Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'horn realize'.
Other Suggestions:
hold realize
horn reality
here realize
hard realize
home realize
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Horn","rollDamageType":"piercing"} piercing damage. If the star
lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Horn","rollDamageType
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Horn”) or elsewhere, they realize that the splitting waves carved on the double door closely match the symbol.
hungry and fights until slain. The double door is unlocked and pushes open on rusty, squealing iron hinges. If the characters have found a holy symbol of Umberlee amid the wrecks of High Horn (see “High
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
din of the tunnel, this chamber seems preternaturally silent — until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
purple eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
din of the tunnel, this chamber seems preternaturally silent—until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
eldritch fire.
An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental attack
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns to the Great Cavern that forms the hollow heart of the dead god
out of an enemy’s reach.
Actions
Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters by Bannik (see the “Iggwilv’s Verse” section) hints the characters should turn their backs to Iggwilv’s Horn, meaning they should search to the south. From there, they can find the caves using the
dawn to roost in the darkness. Characters who observe the bats and succeed on a DC 15 Intelligence (Nature) check realize there must be a massive cave nearby for the colony to roost in. Characters who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to have survived its interminable stasis. If the characters realize what’s going on and share that they killed Nellik, the mezzoloths scatter, visibly relieved. Otherwise, the mezzoloths attack. The
.
A wary nycaloth named Nellik lairs in the windmill. Nellik’s adjutant, a wary mezzoloth named Frevvik, wears a war horn on a strap and keeps watch nearby for danger. Nellik’s greataxe is a flayer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from events, the characters can try to realize their primary goal of finding the final orrery component. The time of each event in the itinerary is known to all members of the caravan, so the
important as the itinerary. Players are not expected to turn this into a dungeon crawl, if only because Horn Enclave is teeming with guards and other dwarves. Any wedding guests seen in private chambers or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in miniature before the chasm’s edge. Emaciated figures appear from behind these tombs and fix their hungry eyes upon you.
Seven ghouls prowl the grounds and attack as soon as they realize the
expression as he carves a boulder with stone carving tools. Torhild Flametongue, king of the Besilmer dwarves, possessed a horn that could summon Ahtayir once every one hundred and one years. By the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with sharp claws and a rabbit with a spiral horn on its forehead. In the middle of the room, a robed figure stands next to a waist-high pedestal, atop which rests a stone cube. The figure is bald and
has one hand on the cube. It takes a moment to realize that the figure is a statue.
The floor mosaic shows Obo’laka (a zorbo) fighting I’jin (an almiraj). Inscriptions in Old Omuan underneath the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Destroyed Study Splinters of wood, along with some loose papers and two halves of a shattered blowing horn, are suspended in the air. Whatever caused this unfortunate scene also punched a hole in the
. “Time has been rather cruel to him,” gloats Endelyn. “If we still had the unicorn horn, we could make him plunge to his doom,” bemoans Bavlorna. If Endelyn Moongrave is encountered here, she tells the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gong and striker (25 gp), five silver bells (5 gp each), a large silver chalice (50 gp), and a curved wooden horn. 14–17. Shaman’s Quarters These rooms, though not identical, are very similar. The
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin