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Returning 35 results for 'house rule'.
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House Rules
Monsters
Guildmasters’ Guide to Ravnica
the so-called mind drinkers. His secrets are passed on only to other members of his guild, and mind drinkers who leave House Dimir become enemies of the guild — the only exceptions to a rule
target’s general emotional state but not its thoughts.When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study
Species
Eberron: Rising from the Last War
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
House Vadalis
Leader: Dalin d’Vadalis
Headquarters: Foalswood (near Varna, Eldeen Reaches
Species
Eberron: Rising from the Last War
avoid detection.
The Houses of Shadow
Leader: House Phiarlan, Elvinor Elorrenthi d’Phiarlan; House Thuranni, Elar d’Thuranni
Headquarters: House Phiarlan, the Demesnes (various); House
and established House Phiarlan in Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
zzar or wine, and a purse containing 20 gp
FEATURE: KEPT IN STYLE
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Species
Mordenkainen Presents: Monsters of the Multiverse
.
Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat
ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
discuss those rules with the players and solicit their input. House rules are best presented as experiments, and time will tell if they’re good for your game. If you introduce a house rule in session
zero that turns out to have an adverse effect on people’s enjoyment of the game, you may jettison or revise the house rule to create a better gaming experience for everyone. Don’t feel bad if a house
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Houses of Shadow Leader: House Phiarlan, Elvinor Elorrenthi d’Phiarlan; House Thuranni, Elar d’Thuranni Headquarters: House Phiarlan, the Demesnes (various); House Thuranni, Regalport (Lhazaar
Principalities) Elves have carried the Mark of Shadow for thousands of years. The mark’s bearers left Aerenal after the conflict that wiped out the Mark of Death and established House Phiarlan in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
established House Phiarlan in Khorvaire. These elves are the finest entertainers in the land, giving them access to all manner of places and secrets. But the elves do more than entertain. There has always been
an elite force of spies and assassins within the house. Common folk know nothing of this. Only special clients — powerful nobles, merchant lords, and the like — have access to these shadow-marked
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
who wants to make a full copy of a work must pay to have the manuscript created by scribes at the House of the Binder. No damaging, marking, or otherwise modifying the works. This rule doesn’t apply
not tolerated. No stealing. This rule applies to all objects in the keep, not just the library’s works. No copying. Visitors are permitted to take notes while studying the library’s works, but anyone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rule of Matriarchs Females are the top figures in drow society. At the head of each house is someone who is a shrewd business operator, a skilled tactician, a high priestess of Lolth, and probably
females of their houses. Even the most intelligent, strong-willed, and devious male will never be more than a second-class citizen in any drow city or house. That situation will never change as long as Lolth reigns as their queen.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Under the rule of the Daughters of Sora Kell, the Droaamites are creating cities where all manner of creatures live and work together. Graywall Known as the Gateway to Droaam, this city sits on the
Graywall, and House Tharashk governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Khorvaire. The Great Crag Built atop ancient goblin ruins, the Crag is the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thronehold Capital: Throneport Hallmarks: Entertainers, international intrigue, spies After forging a united kingdom, Galifar I realized early on that the crown could not rule from one of the
largely abandoned. A special detachment of House Deneith guards, the Throne Wardens, remained in place to protect the castle, but all government functions ceased with the collapse of the Kingdom of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
finest intelligence agencies in Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of all of these things is a strong streak of cynicism, which allows crime and corruption
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
soldiers and trackers. Most of the Pact currently serves the Daughters of Sora Kell in Droaam, but some fought in the Last War as agents of House Tharashk, and Tharashk continues to broker their services
. As a gnoll, you could be a former mercenary who’s chosen to stay with comrades you met during your service; as a rule, Znir gnolls are deeply loyal to those that they consider to be members of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire, rivaled only by House Phiarlan and the Trust of Zilargo. The dark side of these aptitudes is a strong streak of cynicism, which allows crime and corruption to flourish in Brelish cities and
elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War, but his children have yet to prove themselves, and a growing movement advocates for abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Shouting her frustrations into the night, Mara was answered by a voice from the shadows. This sinister force would give her the power to take back her home and rule her lands, but she would never
Halvhrests lived peacefully in their new home for several years before mysteriously vanishing. Those who investigated found no trace of the family but were deeply unsettled by the house. Grim tales rapidly
Bugbear
Legacy
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Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
bugbears recognize two other gods, both of which they disdain and fear: Maglubiyet and Skiggaret.
