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Returning 35 results for 'holds rare'.
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Magic Items
Dungeon Master’s Guide
1,000 GP each appear at your feet.
Jester. You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.
Key. A Rare or rarer magic weapon with
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Monsters
Adventure Atlas: The Mortuary
only leader the faction has ever had. A popular Duster legend holds that other than the Lady of Pain herself, Skall is Sigil’s oldest resident, the first creature to live and die in the City of
flesh, Skall often delegates his bureaucratic responsibilities to Undead proxies or—on rare occasions—appears as an illusory duplicate. Subtle social cues are lost on the factol, whose
Magic Items
Acquisitions Incorporated
At rank 2, you gain the use of a weathered leather pouch that is an uncommon magic item. The portfolio keeper holds and organizes notes, brochures, and business cards bearing your contact information
more potent, making it a rare magic item. When you give out a business card stored in your portfolio keeper, you can choose to have the card allow its recipient to contact you through your sending
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
relics, magical items, and other rare objects. Aside from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Greater Invisibility Potion, Very Rare This potion’s container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Invisibility Potion, very rare This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Potion of Invisibility Potion, Rare This potion’s container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour. The effect ends early if you make an attack roll, deal damage, or cast a spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potion of Invisibility Potion, Rare This potion’s container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour. The effect ends early if you make an attack roll, deal damage, or cast a spell.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Potion of Invisibility Potion, Rare This potion’s container looks empty but feels as though it holds liquid. When you drink the potion, you have the Invisible condition for 1 hour. The effect ends early if you make an attack roll, deal damage, or cast a spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Potion of Invisibility Potion, very rare This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About the Holds The Mror Holds have deep reserves of gold, silver, and other rare and precious metals, along with iron and other ores. The Ironroot Mountains have long been home to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bowl of Commanding Water Elementals Wondrous item, rare While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you had cast
the conjure elemental spell. The bowl can’t be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Bowl of Commanding Water Elementals Wondrous item, rare While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you had cast
the conjure elemental spell. The bowl can’t be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. Right to
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
Knight. You gain the service of a 4th-level fighter who appears in a space you choose within
soul is trapped in this way, your body is incapacitated. A wish spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bowl of Commanding Water Elementals Wondrous Item, Rare While this bowl is filled with water and you are within 5 feet of it, you can take a Magic action to summon a Water Elemental. The elemental
disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The bowl can’t be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It holds about 3 gallons.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Mror Holds The Mror Holds contain deep reserves of gold, silver, and other rare and precious metals, along with iron and other ores. The Mror dwarves are skilled miners
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
miser counting coins. Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient relics, magical items, and other rare objects. Aside
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the castle, a high turret that holds her multi-level laboratory and personal chambers. The rest of the castle is home to her assistants and to servitor creations said to be generations beyond the
assistant. The doctor also regularly hires mercenaries, supposedly to find rare components for her experiments, recover stolen inventions, or fend off the mysterious figures that lurk in the lands around her home.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
33. Sculptors’ Dormitory This cramped dormitory holds bunks and simple furnishings for the fifteen sculptors originally living in the temple. Ten of those sculptors left the temple to work at the
of the sculptors (choose any rare figurine). The figurine is wrapped in a crumpled invitation sent from Moghadam for employment at the Tomb of Horrors, promising exorbitant wages and offering a map
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bowl of Commanding Water Elementals Wondrous Item, Rare While this bowl is filled with water and you are within 5 feet of it, you can take a Magic action to summon a Water Elemental. The elemental
disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The bowl can’t be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It holds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Inside the Spire As mysterious as the Spire is, even less is known about what lies inside it. Just as the Spire’s exterior poses an endless, unclimbable ascent, its interior holds a labyrinth of
infinite tunnels and vertical hollows. Unknown to most except the rilmani, the Spire holds more than just these natural caves. Its caverns are lined with eerie rock formations and the eroded ruins of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
leads to a dangerous monster with no treasure.
91–96 A sack holds a common magic item and 1d4 potions, all of your choice.
97–99 A leather case holds an uncommon magic item and 1d4 scrolls, all of your choice.
00 A box holds a rare magic item of your choice.
sack. The mimic deals half damage with its pseudopod and bite attacks, and has only 1 hit point.
16–25 A small box holds one gauntlet of ogre power and one boot of striding and springing. There is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
not allowed here), and attack intruders or move to join fighting at the entrance at once. Treasure This cavern holds treasure beyond counting. If the characters seek a particular item and have hours
to spend searching, they can probably find it here. A detect magic spell is blocked by the metal of the coins, so only items on the surface can be easily found. Place whatever common or uncommon magic items you wish on the surface, but finding something rare should take a long and noisy search.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
allowed here), and attack intruders or move to join fighting at the entrance at once. Treasure This cavern holds treasure beyond counting. If the characters seek a particular item and have hours to spend
searching, they can probably find it here. A detect magic spell is blocked by the metal of the coins, so only items on the surface can be easily found. Place whatever common or uncommon magic items you wish on the surface, but finding something rare should take a long and noisy search.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Outer Essence Shard Wondrous item, rare (requires attunement by a sorcerer) This flickering crystal holds the essence of an Outer Plane. As an action, you can attach the shard to a Tiny object (such
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a large crate marked “peppers” that holds three straw-lined bird cages, and a box of persimmons. Kasem used the cages to smuggle the wynlings into the market, and the creatures use them as tiny homes
. Persimmons are rare in the market, but they are one of the wynlings’ favorite foods. Kasem uses the fruit to encourage the wynlings to harass his targets, promising them the treats when they do good
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-orcs here are rare. The Shadow Marches holds the largest numbers of orcs and the most significant population of half-orcs.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Chamber of Three Chests This treasury holds resources for the construction of the tomb, including precious metals and gemstones stored here for safekeeping. A number of bones from former
25 gp each) Twenty silver panels (50 gp each) Ten panels of rare woods inlaid with ivory (150 gp each) Five panels of ivory with gold inlaid (500 gp each) The three chests hold the following: The gold
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the sanctum’s west end, while marble pillars hold up vaulted ceilings to the east. Spiral staircases in the corners lead upward.
This section of the sanctum holds Alustriel’s collection of rare
Alustriel invites dignitaries into her sanctum, she holds business and political discussions in this parlor. The grand staircase ascends to area S4. Dais. The dais in the center of the garden is the site
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Q’barra Capital: Newthrone Noted for Eberron dragonshards, rare herbs Q’barra is a young nation on the edge of Khorvaire, an untamed frontier filled with danger and opportunity. During the golden age
Galifar is the original colony; it has a feudal structure and holds to the laws of the Five Nations. Its capital city of Newthrone is the largest city and port in Q’barra. To the north, Hope is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Portable Hole Wondrous Item, Rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can take a Magic
, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
green dragon Vvaraak is said to have taught the secrets of druidic magic to the first Gatekeepers thousands of years ago. Though Vvaraak is long dead, rumors say that her hidden lair holds secrets tied
the Marches travel by ship to the port city of Zarash’ak. Built on stilts and known for its cuisine and music, Zarash’ak offers the rare exports of the land without the difficulty of navigating the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
slaying the monstrous guardians of a place that holds the medicine needed to cure a plague. Then, before leaving the area, they or the god’s other servants might sow the seeds of a new threat. Despite any
aid they provide, Pharika’s servants are likely viewed with suspicion. In obtaining rare ingredients or defending researchers, the characters might come into conflict with those who can’t see the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Heward’s Handy Haversack Wondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material
somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Heward’s Handy Haversack Wondrous Item, Rare This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material
somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10