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Returning 35 results for 'hunt of harm missile'.
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Monsters
Spelljammer: Adventures in Space
: compulsion, fearPsionic Shield (3/Day). When the braxat would be hit by an attack roll or a magic missile spell that originates from a source the braxat can see, the braxat can create an invisible
barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
Ezmerelda d'Avenir
Legacy
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Monsters
Curse of Strahd
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): protection from evil and good, magic missile, shield
2nd level (3 slots
them harm, he instead interrogated Ezmerelda’s mother and father on the whereabouts of his missing son. Satisfied with their answers, he spared their lives before departing with the information
Monsters
Van Richten’s Guide to Ravenloft
obeys Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the
sent malevolent fey creatures to hound Isolde and her Shadowfell carnival. Isolde doesn’t know who is behind this petty torment, nor does she care. Her hunt for the Caller and her thirst for
backgrounds
Van Richten’s Guide to Ravenloft
the mysteries you’re embroiled in are local crimes or realm-spanning conspiracies, you’re driven by a personal need to hunt down even the most elusive clues and reveal what others would
, tracking down dangerous supernatural phenomena and preventing them from doing harm.
7
You found evidence of a conspiracy underpinning society. You tried to expose this mysterious cabal, but no
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and on the hunt she is deadly serious, almost animalistic, in her mood. She is nearly as quick to anger as her brother Purphoros, enacting swift revenge on those who harm the natural realm. Nylea
Nylea God of the Hunt Nylea is the wild, carefree god of the hunt. She claims dominion over the whole of the natural world, particularly hunger and predation, the seasons, metamorphosis and rebirth
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
where the townsfolk would try to hunt down all kobolds and put the tribe’s survival at risk.
Some aggressive individual kobolds and tribes do exist, but in general kobolds don’t purposely
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
opposable thumbs. The creature walks upright on two legs. Braxats hunt alone or in pairs, prowling deserts, dry canyons, desolate wastelands, and lonely asteroids in search of prey. Braxats also spew acid
, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells. Braxat
Huge Giant, Typically Neutral
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and other useful items, but if they
hunt down all kobolds and put the tribe’s survival at risk. Some aggressive individual kobolds and tribes do exist, but in general kobolds don’t purposely provoke retaliatory attacks from the creatures
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
hard. Then become a Warrior of...
Mercy to heal or harm with a touch.
Shadow to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combat.
Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of...
Mercy to heal or harm with a touch.
Shadow
the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
where its enemies are. Speaker Huddle tries to seduce the characters with a basket of halfling-shaped cookies, hoping they’ll join the hunt for the white moose. If the characters turn her down, Speaker
refuge in an elven tomb in the woods and won’t rest until the forest is free of loggers. Simply killing the white moose will not solve Lonelywood’s problem; to end the threat to Lonelywood and other towns, the characters must stop the druid from awakening more beasts and using them to harm Ten-Towners.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
life of crime. If the characters accept, Fill tells them Briochebane likes to frolic and hunt in the woods east of town. He then hands the characters a sack containing three warm cinnamon rolls
Briochebane is like good bread: crusty on the outside but soft on the inside. He reiterates his fervent request that the characters not harm her.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
greed, motivational speech
Sorcerer Spells
1st level: distort value
3rd level: incite greed
Wizard Spells
1st level: distort value, Jim’s magic missile
2nd level: gift of gab, Jim’s glowing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
take pride in my work, and I like to keep all my business dealings honest.”
Bond. “Port Nyanzaru is my home. I take a dim view of those who would bring harm to the city and its inhabitants.”
Flaw
level (6 slots): magic missile, shield, sleep
2nd level (4 slots): detect thoughts, knock
3rd level (3 slots): clairvoyance, tongues
4th level (3 slots): dominate beast, stoneskin
5th level (3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you never heard another mortal’s voice, but Nylea spoke to you regularly.
Devotion to Nylea Nylea calls upon her followers to defend the natural world and oppose those who would bring it harm
way through acts such as these: Healing a sick or injured wild animal Stopping those who hunt for sport or profit Proving your worth in a contest of archery Slaying an aberration, a fiend, or an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cards to predict their future, a fortune-teller named Madam Eva sets them on a dark course that takes them to many corners of Barovia, culminating with a vampire hunt in Castle Ravenloft. Madam Eva’s
adopted daughter, Ireena Kolyana. The villagers neither protect nor harm her, lest they incur the vampire’s wrath. Few know that Ireena bears an uncanny resemblance to Tatyana, Strahd’s dead beloved. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
them harm, he instead interrogated Ezmerelda’s mother and father on the whereabouts of his missing son. Satisfied with their answers, he spared their lives before departing with the information they
prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage. The Great Vampire Hunt. While in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in or around such a place. Forest Shrine Adventures d10 Adventure Goal
1 Get permission from the shrine’s druids to take part in a sacred hunt with them.
2 Prevent game hunters from
threats. Map 4.11: Forest Shrine View Player Version Forest Shrine Villains Villains in a forest shrine are likely either trying to destroy nature or using the power of the natural world to harm others
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
because they can’t remember where else to go, or evil undead—such as specters and wraiths—waiting to harm any living creatures they come across. Graveyard Temple Adventures Graveyard temple adventures
An archmage works to raise a vengeful army from the remains of her war-ravaged village.
