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Returning 29 results for 'house anger'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
with terror, so folk never venture out at night, strangers are met with suspicion and anger, and parents warn their children: “Be good, or the annis will get you.”
When an annis feels
graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified family and community face painful decisions of what to do about the seemingly remorseless
Backgrounds
Guildmasters’ Guide to Ravnica
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
chapter for your secondary guild
Feature: False Identity
You have more than one identity. The one you wear most of the time makes you appear to be a member of a guild other than House Dimir. You
Backgrounds
Sword Coast Adventurer's Guide
zzar or wine, and a purse containing 20 gp
FEATURE: KEPT IN STYLE
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E3. Mad Mary’s Townhouse A moaning sob floats through the still, gray streets, coloring your thoughts with sadness. The sounds flow from a dark, two-story townhouse. Mad Mary The house, which is
her sorrow and despondency. She barely recognizes the presence of anyone in the room. She says nothing in the presence of anger, but she will talk, albeit haltingly, to someone who talks with her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
name as “Garland Kordz,” an anagram of his actual name. Mara Silvra. This rageful spirit expresses her anger at traitors and trespassers. She urges characters to find area 31, hoping to trade their lives
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but their ire isn’t born from evil. The Lord of Blades’ greatest desire is to ensure that his people have a future, but his methods are colored by his anger at the injustices the warforged have
suffered, and in some cases are still being subjected to. Examples of villains linked to the Lord of Blades appear in the Lord of Blades NPCs table. Lord of Blades NPCs d6 NPC 1 A House Cannith
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
assignments or transmit information. Dreaming Dark NPCs d4 NPC 1 A servant in a manor house overhears everything the visiting nobles whisper about in their private rooms. 2 The captain of a
successful mercenary company suddenly changes the kinds of contracts they’ll accept. 3 A local druid searches out monsters in the wilderness and drives them into murderous rampages. 4 A charismatic Cyran stirs up anger and discontent among the frightened refugees.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and other useful items, but if they
are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation where the townsfolk would try to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the
warforged. House Lyrandar perfected its airships in the last decade of the conflict. Rumors persist of monsters or super soldiers developed by House Vadalis or biological weapons in the hands of House
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
instill a sort of revulsion in the shadow dragons, much as sunlight does. Gleaming coins and shiny baubles sicken and anger them, and they blunt and tarnish these items to make them easier to look on
3 A lump of melted precious metal that was once a splendid necklace and holds gemstones inside it
4 A series of fine charcoal drawings depicting the royal lineage of a prominent drow house
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Rillyn House After arriving in Baldur’s Gate, the characters can make general inquiries about the retired adventurer and patriar Machil Rillyn. They learn that Rillyn House, his noble estate, is in
seasoned adventurers means they have no difficulty entering the Upper City, finding Rillyn House, and arranging an audience with Yvandre Rillyn. Taresson the butler (a human commoner) meets them at the gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clans. The invading drow from levels 10 and 12 have enslaved the troglodytes that once dwelled here and have traded occupation of this area more than once. The drow of House Auvryndar are currently
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cattle — grazes in multitudes upon the hillside pastures. The ranch consists of a large two-story house and several low stalls and granaries. In the distance, an unnatural mound of earth rises over the
described later in its own section. Ranch. The ranch consists of a barn, granaries, and a half-story house that rambles up and down a small hill. The house, barn, and granaries are ordinary and contain
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
Strahd—ceases playing, scowls at the character, and disappears. Eight specters fly out of the harpsichord and attack the characters in anger. Correct Exit. A character at the harpsichord can make a DC
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
are met with suspicion and anger, and parents warn their children: “Be good, or the annis will get you.” When an annis feels especially cruel, the hag adopts the appearance of a kindly elder
okay to do bad deeds—starting with breaking things or wandering without permission, then graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Victoro Cassalanter The lord of House Cassalanter is a devilishly handsome half-elf who likes coin and power. He and his wife gained both by cutting a deal with Asmodeus — which involved trading away
contract states, “one shy of a million gold coins and the sacrifice of one shy of a hundred unfortunate souls.” Victoro is well schooled, suave, slow to anger, and blessed with good health, long life
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire; some are treated with pity, others with suspicion or anger. And fear of the Mourning hangs like a shadow across Khorvaire. Could it happen again? Is this how the world ends? The Mournland A
treasures of an entire nation, along with the secrets of House Cannith and everything else that was left behind. It’s dangerous. It’s mysterious. But it’s also a dungeon the size of a nation, with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
during the Last War. Not technically citizens of any nation, the matriarchs and patriarchs of each house live in splendor within their enclaves and emporiums located throughout Khorvaire. These dynastic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
friends. Skeemo can add “sellout” to his credentials, his services having been bought by House Gralhund and the Black Network operatives loyal to Manshoon. The rock gnome uses paper birds (see appendix A
. Quick to anger, she hates to back down from a fight. She respects anyone who can best her in melee combat. Tashlyn Yafeera
Medium humanoid (human), neutral
Armor Class 18 (plate)
Hit Points 149
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
alternative, a small troupe of renegade modrons maintains a crumbling citadel called the Iron House that has rooms for rent. Visitors can pay with interesting trinkets from across the planes
befits a society of conquerors, the githyanki have no regard for the victims of their raids. They take lives to assert their dominance, not out of anger or because they feel threatened. From time to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
annis hag, nothing is sweeter than turning a vibrant community into a place paralyzed with terror, where folk never venture out at night, strangers are met with suspicion and anger, and parents warn
wandering outside without permission, then graduating to pushing someone down the stairs or setting a house on fire. Sooner or later, the child’s family and community become terrified of the “bad seed” and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
became a sorcerer because … 1 When I was born, all the water in the house froze solid, the milk spoiled, or all the iron turned to copper. My family is convinced that this event was a harbinger of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
E: Wakenreth The funerary obelisk of Wakenreth—“House of Silence” in Elvish—was constructed by Silvanesti elves in the Istarian city of Onyari shortly before the city took flight. The tower served as
was later called that). She has no memory of how she got here, but she feels perpetually angry—and it feels like her anger is being fueled by something higher in this tower. She asks if the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Gauntlet first brought its war against undead to Chult, its members established this base camp (map 2.3) around an ancient Chultan shrine, which local guides call the House of the Crocodile. The
of scale mail (ruined), a warhammer, and a pouch containing five assorted gemstones (10 gp each). 6. House of the Man and Crocodile This shrine was built centuries ago by Chultans. Carved into a stony
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
considers beneath it.
Alignment. Neutral evil.
Personality Trait. “I behave like the conceited mistress of a high-society fashion house.”
Ideal. “I want Skabatha to respect all I’ve done for her
find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain of Prismeer.
Alignment. Chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
considers beneath it.
Alignment. Neutral evil.
Personality Trait. “I behave like the conceited mistress of a high-society fashion house.”
Ideal. “I want Skabatha to respect all I’ve done for her
herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain of Prismeer.
Alignment. Chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
one or both evil sisters, a character must make a DC 15 Charisma (Persuasion) check to convince Serissa that one or both of her sisters should be placed under house arrest pending a full investigation
. Dealing with Uthor Uthor cares deeply for Serissa and does his best not to anger, frighten, or undermine her. He advises her not to trust small folk, but otherwise doesn’t interfere in her negotiations
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lower Palace Locations P11. Carriage House When the characters open one of the doors leading to this chamber and peer inside, read: The doors swing open to reveal a crystal carriage hitched to a pair
.” Dubhforgail is wicked and violent; if the characters anger her now or later, she snatches up her club and attacks. If treated to the cake from area P16, Dubhforgail settles down to eat it over the next 3 hours