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Returning 35 results for 'house roll'.
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Monsters
Eberron: Forge of the Artificer
training in those arts alongside other members of their house. House Thuranni agents, in contrast, are always both artists and spies.Shadow Cloak. The agent has the Invisible condition until the start of its next turn. This invisibility ends early immediately after the agent makes an attack roll.
Multiattack. The agent makes two Shadow Knife attacks.
Shadow Knife. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Shadow Knife"}, reach 5 ft. or range
Monsters
Eberron: Forge of the Artificer
Multiattack. The marshal makes three attacks, using Longsword or Pistol in any combination.
Longsword. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Longsword
roll it makes before the start of the marshal’s next turn.
Pistol. Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Pistol"}, range 30/90 ft. Hit: 15 (2d10
Monsters
Eberron: Forge of the Artificer
Multiattack. The scion makes two Thunderbolt attacks and uses Spellcasting.
Thunderbolt. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Thunderbolt
response to that spell’s trigger, using the same spellcasting ability as Spellcasting.The Khoravar dragonmarked scions of House Lyrandar include swashbuckling sky captains, seafaring adventurers, and
Monsters
Eberron: Forge of the Artificer
Shackling Glyph if available.
Arcane Whip. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Arcane Whip"}, reach 10 ft. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3
’s trigger, using the same spellcasting ability as Spellcasting.Some dragonmarked heirs (mostly dwarves) of House Kundarak serve as personal guardians for the house’s vaults and
Monsters
Eberron: Forge of the Artificer
Multiattack. The inquisitive makes three Crooked Staff attacks. It can replace one attack with a use of Inquisitive Eye.
Crooked Staff. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to
":"recharge", "rollAction":"Spontaneous Barrier"}. Trigger: The inquisitive or an ally it can see is hit with an attack roll. Response: The inquisitive adds 2 to its or the ally’s AC against that
Monsters
Eberron: Forge of the Artificer
Dagger attacks.
Poisoned Dagger. Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Poisoned Dagger"}, reach 5 ft. or range 20/60 ft. Hit: 5
(spell save DC 13):
1/Day Each: Sleep, Unseen ServantThe inns of House Ghallanda are meant to be places of safe refuge and quiet rest, so the house employs troubleshooters (mostly halflings
Monsters
Eberron: Forge of the Artificer
Pack Tactics. The heir has Advantage on an attack roll against a creature if at least one of the heir’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated
condition.Multiattack. The heir makes four attacks, using Scimitar or Lunar Wisp in any combination.
Scimitar. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
Monsters
Eberron: Forge of the Artificer
Multiattack. The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.
Dagger. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType
on an Orien cart, guarding the lightning rail on a cross-continental journey, or using Orien Teleportation Circles to transport precious parcels in an instant, dragonmarked enforcers of House Orien
Monsters
Eberron: Forge of the Artificer
;Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Radiant Burst"}, reach 5 ft. or range 30 ft. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType
of House Jorasco served alongside every nation’s armies in the Last War, providing medical care and magical healing to the injured. Though the warring nations treated Jorasco medics as
Monsters
Eberron: Forge of the Artificer
Multiattack. The artificer makes two attacks, using Battering Mace or Artillery Strike in any combination.
Battering Mace. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType
"} Bludgeoning damage, and if the target is a Large or smaller creature, it has the Prone condition.
Artillery Strike. Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Eberron: Forge of the Artificer
the scribe has the Incapacitated condition.Multiattack. The scribe makes two Bursting Sigil attacks.
Bursting Sigil. Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit
of House Sivis are typically accomplished gnome scholars of magic. In addition to the might that comes with their marks, they favor magical sigils and words of power.
Monsters
Forgotten Realms: Adventures in Faerûn
instead.Multiattack. Karas makes two attacks using Dread Dagger or Tyrant’s Blade in any combination.
Dread Dagger. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit
after a ranged attack.
Tyrant’s Blade. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tyrant's Blade"}, reach 5 ft. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5
Monsters
Waterdeep: Dragon Heist
if he fails.
