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Returning 35 results for 'hours touches'.
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hours touch
house touches
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hours torches
Magic Items
Dungeon Master’s Guide
divined.
Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
Monsters
Heroes of the Borderlands
Magic Resistance. The curate has Advantage on saving throws against spells and other magical effects.
Raise the Dead (1/Day). In a ritual that takes 8 hours, the curate touches a creature that has
", "rollType":"damage", "rollAction":"Celestial Radiance", "rollDamageType":"Radiant"} Radiant damage.
Healer’s Touch (2/Day). The curate touches another creature. That creature regains 13 (2d8 + 4
Monsters
Forgotten Realms: Adventures in Faerûn
1 minute. Once wound, the wonder operates for 24 hours or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition
Oil of Taggit (Contact)
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Equipment
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage
.
Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Narzugon
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Monsters
Mordenkainen’s Tome of Foes
Terrifying Command for 24 hours.
Healing (1/Day). The narzugon, or one creature it touches, regains up to 100 hit points.Fire, PoisonAcid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hellfire Lance"} hours. If the creature isn't revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature's
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature with a soul, the soul rises from the River Styx as a lemure (see the Monster Manual) in Avernus in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hellfire Lance"} hours. If the
the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon’s Terrifying Command for 24 hours.
Healing (1
magic-items
who touches the Net takes 1d6 Acid damage.
The Net’s sticky composition makes it more difficult to escape from than a mundane one. To escape, the target or a creature within 5 feet of it must
enough to hold 5 gallons of liquid for 12 hours, the Net is repaired and can be used once more. Your attunement to the Net ends if the Net remains torn for longer than 48 hours.
You have Immunity to
magic-items
20 feet of you. The bee flies out and touches its stinger to the target, causing the target to regain 1d6 Hit Points for each expended charge and emitting an instantaneous burst of Bright Light that
damage. If the Mending spell is cast on the bee while it has at least 1 Hit Point, it regains 2d6 Hit Points. If the bee drops to 0 Hit Points, it can’t be used again for 24 hours, at which point it regains all its Hit Points.
Monsters
The Tortle Package
. The geonid touches a stone object or surface and knows what types of creatures have been within 10 feet of that stone in the past 24 hours. The geonid can also determine the number of creatures of
Aboleth
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Monsters
Basic Rules (2014)
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
Oinoloth
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Monsters
Mordenkainen’s Tome of Foes
lasts for 24 hours. While blighted, all normal plants in the area wither and die, and the number of hit points restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves
next 24 hours. On a failed save, the creature takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollDamageType":"necrotic"} necrotic damage and is poisoned.
The poisoned creature can't regain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Corrupted Healing"}. The oinoloth touches one willing creature within 5 feet of it. The target regains all its hit points. In
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Bringer of Plagues"}. The oinoloth blights the area in a 30-foot-radius sphere centered on itself. The blight lasts for 24 hours. While the area is
Monsters
Tales from the Yawning Portal
Corrosive Form. A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Form
is immune to this Instinctive Charm for 24 hours. Creatures that can't be charmed are immune to this effect.Acid, Cold, PoisonLightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
magic-items
damage if it touches the red paste and toothy mouth while the box is opened and babbling in this way.
Each creature that starts its turn within 20 feet of the open box and can hear the babbling must
lid is closed again as a Magic action. Once this property is used, it can’t be used again for 24 hours. Opening the lid again while this property is inactive results in a droning, gurgling sound
Magic Items
Mythic Odysseys of Theros
A creature that touches this ornate wooden vessel for 1 minute gains the benefits of a short rest. That creature also gains the effects of the bless spell until the creature finishes a short or long
the vessel have a spell save DC of 17. One minute after the vessel is opened, it disappears. It reappears, sealed, in a random location on the same plane of existence 24 hours later.
Curse. Any
Monsters
Tales from the Yawning Portal
until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thrown Urn","rollDamageType":"bludgeoning"} bludgeoning damage. Any non-undead creature that touches an urn must succeed on a DC 17
Monsters
Planescape: Adventures in the Multiverse
. The githzerai touches one creature it can see within 5 feet of itself. The target must succeed on a DC 14 Intelligence saving throw, or the githzerai chooses an action for that target: Attack, Magic
successful save. A target that succeeds on the saving throw becomes immune to this githzerai’s Pacifying Touch for 24 hours.
Spellcasting (Psionics). The githzerai casts one of the following
magic-items
This sword seems to absorb any light that touches it, making it appear darker than the deepest midnight. You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. While
, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell.
The interrupted spell remains absorbed by the sword for 8 hours or until it’s released. Absorbing a new spell replaces the one stored within the sword.
magic-items
Forgotten Realms: Adventures in Faerûn
hours or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.
Bonus Actions
Chime
minute. Once wound, the wonder operates for 10 days or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it
Monsters
Tales from the Yawning Portal
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee
attack while within 5 feet of it must make a DC 12 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
Orthon
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Monsters
Mordenkainen’s Tome of Foes
of sticky webbing. A restrained creature can escape by using an action to make a successful DC 17 Dexterity or Strength check. Any creature other than an orthon that touches the restrained creature
the effect on itself on a success.
6. Tracking. For the next 24 hours, the orthon knows the direction and distance to the target, as long as it’s on the same plane of existence. If the target
Book of Vile Darkness
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Magic Items
Dungeon Master’s Guide (2014)
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Monsters
Quests from the Infinite Staircase
leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours. While
", "rollDamageType":"force"} force damage. If the target is a creature, its speed is halved until the start of the leprechaun’s next turn.
Gift of Luck (1/Day). The leprechaun touches a creature and
magic-items
extend electricity to any neighboring pylons to create an electrical barrier between them. Each pylon has an electrical charge. Once a charge has been lost, it takes 12 hours to recharge.
You can place a
wall for the first time on a turn or ends its turn within 5 feet of the wall.
Each magic pylon has AC 15, HP 20, and Immunity to Poison and Psychic damage. A creature that touches an electrified
Monsters
Eberron: Rising from the Last War
eyes. The target can't be revived by any means short of a wish spell until the quori is destroyed.
Mind Seed (1/Day). The quori touches one humanoid, which must succeed on a DC 21 Intelligence saving
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
24 hours later.Multiattack. The mage makes three Slam or Eldritch Bolt attacks.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft
Borem of the Lake of Boiling Mud
Borem’s Embrace (1/Day). The cultist touches one creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be coated in sticky
Monsters
Guildmasters’ Guide to Ravnica
Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Acidic Skin
immune to the Hypnotic Display of all krasis for 24 hours.
7
Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution saving throw (DC 12 for
Monsters
Guildmasters’ Guide to Ravnica
"}
Major Adaptation
1
Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage
against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours.
7
Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a
Monsters
Guildmasters’ Guide to Ravnica
"}
Major Adaptation
1
Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage
against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours.
7
Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution
Juiblex
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Monsters
Out of the Abyss
magic, creating one or more of the following effects:
Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them.
Surfaces
within 6 miles of the lair are frequently covered by a thin film of slime, which is slick and sticks to anything that touches it.
If a humanoid spends at least 1 hour within 1 mile of the lair, that
Magic Items
Keys from the Golden Vault
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Monsters
Van Richten’s Guide to Ravenloft
slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit
can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit
Monsters
Van Richten’s Guide to Ravenloft
statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any creature, the
","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest
Monsters
Van Richten’s Guide to Ravenloft
make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest
successful one.
All damage but Force, Radiant, and PsychicSoul Tattoo (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos
Monsters
Van Richten’s Guide to Ravenloft
, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic
","rollType":"recharge","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an