picks, shovels, and an iron sled for dragging ore.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Mining Equipment This 10-foot-high room contains rusty helmets, picks, hammers, and pitons on stone shelves along the walls.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Zorzula’s Rest are immune to the fumes. Walls and Floors The walls and floors of the outpost are made of gray igneous stone. The mining tunnels carve through packed earth and rocky sediment. Ceilings
Unless otherwise stated, room ceilings are 15 feet high and vaulted, and tunnel ceilings are 10 feet high and flat. Lighting Geometric grooves are carved into the outpost’s ceiling and walls. The
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview The town of Phandalin rests along the Triboar Trail between the High Road and town of Triboar. Nestled into the hills of the Sword Mountains, it has become a bustling area of trade and mining since brave heroes vanquished some of the threats to the area.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
by farms, extensive pastureland, and a small village with a mill, taverns, a smithy, and a saddlery. Blackstone. See “Mining Towns” below. Blackwall Keep. One of two new keeps built to keep an eye on
marvels are said to fill the ruins, including numerous portals to other planes. Diamond Lake. See “Mining Towns” below. Elmshire. This sleepy town with a sizable halfling population lies on the shore of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Catacombs These catacombs are part of a temple complex formerly dedicated to the dwarven god Dumathoin, patron of mining and exploration and the protector of the dwarven dead. The catacombs have
carved into the walls are stacked three high. Each of these open tombs contains the dust-covered bones of a long-dead dwarf.
The dwarves laid to rest here were all worshipers of Dumathoin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Goldwarren Features The stone tunnels and caverns of the Goldwarren have the following features: Ceilings. The ceilings of the mine are 15 feet high. Floors and Walls. The once-smooth walls have
buckled after the recent tremors; the patches of rubble shown on the map are difficult terrain. Gleaming Gold. Faint veins of gold lace the mine’s walls. Mining or collecting ore worth 1 gp takes over an
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
E3. Courtyard and Temple Facade Describe this location as follows: A partially collapsed, ten-foot-high wall separates this courtyard from the settlement west of it. Three heaps of rubble are piled
high in this area. Hewn from the canyon’s back wall, a thirty-foot-high temple facade features steps rising to a stone platform. Cut into this facade is a ten-foot-high open doorway flanked by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cult of Rakdos SUNG CHOI Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The ceilings were surprisingly high inside, draped with banners and spiked chains. An impish
creature hooted as it dangled from a high wire while a man in leather chaps swallowed orbs of fire and breathed them back out through his snaggly teeth. Scarred, black-scaled drakes fought viciously in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the middle of the room amid destroyed tables, shards of broken glass, and rusty mining equipment.
Chute. A 5-foot-wide, 5-foot-high chute in the southeast corner curves downward, descending 20 feet
7. Shocking Discoveries Several chambers where mining equipment and copper ore were once stored are now occupied by laboratories devoted to experiments in electricity and necromancy. Trenzia, one of
Goblin
Legacy
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Species
Volo's Guide to Monsters
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
, perhaps a crown or a throne, but also can be a more distinctive objects like a high-backed wolf saddle or colorful boots. The castes in a tribe also adopt symbols to indicate membership or kinship, but
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Conch Overview The dominant industry in Conch is mining. Conch’s mines are sprawling, dangerous, and worked by both locals and prisoners from across the empire. Beyond the mines, Conch exists in a
best to work their menial jobs, feed their families, and avoid the attention of anyone with power. Government The city is nominally ruled by the High Council of Conch, a rotating group of powerful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Secret Vault This oval chamber has a domed ceiling 20 feet high, as well as the following features: Bloody Hand. Dry blood stains every surface except for a patch in the shape of a giant hand on
. Characters who witnessed the ghostly scene in area 7 recognize the mace as the weapon used by the cleric in that vision. The stone chests once contained coins hidden here by Melairkyn dwarves. The duergar broke open the chests and dumped the coins in a mining cart in area 18d.
Kobold
Legacy
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Species
Volo's Guide to Monsters
erect a railing or a wall that prevents them from falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature.
Those of other humanoid
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Poisonous Mine These chambers have 15-foot-high ceilings, with 10-foot-high tunnels connecting them. The sounds of picks striking stone echo throughout, becoming louder as one approaches areas
. The females are named Bralith and Sunmerva. The cave is strewn with old mining equipment: shovels, broken picks, rusty iron sleds for dragging ore, and so forth. A casual search also yields a pair of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Welcome to Leilon Leilon was once a mining town that sold copper, nickel, and silver to Waterdeep. It was also a port where merchants sometimes offloaded goods on barges (since most ships cannot pass
attempt to build docks for barges, made to cross the marsh and meet merchant ships in the sea.
Outside of town, a settler camp nestles under the trees alongside the High Road. At the center of town, the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gnomes, and it continues to act on ancient instructions to prevent intruders from passing through.
This impressive chamber was the heart of the Wave Echo Cave mining operation. Here, the dwarves
this room to the north or to the east, though the ceiling is only 5 feet high after the channel exits this room.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 1: Goblin Arrows The adventure begins as the player characters are escorting a wagon full of provisions and supplies from Neverwinter to Phandalin. The journey takes them south along the High
arrive early to “take care of business.”
