Flyby. The star lancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.
Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer’s concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
Description
Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question the githyanki interlopers, who promptly suggested an alliance. The winged creatures quickly developed a fondness for the githyanki.
The githyanki refer to the winged creatures as star lancers (“vah’k’rel” in the Gith tongue) and came to realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns to the Great Cavern that forms the hollow heart of the dead god. There, the soul becomes housed in the body of a new, fully grown star lancer that rises magically from the cavern floor. As long as the dead god and its Great Cavern remain intact, the number of star lancers in the multiverse is finite and never-changing.
A star lancer resembles a shark, albeit one that has four wings and a long tail. Its head bears a sharp protuberance that the creature uses to impale enemies.
Githyanki are fond of using star lancers as mounts, riding them across the Astral Sea in small flocks. A star lancer has the innate ability to turn itself and its rider invisible, making it ideal for stealth missions and ambushes.
There seems to be some words missing... "While exploring the innards of one of these dead gods, githyanki xenomancers creatures they had never encountered before." This sentence doesn't make sense.
I will totally let my players get one of these with Find Greater Steed.
Looks like it currently reads:
space sharks
Love this 🤘
I really have to know what a Githyanki Xenomancer is now
Bless you, I was already thinking of how to word my request to the DM lol. I need a space Garchomp!
https://forgottenrealms.fandom.com/wiki/Githyanki
Wait, so you could have a paladin or cleric who is trying to restart a church and eventually revive a dead god riding the reincarnation of a previous devotee. That is awesome. You could telepathically communicate with it to learn more about the church and stuff. This is so awesome without even needing to be a winged space shark, but it is a winged space shark anyway.
This is going in my campaign. Does it have to be in space? Because if so, I WILL modify that part.
I would say no it doesn't have to be in space they just come from the body of a dead god which could be anywhere
Githyanki have to go to the material plane to procreate and grow (at least that's how it works pr. Tome of Foes), so it would stand to reason they would bring these as mounts. And it would also stand to reason that some of the guys could get lost, or leave on their own accord. So it's easy to imagine they might be found anywhere Githyanki can be found.
These are smart, sapient creatures after all. :)
Why do you need a steed on the Astra Plane when you move with your mind...... this makes no sense.
.
To move faster, plus any other mount benefits
Space shark?!
This bad boy needs a bite attack. I suggest adding the Hunter Shark bite attack since they're both CR2.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Another celestial that's not a winged pretty boy! Finally!
These things are actually pretty slow.
50ft of flight speed? That makes it slower than an owl. "natures slowest bird."
An owl is not even close to the slowest bird in nature; IRL or in D&D
I want to strap lasers on these bad boys and recreate the Death Star trench run.