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Returning 18 results for 'hours resists'.
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Spells
Player’s Handbook
the target’s soul becomes trapped in the container. On a successful save, the target resists your efforts to possess it, and you can’t attempt to possess it again for 24 hours.
Once you
Monsters
Waterdeep: Dungeon of the Mad Mage
successfully resists the staff's control can't be charmed by it for 24 hours.
A creature holding the staff that isn't charmed by it can use an action to attempt to break the staff over a knee or against a
Magic Jar
Legacy
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Spells
Basic Rules (2014)
container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.
Once you possess a creature's body, you control it. Your game statistics
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mahogany. Any of the doors might be swollen shut, requiring a successful DC 10 Strength (Athletics) check to open. Less obviously, the structure supernaturally resists damage. While dormant, the house
appears to take damage normally, though soggy woods prevent fire from spreading. After 24 hours, though, any damage to the house repairs itself. After the house wakes, damage to the structure heals
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
container. On a success, the target resists your efforts to possess it, and you can’t attempt to possess it again for 24 hours. Once you possess a creature’s body, you control it. Your game statistics are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, the target resists your efforts to possess it, and you can’t attempt to possess it again for 24 hours. Once you possess a creature’s body, you control it. Your Hit Points, Hit Point Dice, Strength
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the target resists your efforts to possess it, and you can’t attempt to possess it again for 24 hours. Once you possess a creature’s body, you control it. Your Hit Points, Hit Point Dice, Strength
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
container. On a success, the target resists your efforts to possess it, and you can’t attempt to possess it again for 24 hours. Once you possess a creature’s body, you control it. Your game statistics are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
paralyzed for 4 hours. If all the characters succumb to the gas, they are found by the witches who lair in area K56 and dragged to area K50, then left there unharmed. If even one character resists the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
does its best to obey. The creature can repeat the saving throw each time it takes damage, ending the effect on itself on a success. A creature that successfully resists the staff’s control can’t be
charmed by it for 24 hours. A creature holding the staff that isn’t charmed by it can use an action to attempt to break the staff over a knee or against a solid surface, doing so with a successful DC 17
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
embarrassed to admit he might have gotten his friend Floon in trouble, and he resists providing all the details of what happened the night Floon disappeared. Beset by writer’s block, Volo met Floon
Blagmaar for drinks at the Skewered Dragon two nights ago. They drank and gambled for a few hours, and then Volo left. That’s the last he saw of Floon. Unbeknownst to Volo, not long after he departed, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spell (save DC 14). On a successful saving throw, the creature resists the spell. On a failed saving throw, the creature is compelled to leave the room empty-handed and not return for 8 hours (the
.
Sythian Skalderang (see the end of the adventure) is here with his students from 9 a.m. to noon. The students often return to this room between the hours of 6 p.m. and 9 p.m. to play music without
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the spell resists it and can’t be targeted by this effect again. On a failed save, the creature stands perfectly still and does nothing while the alien entity probes its mind for 1 hour. If a creature
vanish from a creature before it can gain any more charms by eating purple pears. A creature that eats three or more purple pears within 1 hour is poisoned for 24 hours thereafter and suffers painful
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, arched opening above the mansion’s double entrance doors. People come and go from the mansion at all hours during the day. Guards bring criminals cited for “malicious unhappiness.” Men and women arrive
gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Walking at a normal pace, it takes about 6 days to travel from Waterdeep to the head of the Triboar Trail, 1 day to hike along the Triboar Trail to the track to Phandalin, then another 4 hours to
well maintained. After a few hours’ travel east, the adventurers come upon the following scene. Sitting cross-legged in the middle of the road is an odd-looking figure wearing not a stitch of clothing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
successful save, the character resists the spirit, who can’t attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and can’t be targeted by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fissure in the volcano’s slope leads into a small cave not visible from the stronghold below. Kalimrax lairs here, returning for a few hours every evening to rest and check on her hoard, which consists
shouts for the salamanders in area B22 to apprehend the characters and imprison them in area B13. If the party resists, Jarazoun fights desperately, fearing Vrakir’s wrath if the characters were to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ancestry trait automatically succeed on the saving throw. An affected creature resists any attempt to forcibly remove it from the garden. If the creature is removed from the garden, it is overcome with
drowsy euphoria in creatures that inhale it. A creature that breathes the scent must succeed on a DC 15 Constitution saving throw or have the poisoned condition for 24 hours. A creature that succeeds