Maglubiyet, the leader of the goblinoid pantheon, forced both brothers to submit to his rule, but
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
passed on only to other members of his guild, and mind drinkers who leave House Dimir become enemies of the guild — the only exceptions to a rule that prohibits mind drinkers from feeding on others of
Mind Drinker Vampire When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study the magic favored by Dimir mind mages
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
one of her hand-picked female subordinates. Although male drow can fill almost any function in drow society, they can’t be priests, nor can they rule a house.
short lived and fraught with peril. Drow society is divided into noble houses, each ruled by a matron who seeks to raise the prestige and power of her house above all others. Other high-ranking members
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. As a rule, that means their target must be no more than a few hours’ march — eight to twelve miles is typical — from an entrance to the Underdark. Ideally, they’ll have more than one return path mapped
prevalent as the dark elves’ reputation would suggest. In general, only powerful houses hold significant numbers of slaves, and the slaves of a house are never more numerous than its population of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
legitimate circles of power. Ilyra Boromar sits on the city council, and a number of other councilors are close allies of the clan. The family has ties by marriage to House Jorasco. A Boromar attends every
dreamlily. The clan operates with a degree of impunity because its operatives adhere to an unspoken rule: whenever possible, criminal acts against individuals should target tourists and travelers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
same time as one of the other great arcane talents of the City of Spiders, Gromph Baenre. A scion of the First House and as gifted a schemer as he is a mage, Gromph engineered Vizeran’s disgrace and
exile as an unbeliever in Lolth. Ironically, this might have saved Vizeran’s life, as House DeVir was wiped out not long thereafter by its rival, House Do’Urden. Consigned to solitude in the Underdark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elves in their devotion to the martial arts. Their weaponsmiths and armorers know techniques that even the artificers of House Cannith cannot duplicate. Throughout the Last War, no nation faced any
clan, or kech, believes its leader has the right to control all the others. And so the champions of Dhakaan continuously compete with each other to prove their right to rule. The Kech Sharaat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Meet the Cassalanters Each member of the Cassalanter family relaxes in different parts of the house and reacts separately to the discovery of characters intruding in their home. Lord and Lady
Cassalanter are often out of the house on business, especially as Founders’ Day draws near; they return home an hour before dinner. Lady Ammalia Cassalanter Lady Cassalanter reacts with surprise to the sight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
minotaurs rub shoulders with gnolls and goblins. Gargoyles and wyverns circle in the sky, while harpies call work crews to the quarries with their songs. Under the rule of the enigmatic Daughters of
bent could appear anywhere in Khorvaire. House Tharashk brokers the services of Droaamish monsters across the continent. Some of these monsters can appear in traditionally aggressive roles, as mercenary
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Priestess of Lolth Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesn’t allow male drow to hold such positions
. Such priestesses execute the will of the Spider Queen, and as a result, they wield tremendous power and influence in drow society. The matron mothers who rule the drow houses are the most powerful of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spice that you can use to enhance your campaign. Some DMs forgo using inspiration, while others embrace it as a key part of the game. If you take away anything from this section, remember this golden rule
: inspiration should make the game more enjoyable for everyone. Award inspiration when players take actions that make the game more exciting, amusing, or memorable. As a rule of thumb, aim to award
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
be established only through the rule of law. Its moral stance is fundamentally good, as it strives to protect the innocent and powerless from oppression and exploitation. At the same time, members of
House Dimir. The Boros are becoming increasingly aware of the possibility that their guild could be undermined from within. Security at garrison buildings is vigilant, with angels watching the entrances at all times for spies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane. Magic that summons creatures or
Mage, after all.
Goal 1: Clean House. Halaster wants adventurers to clear out parts of his dungeon so that he can restock the tunnels with new threats from across the planes. He’s unhappy about the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
driven by Gruumsh’s fury, and the gnolls aren’t tied to Yeenoghu. The exceptions to this rule are creatures whose identities are shaped by magic. Fiends and celestials embody pure ideals of good and
evil; lycanthropes are driven by a curse. Monsters aren’t always villains, and the villains aren’t always monsters. Many of the gnolls of Droaam are more honorable than the human mercenaries of House