6 A mob of paranoid, inexperienced commoners hunt for Returned but end up tormenting all strangers.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
lived his entire life in the Northern Wastes and considers himself an expert on the region. He knows dozens of interesting hollows and rock formations around High Hunt, the plateau that Heart’s Hollow
hide. No one in Heart’s Hollow takes his story or lifelong hunt seriously, though. Personality Trait. “I know all there is to know about the Northern Wastes, except where the dragons live.” Ideal. “I’ll
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inlaid with sixty gemstones worth 10 gp each and weighs 250 pounds. The book contains the following spells: 1st level: alarm, identify, magic missile, shield, thunderwave, unseen servant
2nd level
harm befalls either child, Sansuri won’t rest until those responsible are crushed to a pulp. The same is true for Thullen (see area 28), who loves the children even more than his sister does. 24
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flesh golems in area 23c form Wormriddle’s first line of defense. If they’re defeated, the hag seeks out the headmaster, who directs the hag to round up the students and form a posse to hunt down and
character’s own body. Doing so enables the character to use the effigy to visit harm upon the student it represents. For a doll to function, both it and the creature it represents must be in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dragon’s lair is more likely to mean a fight to the death, since the dragon will be less keen on fleeing an encounter that goes badly and more determined to hunt down adventurers who flee after
dragon is more interested in showing off the lair—and impressive lair actions—than in doing serious harm to the characters. If the characters escape and spread stories of the dragon’s grandeur, so much the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
, put them aboard a ship traveling between the stars, or set your campaign in a far-future world where laser weapons (see “Firearms and Explosives” in chapter 3) and Wands of Magic Missile exist side by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possible. After it drains its prey, it abandons the corpse to scavengers. A death kiss prefers to hunt alone. If it meets another death kiss, it might fight, flee, or team up, depending on its health
and pride. When underground, it uses its tentacles as feelers, prodding and examining the environment in all directions. Above ground, it usually keeps its tentacles retracted when on the hunt, then
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giant’s bidding. Or
adventurers on. Boss Assignments d6 Assignment 1 Thieves stole the giant’s most precious treasure and fled into the sewers, where the giant can’t follow. Hunt the thieves and retrieve the treasure
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commoners are struggling to survive. 4 The ghost of a character’s loved one is trapped on the island. Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
challenged by rivals to survive a night on the island. 4 An eloquent invitation from the island’s leader invites the characters for a hunt. Sanctum The inhabitants of sanctum islands use the seas to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can’t be opened. Two female frost giants stand guard here and watch over the dragon in area 4E. They are eager to spill blood and attack intruders on sight. They have instructions not to harm the
blood. A character who studies the altar and succeeds on a DC 13 Intelligence (Religion) check can deduce the significance of the bones and the blood. Before a dangerous hunt or voyage, frost giants come
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.” Ideal. “Patience is the key to survival. She who laughs last laughs longest.” Bond. “My beloved dog, Morty, is my world. Were anyone to harm him, I would hunt that person across all the planes if
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
or two) are eaten, the sheriffs waste no time in forming a posse to hunt down or chase off the predators before they can do more harm. Now, sad to say, this situation might be changing for the worse
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such information and potentially expose another member of the Harpers to harm. Zelraun asks the characters who sent them in his direction. If they reply truthfully, he engages them in conversation about
before searching elsewhere, and he doesn’t want to waste the characters’ time in what could end up being a futile hunt for the criminal. Baric believes it’s more important to keep the Order of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
”). Treasure. Zala carries two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile
and the power it offers. Xander and Kura are indifferent toward intruders and don’t attack unless the intruders aim to harm them or hinder their research. Xander and Kura don’t keep track of Markos’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of kindness for creatures he doesn’t think can harm him. Such a whim leads him to give the adventurers a gift to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
he still knows how to hunt.) Treasure. Gremorly slept in the southernmost bedroom. A diary on the bedside table details his life and wicked agenda. Several references to a book titled Exploring Arcanum
attacked by “unholy beings” and fled. If the characters bring Fate’s Devout back to the chapel, they’ll try this ritual again, asking the characters to protect them from harm. The three ghosts gather