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Returning 35 results for 'higher of house missing'.
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backgrounds
Eberron: Forge of the Artificer
continent, finding a way to reestablish routes across the Mournland remains the house’s top priority. In the meantime, Orien adventurers can serve their house by investigating missing couriers, recovering goods stolen from caravans, and troubleshooting disruptions to the lightning rail.
lifeblood of a vibrant kingdom. But the war cut those arteries, leaving Galifar dead and House Orien bloodied. While the house’s couriers and shippers still keep goods moving on both sides of the
Monsters
Infernal Machine Rebuild
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the
adventure). The brains' collective goal in seeking the missing components is to be able to transfer themselves into the ultimate mechanical body — the Infernal Machine of Lum the Mad.Necrotic, Poison, Psychic
backgrounds
Eberron: Forge of the Artificer
explore mysteries, find missing people, recover stolen goods, unearth corruption and conspiracies, and solve crimes. As an inquisitive, you might have pursued freelance work, signed on with an inquisitive
agency (perhaps one licensed by a dragonmarked house such as Medani or Tharashk), reported for a broadsheet, or worked for a police force.
spells
any missing body parts.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 4.
Backgrounds
Guildmasters’ Guide to Ravnica
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
chapter for your secondary guild
Feature: False Identity
You have more than one identity. The one you wear most of the time makes you appear to be a member of a guild other than House Dimir. You
Warforged
Legacy
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Species
Eberron: Rising from the Last War
mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Orien Heir Kenny Vo Ability Scores: Dexterity, Constitution, Intelligence
Feat: Mark of Passage (see “Dragonmark Feats”)
Skill Proficiencies: Acrobatics and Athletics
Tool Proficiency
trade roads and lightning rails were the lifeblood of a vibrant kingdom. But the war cut those arteries, leaving Galifar dead and House Orien bloodied. While the house’s couriers and shippers still
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Guests of the House The characters are about to discover the haunted house known as the House of Lament. They aren’t the first to arrive, though. Two investigators are already there, having come for
their own reasons unrelated to the characters’ strange experience. Prior the party’s arrival at the house, choose which pair of investigators meets them. Unless otherwise noted, these characters are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gone missing after being hired to decipher a trove of scrolls thought destroyed during the Last War. 11 A House Tharaskh mine collapses, and time is running out for the trapped miners. 12 House Vadalis needs help recovering a herd of magebred horses stolen from a local ranch.
Dragonmarked House Adventure Hooks The Dragonmarked House Adventure Hooks table presents a few ways to pull characters into tales concerning the houses. Dragonmarked House Adventure Hooks d12
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Call for Heroes When the adventure begins, the characters know the general history of Redwood Watch and its plight involving missing villagers. As soon as the characters enter the village, council
pleased you answered our call,” Gwenhumara says. “Something evil lurks in Redwood Grove. Given our history with the dragon Death-at-Sunset, you can understand our concern—and now villagers are missing
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
—to explore mysteries, find missing people, recover stolen goods, unearth corruption and conspiracies, and solve crimes. As an inquisitive, you might have pursued freelance work, signed on with an
inquisitive agency (perhaps one licensed by a dragonmarked house such as Medani or Tharashk), reported for a broadsheet, or worked for a police force.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
higher-ranking member of the house might call in a favor from you, sending you on a mission for house or personal business. In addition, your house pays you a stipend that supports your Modest
a bodyguard for the duration of your next mission for the house (maximum of 1 week). The bodyguard—a creature with a Challenge Rating no higher than half your level (round up)—is appropriate to your
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Port-a-Lucine for help finding a missing friend, opera performer, or noble. Following the clues, the characters learn this is but one of a rash of disappearances involving dangerous creatures hiding in
supports or benefits from the disappearances, the characters investigate the noble’s home or business (such as the opera house or House of Wax). There, they discover and disrupt the creatures behind
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
-alley muggings. Lucrative targets such as the Kundarak Bank of Sharn (with its supposedly impenetrable storage facility called the Vaults) and Aurora Gallery (a magic item auction house) remain far
beyond the reach of ordinary bank robbers and safecrackers, but they draw the attention of brilliant schemers who concoct elaborate plots, often with help from the inside. When something goes missing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Propulsion Arm Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by artificers of House Cannith. To attune to this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
divinations. Lord Neverember asks the characters to investigate the disappearances at Hallix Mausoleum. He promises each character a fine house in Neverwinter if they can recover the four missing townspeople and bring the kidnappers to justice.