You’ve spent the last few days following the High Road south from Neverwinter, and you’ve just recently veered east along the Triboar Trail. You’ve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
war picks, and thirty javelins, all fashioned from iron. 17f. Equipment Storage The walls of this 10-foot-high room are lined with low stone shelves that hold worn mining picks and hammers. Rusty iron buckets, helmets, and shovels hang from stone pegs above the shelves.
feet per round. The inhabitants of other nearby areas go about their business. The stone floors and walls are covered with bloody tiles. The ceiling is 10 feet high throughout. 17a. Western Guard
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
monsters. High Road This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. For years, the stretch of road south of Neverwinter fell
Forest This ancient forest tucked behind the Sword Mountains contains the ruins of bygone dwarven civilizations. Leilon This small town along the High Road is in the midst of rebuilding itself after being
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Gemstones Jewels and other precious stones cut by smaller folk are too small for most giants to notice, let alone find value in. But ancient giants might have mastered ways of mining and cutting
ornate tapestry depicting a high-ranking family of giants 2 The expertly stuffed and mounted remains of a Large Monstrosity native to the area 3 An abstract spiral sculpture carved from a fulgurite 4
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the west wall opens into a shaft that descends 30 feet. This shaft once held a magical lift that the duergar miners used as transport into the mining tunnels, but the lift has since fallen into
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nothics. 13a. Dumathoin’s Altar Gibbering Mouther. A gibbering mouther wanders the hall to the east, attacking other creatures on sight.
Equipment. Overturned mine carts and discarded mining
. Wall of Rust and Bones Bisecting this room is an 8-foot-high, 2-foot-thick wall of hobgoblin skeletons and rusty armor, with a 2-foot gap between the top of the wall and the ceiling. A Tiny creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
negotiator is Ghuldur Flagonfist, who sells armor, arrowheads, locks, mining and smithing equipment, and smoked Darklake fish. Ghuldur is friends with Krimgol Muzgardt, a gray dwarf merchant who sells
warehouse are unlocked and open to reveal a 40-foot-high, rough-hewn chamber containing thirty duergar merchants and twelve male steeders (see appendix C) used as pack animals. These duergar aren’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spends an hour chipping away at the walls, roll percentile dice and consult the Mining Discoveries table to determine what, if anything, the character unearths. The tourmalines found in the mine are
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Grottenelle Stonecutter, a chaotic evil, svirfneblin mage who serves as the facility’s high summoner. Summoning in Progress. Grottenelle is in the middle of a summoning ritual. Have Grottenelle and the
at the start of Grottenelle’s turn. Grottenelle attacks intruders and commands the glabrezu to do the same if the summoning is successful. Zuzanna Wuzyk High Summoner Grottenelle Stonecutter calls on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warmest due to the heat generated in the forge. X16. Northwest Cavern This cavern is unlit and has a jagged, 30-foot-high ceiling.
A strange sight confronts you as four duergar, two of them much larger
iron ore run through the walls of this cavern. Narrow tunnels are cut deep into the rock. Here and there lie stacks of mining equipment.
These mines provide the duergar with all the iron ore they need
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. House Auvryndar This area outside the old temple of Dumathoin marks the beginning of the drow settlement. All the chambers have flat, 10-foot-high ceilings. 5a. Welcoming Committee Guards. Four
this hall. These minerals were preserved by the ancient dwarves for their natural beauty, but currently four troglodytes — slaves of the drow — are mining the veins with pickaxes. (If the troglodytes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
people to the top of the ordning by first seeking divine inspiration. Deadstone Cleft is hidden within the Graypeak Mountains, east of Delimbiyr Vale and the High Forest, and northeast of the mining
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their keelboat. Duergar Keelboat Cargo d20 Cargo 1–10 None 11–13 1d20 × 100 pounds of unrefined iron ore 14–16 1d4 zurkhwood crates filled with mining tools 17–19 2d4 zurkhwood casks of harvested
meal for too long, they begin to gnaw on the hull of a boat or the underside of a raft, hoping to sink it (this tactic is ineffective against craft with a high damage threshold). Kuo-toa These kuo-toa
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cavemouth (Areas L10–L11) When the characters first enter Cavemouth, read the following text: Mining equipment lies abandoned in the alleys and stalagmite-lined streets of this gloomy district.
The
-high tunnel behind it. Lever 1. Moving lever 1 to the up position starts the drill. Moving the same lever to the down position shuts off the drill. Lever 9. Moving lever 9 to the up position causes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide, with ceilings 1d8 + 3 feet high. A tunnel follows a straight path for no more than 2d4 × 10 feet before it turns.
Rifts. The Labyrinth is shot through with rifts and chasms formed by upheavals in
the earth. Blocks of stone thrust up in some places to hinder movement through passages and caverns, while other areas drop off suddenly, forming escarpments hundreds of feet high. In some places
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thieves’ tools to pick), and the door is built of stout wood
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Ceilings. Corridors have 15-foot-high ceilings, and rooms have 20-foot-high ceilings. Doors. Translucent membranes curtain the entrances to each area. Creatures that pass through a membrane are
blankets of slime punctuate the floor of this unfinished chamber. The walls, riddled with oozing cracks, bear murals of humanoids in mourning. Rusty mining tools lie strewn about.
A black pudding