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Returning 35 results for 'hungry home'.
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hunger home
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constructs and Undead.A gauth is a hungry, tyrannical creature similar to a beholder that eats magic and tries to exact tribute from anything weaker than itself. Its body is about 4 feet in diameter, with
can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items
Magic Items
Tasha’s Cauldron of Everything
wayfarers from diverse walks and of disparate origins, embracing any who seek to find a home amid the endless roads and vistas hidden amid the mists.
A halfling Vistani, Mother Luba led one of the
find in the Plane of Shadow. She led her people in welcoming strangers, feeding the hungry, and defying the cruel. She and Madam Eva were once friends, until Madam Eva began bargaining with the
Backgrounds
Sword Coast Adventurer's Guide
Uthgardt stands for.
Outlander
d8
Personality Trait
1
I’m driven by a wanderlust that led me away from home.
2
I watch over my friends as if they were a litter of
from observing nature.
5
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6
I’m always picking things up, absently
Monsters
Storm King's Thunder
home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She earned her nickname from her habit of gnawing on old kills, and is often seen
’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural
Monsters
Divine Contention
underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Aside from hungry monsters, a bandit gang has made its home here, as have bugbears and goblins in league with the beholder crime lord known as Xanathar.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M14–M15. Miners’ Retreat These caves are home to five hungry dwarf miners. They are commoners who speak Common and Dwarvish, and who have darkvision out to a range of 60 feet. The miners refuse to
races
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lives in a drowning ritual. Now, the waters have frozen over. The caves have long been home to a lake hag named Maud Chiselbone. Maud has amassed a collection of bones and trinkets taken from wayward
explorers who blundered into her lair. Maud once shared her caves with two sisters, but the coven had a falling out. The bones of Maud’s dead sisters are among those on display in her home. Maud is
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brutish father and brothers resented the girls, whose sufferings grew worse after their mother died. Desiring a better life, the sisters began preying upon travelers who passed by their secluded home
they cleared, unfamiliar mountains in a land called Tepest surrounded the sisters’ simple valley home, and their true nature as vicious hags manifested. From the strange fey of Tepest, the three hags
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunted home of a cruel patriarch, who refuses to relinquish control of his descendants
4 A priest who marks the unworthy for death at the hands of the cathedral’s hungry spirits
5 A phantom
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
searching for a new community of giants to join after fleeing a community ravaged by internal conflict. The giant agrees to leave the town in peace if the adventurers will help find a new home for the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
might hail from any corner of Krynn. Below are just a few of the distinct human nations of Ansalon. You might be a member of any of these societies, or you can choose another home to define as you
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hungry rats make their home here, but upon your sudden arrival, they retreat to the shadows. The rats are harmless. Cyrus Belview (see area K62) treats them like pets. Characters who search the room find
home to a purplish black pudding that bursts forth if the cask is broken open. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside one of the empty casks along the north wall, hidden there by Cyrus Belview.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Oni In nursery rhymes, oni are fearsome bogeymen that haunt the nightmares of children and adults alike, yet they are very real and always hungry. They find human babies especially delicious. Oni
true ogres, they share the ogres’ habit of joining forces with other evil creatures. An oni serves a master if doing so proves lucrative or provides it with a luxurious, well-defended home. Oni covet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on the villagers’ lips. You’re more than merely a well- remembered citizen, Doctor. The folk here talk of disappearances and hungry shadows and the evil of an abandoned estate : Richten House.
This
is not done with us yet. Something terrible festers here in Darkon, sir, lurking in your own family home.
My investigations begin with the sealing of this letter. This time, I hope our families can stand together against whatever haunts us both.