Sneak Attack. Once per turn, Urstul deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when he hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5 feet of an ally of Urstul that isn't incapacitated and Urstul doesn't have disadvantage on the attack roll.Multiattack. Urstul makes two
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each: darkness, faerie fire, levitate (self only)Parry. The drow adds 3 to its AC against one melee attack roll that would hit it. To do so, the drow must see the attacker and be wielding a melee
weapon.A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and tactics to become
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage. If the darkling elder had advantage on the attack roll, the attack deals an extra 10 (3d6
call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
Monsters
Eberron: Rising from the Last War
. Hit: 18 (4d8);{"diceNotation":"4d8","rollType":"roll","rollAction":"Chromatic Orb"} damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.Tarkanan assassins are the
elite killers, spies, and thieves who work for House Tarkanan, a criminal organization specializing in theft and assassination. In addition to their deadly skill, a Tarkanan assassin possesses an
Monsters
Strixhaven: A Curriculum of Chaos
":"bludgeoning"} bludgeoning damage.
Counsel of the Past (2/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4;{"diceNotation":"1d4","rollType
":"roll","rollAction":"Counsel of the Past"} and add the number rolled to one ability check of its choice, immediately after rolling the d20.To enhance their studies of the past, Lorehold students often
Backgrounds
Wayfinder's Guide to Eberron
roll on the table below.
House Agent Role
D8
ROLE
1
Acquisition
2
Investigation
3
Research & Development
4
Security
5
Intimidation
6
Exploration
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Monsters
Storm King's Thunder
Giant Slayer. Any weapon attack that Urgala makes against a giant deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Giant Slayer"} damage on a hit.Multiattack. Urgala makes
carries a quiver of twenty arrows.
Roleplaying Information
A retired adventurer, Urgala owns a respectable inn, the Northshield House, and she doesn’t want to see it or her neighbors&rsquo
Darkling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
advantage on the attack roll, the attack deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Dagger (Advantage)","rollDamageType":"piercing"} piercing damage.Ancient legends
that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or, in Common, "darklings." Darklings most often settle in secluded caverns and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
False Appearance. If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the statue move or act, that creature must
temples and vaults to ensure that no enemy defiles, damages, or plunders these sites. If an enemy sets foot inside a warded location, the eidolon plunges into a statue specially prepared to house its
Backgrounds
Wayfinder's Guide to Eberron
your role or roll on the table below.
House Agent Role
D8
ROLE
1
Acquisition
2
Investigation
3
Research & Development
4
Security
5
Intimidation
6
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
role or roll on the table below.
House Agent Role
D8
ROLE
1
Acquisition
2
Investigation
3
Research & Development
4
Security
5
Intimidation
6
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
or roll on the table below.
House Agent Role
D8
ROLE
1
Acquisition
2
Investigation
3
Research & Development
4
Security
5
Intimidation
6
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
containing 20 gp.
Role
You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
Monsters
Mordenkainen Presents: Monsters of the Multiverse
willingly harms its master, but outside battle, it might cause considerable difficulties. It might follow its master despite being told to stay put, destroy its master’s house, burrow holes through a
d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"Quirk"}
Quirk
1
Hates horses and other mounts
2
Roars loudly when its bonded creature is touched by another
Backgrounds
Guildmasters’ Guide to Ravnica
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
Monsters
Waterdeep: Dragon Heist
.
Sneak Attack (1/Turn). The Black Viper deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't incapacitated and the Black Viper doesn't have disadvantage on the attack roll.Multiattack. The Black
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
Backgrounds
Wayfinder's Guide to Eberron
purse containing 20 gp.
Role
You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
your role or roll on the table below.
House Agent Role
D8
ROLE
1
Acquisition
2
Investigation
3
Research & Development
4
Security
5
Intimidation
6
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
roll on the table below.
House Agent Role
D8
ROLE
1
Acquisition
2
Investigation
3
Research & Development
4
Security
5
Intimidation
6
Exploration
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
your role or roll on the table below.
House Agent Role
D8
ROLE
1
Acquisition
2
Investigation
3
Research & Development
4
Security
5
Intimidation
6
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Monsters
Vecna: Eve of Ruin
teleports to his lair in Castle Ravenloft. After 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Master of the House"} hours, Strahd re-forms in a random unoccupied space within his lair
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
Master of the House. When Strahd is reduced to 0 hit points, he dissolves into mist and immediately