inspiration, invention, and knowledge—from Neverwinter’s House of Knowledge. When the characters enter his audience chamber, Lord Neverember is busy discussing politics with his advisers. He breaks off
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch Guards The Sharn Watch has a modest presence in Terminus. Its guards defend wealthy visitors and the holdings of House Orien. If combat breaks out in the streets or if a bystander calls
for the Sharn Watch, roll a d20 on initiative count 0 during each round the disturbance occurs. On a result of 18 or higher, 1d4 Sharn Watch guards arrive and attempt to arrest anyone involved in a crime.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lightning Arrow Level 3 Transmutation (Ranger) Casting Time: Bonus Action, which you take immediately after hitting or missing a target with a ranged attack using a weapon
Range: Self
Components
on a failed save or half as much damage on a successful one. The weapon or ammunition then returns to its normal form. Using a Higher-Level Spell Slot. The damage for both effects of the spell increases by 1d8 for each spell slot level above 3.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Lower Dura Once the heart of Sharn, Lower Dura has decayed as the rest of the city has risen higher into the sky. Now it is a dark and dangerous place, where Daask and the Boromar Clan clash
regularly, a gang of bugbears runs a protection racket, and street violence remains an everyday occurrence. House Tarkanan and the Tyrants have holdings in Callestan and other districts of Lower Dura
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
charge of the towers rebuilding. If the characters undertake this quest, see “House of Thalivar.” Missing Patrol Quest One of the residents of the town, Breltora Red-Eye, notes that one of the patrols
, concerned about the phenomenon and anyone caught in it, asks the party to investigate. If the characters undertake this quest, see “Foul Weather at Wayside.” House of Thalivar Quest On a random evening, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
artists or subjects, however, Lynx describes each painting based on where she stole it from. Servants. The house is also occupied by a dozen servants—all cultists of Zariel disguised in stolen livery
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of someone much higher up in the organization. With a lot of ground to cover beneath the City of Towers, Garra kidnapped Caden d’Orien, the only son of Alden d’Orien, forcing Alden to use his position
in his dragonmarked house to recruit out-of-work warforged — people no one would miss — to scour Old Sharn’s ruins. Alden branded the work as a “secret research-gathering mission” for his house, paid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her twenties with dark, stringy hair. The other is a much older, dark-skinned man with a bald head, a half-missing ear, and a short white beard. Zhentarim Safe House This windowless house is occupied by
Alley: Winter The characters’ search for the Stone of Golorr leads them to a snow-covered alley in the Trades Ward that contains a windowless Zhentarim safe house (area L1) and a meat shop called
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rotted wooden roof of a water well rises out of the tall grass.
The house is 35 feet tall from ground level to roof peak; the roof is gabled and has several holes where the slate shingles are missing
House Exterior The decrepit house sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open at the end
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these factions are contacted and asked to help out. Tell each player in private why his or her faction is concerned about the missing delegation. The exact reasons for each faction are described as
honor at Summit Hall, the chapter house of an order called the Knights of Samular. It lies in the southeast Sumber Hills. The Zhentarim. The Zhentarim aren’t particularly concerned about the delegation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
delicacies to deplorable immortals. The characters gradually discover this in the course of their investigation. Missing Saints Five lifelong residents of Excelsior have gone missing. Varrel and others can
share the details from the Missing Excelsior Residents table. Missing Excelsior Residents Name Type Last Seen at… Adorae Dragonborn Her home Changle Gnome An alley near the Godstrand Irruwabi Human
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kamadans The party is ambushed by 1d2 kamadans (see appendix D). Any character with a passive Wisdom (Perception) score of 16 or higher gets a warning of the attack, but all others are surprised
noncombatant young the size of house cats. With their snakes not yet grown out, they look like leopard cubs. Ifan Talro’a in Port Nyanzaru will pay 150 gp for a live kamadan cub, but a successful DC 15 Charisma (Persuasion) check talks him up to 300 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
higher to be lifted. Development If the characters ascend out of the cellar and enter the Peabodys’ small house, the halflings are initially alarmed but can be easily calmed. Upon learning of the secret trapdoor, they vow to seal it up again but allow the characters to make use of it if the need arises.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
missing part of the symbol that appears in area 23. Agatha hid herself here when spirits overwhelmed the house. Her fate is unknown, but a series of long scratches and broken fingernails end at a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The effect sounds like someone repeatedly falling through the tower. This scream is an effect created by a malicious spirit called the Leaper. While the house is dormant, the Leaper manifests as a
creature is halted in its movement and can’t climb higher due to the strong wind. On a failed save, it is thrown from the stairs and takes 10 (3d6) bludgeoning damage upon landing in area 5a. The wind
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriars spread word of Ilmater’s faith not out of devotion, but to control their lessers. If people believe their suffering is worthy, they are less likely to demand safer conditions, higher pay, or more
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.” Mike Schley The High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
house wins. A player who rolls higher than the dealer reclaims the money they bet and wins that same amount from the house. War. A player who ties with the house has two options: the player can
next game (assuming the participant wants to keep playing). Life and Death Life and death is a dice game played between the house (represented by a dealer) and a player. While up to five players can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild inquisitives who pry too deeply into Daask business often feel pressure to back away coming from higher in House Tharashk. Those who ignore that pressure tend to end up the targets of Daask
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Dementlieu Duchess Saidra’s story presents a warped fairytale rooted in the common anxieties of modern life: fear of missing out and of being “unmasked” as a fraud. As the characters
the Dementlieu Adventures table. Dementlieu Adventures d6 Adventure
1 A shrieky soprano is starring in the new production at the Port-a-Lucine Opera House. Jealous divas hire the party to