Yours,
Ez d’Avenir
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
when it opened its yawning maw three centuries ago. In more recent years, the rift has become home to hundreds of giant arachnids, which have filled much of the cleft with their webs and nests — to the
extent that anyone falling into the rift has a 75 percent chance of being caught in a web, taking no damage from the fall but attracting 1d4 + 1 hungry giant spiders. See “Dungeon Hazards” in chapter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
continues to make bite attacks against that character on subsequent rounds as it feeds. The carrion crawlers are too stupid and hungry to flee in the face of certain death. Goblin Skull-Hunters Pibble
the comings and goings of the guild’s goblinoids for some time. Shield Guardian The Dungeon Level is home to a meandering, defective shield guardian operating under the delusion that it’s a wizard’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
them. The stairs ascend to the Hall of Glory, formerly a lavish trophy room and memorial to fallen knights. The roof has fallen in, and the walls are mostly rubble; it is home to a troop of eight
the vaults. At the north end of the summit stands a gatehouse. The gatehouse’s stone roof and walls are intact, though the massive double door has collapsed. The gatehouse is home to two devas, angels
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that finally hatched, and the so-called Eye of Doom is the hatchling’s hungry maw. The Doomspace table and the accompanying diagram provide an overview of this Wildspace system. Doomspace Planet or
is home to a nation of highly intelligent but xenophobic yeti, among other things. Nine Moons of En En was a spherical air body—a titanic gas giant. It is said that the primordials used the gases of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fantasy world. Once in a while, spice up your descriptions with some truly magical element. A forest might be home to tiny dragonets instead of birds, or its trees might be festooned with giant webs or
spend the next three days trudging through knee-deep mud — the first two days and nights in the pouring rain, and then another day under the beating sun, with swarms of hungry insects feasting on your blood.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and the future uncertain, the High King of Thorbardin sealed the gates of the kingdom to all outsiders, including the Neidar. Betrayed and hungry, these surface dwarves allied with other desperate
halls home. Proud and reserved, most Thorbardin clans want nothing to do with outsiders—dwarves or otherwise. However, some dwarves grow tired of life within their ancient tunnels and wonder about
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
home and found a place in a thieves’ guild or some other criminal organization. 6 I was always bored, so I turned to crime to pass the time and discovered I was quite good at it. Entertainer d6 I
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
everyone they see. 6 A huge red dragon emerges from the catacombs beneath the abbey to make his lair atop the hill. Among his treasures is a Deck of Many Things. Beyond the hags, the Feygrove is home to
, while the howling has attracted the notice of hungry spiders. Characters willing to free the creature might befriend it or return it to the hags for a favor.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the character has saved children from hungry monsters, thwarted rampaging monsters in villages, and protected the poor from greedy overlords. Purpose in Neverwinter d6 Reason 1 The character is
need to return home. 5 The character is an expert at retrieving kidnapped individuals, even those on other planes of existence. The family of one of the kidnapped nobles in chapter 1 reached out to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
minimum
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better
and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the most important bonds to most outlanders. d8 Personality Trait 1 I’m driven by a wanderlust that led me away from home. 2 I watch over my friends as if they were a litter of newborn pups. 3 I
stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. 6 I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 gp
Wealthy
4 gp
Aristocratic
10 gp minimum
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates
hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
might, but I must warn: I am a daughter of the Greycloak Hills, and its mists yet roil through my soul as surely as elven blood does through my veins. Ere I make mention of my home, though, I will
by natural features and magical guise. No significant human settlement stands within a hundred miles west of it, and to the east lies the hungry desert sands of Anauroch. Strange, then, that the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling’s home is much like opening a book of tales. Every nook and cranny contains some quaint curio or another, and its owner is more than happy to tell the story of where it came from. A halfling
svirfneblin mushroom tender in the Underdark, and the scale of a white dragon acquired from its lair. Of course, most halflings’ possessions aren’t so exotic in origin. But even a stay-at-home halfling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to spawn from the lonely and fractured souls of the grove’s other Undead inhabitants—adopt the shapes of moths or butterflies, and flitter through the thick mist. This grove is also home to flocks of
vineyard’s toxic spores for 24 hours. Hungry insect swarms ravage this section of the demiplane. Undead that inhabit the Withered Vineyard for extended periods of time sometimes transform into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
traveler
2 Dryad spirits
3 Shambling mounds
4 Thorn trap
Dead Traveler. The corpse of a drow rests at the end of the path, her flesh impaled by hungry vines and her face twisted in
to be reminded of the “wonders of life.” At your discretion, a character can mollify the spirits with a sweet story, a kiss, a song, or anything else that reminds the dryads of home. If the characters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ghost hair silk, small golden bell, scroll covered in prayers When the inhabitants of I’Cath fall asleep, they enter an alternate version of the city they call home—a city dreamed into being by the
jiangshi and the hungry ghosts? Did you find or lose something during your wandering? Do you bear a mark or scar from the experience?