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Returning 35 results for 'hunter of have move'.
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Monsters
Ravenloft: The Horrors Within
Multiattack. Ez makes three attacks, using Hunter’s Blade or Fiery Bolt in any combination.
Hunter’s Blade. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
target that can hear her can take a Reaction to move up to its Speed without provoking Opportunity Attack;Opportunity Attacks.
Monsters
Fizban's Treasury of Dragons
hasn't observed the egg hunter move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the egg hunter is animate. Dragons have disadvantage on this
Amphibious. The egg hunter can breathe air and water.
False Appearance. If the egg hunter is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"poison"} poison damage.The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit
loud noise at the start and end of its turn.
Gold Grung. The creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing
Backgrounds
Sword Coast Adventurer's Guide
. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hunter move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the egg hunter is animate. Dragons have disadvantage on this check.
Actions
Multiattack
Egg Hunter Adult The salamander-like adult of the species can inflate its bulbous tail so that it takes on the shape and texture of a dragon egg. It uses this mimicry to establish itself in a nest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Random Encounters In addition to the inhabitants noted in specific areas, the adventurers might run into Arauthator’s minions in any corridor or empty chamber. Whenever the characters move from a
to 5 feet for 2 minutes or until the characters move 90 feet away. Kobolds. Arauthator brought a pack of unwitting kobolds to Oyaviggaton generations ago, and the creatures have been serving him in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Random Encounters In addition to the inhabitants noted in specific areas, the adventurers might run into Arauthator’s minions in any corridor or empty chamber. Whenever the characters move from a
feet for 2 minutes or until the characters move 90 feet away. Kobolds Arauthator brought a pack of unwitting kobolds to Oyaviggaton generations ago, and the creatures have been serving him in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
quartered here. Ezmerelda d’Avenir If the characters have not already encountered her elsewhere, the vampire hunter Ezmerelda d’Avenir (see appendix D) is here, plotting her next move. Ezmerelda crept
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range
down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks. Survivalist When you choose this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
underwater and escapes. Merrow. This event can occur by day or night, on ice or water. Five merrow move as close as possible to Frostskimmr before attacking. If the characters are on the ship, the merrow
in the water. Polar Bear. This event can occur day or night, but only on the ice. A crew member aboard Frostskimmr spots a polar bear stalking a wounded Ice Hunter on an ice floe. If the characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ochre Jelly Multiplying Amoeboid Hunter Habitat: Underdark; Treasure: None Mark Behm Ochre jellies are giant, yellow-brown amoebas that digest organic creatures. They tirelessly hunt any prey
clothing, equipment, treated leather, and bone. If damaged by lightning or a slashing weapon, an ochre jelly splits in two. These smaller jellies work together to consume foes, but afterward they move on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
withdraws underwater and escapes. Merrow This event can occur by day or night, on ice or water. Five merrow move as close as possible to Frostskimmr before attacking. If the characters are on the ship, the
monsters in the water. Polar Bear This event can occur day or night, but only on the ice. A crew member aboard Frostskimmr spots a polar bear stalking a wounded Ice Hunter on an ice floe. If the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Ice Toad Workplace Giant ice toads serve Arauthator as overseers at Oyaviggaton. They manage the labor of the kobolds, direct the Ice Hunter villagers to provide the lair with food and other
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
great hunters, and respect others with such skills. If a tlincalli encounters a more powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13. Ice Toad Workplace Giant ice toads serve Arauthator as overseers at Oyaviggaton. They manage the labor of the kobolds, direct the Ice Hunter villagers to provide the lair with food and other
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
opportunity attacks.
Gnoll Hunter Hunters are the stealthiest gnolls in a war band, and they put their talents to use on the battlefield in a number of ways. In the vanguard of a war band, hunters creep
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treasure. If dao are there, so is wealth worth hunting.
—Gundren Rockseeker, Dwarf Treasure Hunter
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move
components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Evil and Good, Detect Magic, Stone Shape
1/Day Each: Gaseous Form, Invisibility, Move Earth, Passwall, Plane Shift, Tongues, Wall of Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Grell Bizarre Hunter That Travels between Worlds Habitat: Underdark; Treasure: None Domenico Cava With barbed tentacles sprouting from their brain-shaped bodies, grells hunt the lightless depths
to move a creature it is grappling.
Actions
Multiattack. The grell makes one Beak attack and one Paralyzing Tentacles attack.
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protects Serissa, who retreats to area 11 if seriously threatened. Iymrith escapes through the pool if her true nature is revealed. The hill giants stand guard outside the doors at all times. 19 10 hunter
sharks The sharks remain here until released, whereupon they move into the sinkhole (area 1) to hunt for prey. 21, 29 2 storm giants The giants remain here unless commanded by Uthor to go elsewhere
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
supernatural origin.
The beast is Friendly to you and your allies and obeys your commands. It vanishes if you die.
The Beast in Combat. In combat, the beast acts during your turn. It can move and use
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
and end of its turn.
Gold Grung. The creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing jumps. If the creature is
itself in liquid or mud. It can’t take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Ez d’Avenir Wandering Monster Hunter Ez d’Avenir first encountered monsters among her manipulative family, the Radanaviches, who posed as Vistani to prey on travelers. Among their foul deeds, the
curse a new creature.
Inspiring Rally. Ez chooses up to six allies within 60 feet. Each target that can hear her can take a Reaction to move up to its Speed without provoking Opportunity Attacks
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents. As a bonus action, you can move the spirit up to 60 feet
Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
movement to move from a pool onto the floor. Unless otherwise noted, transmutation magic in each pool keeps the water clean. The pools also exude enchantment magic. Living in the water causes hypnotic
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
flee to 23 and get help. 25 3 hatchlings The hatchlings (noncombatants) remain here. 26 5 giant poisonous snakes The snakes remain here. 27 1 lizardfolk, 1 lizardfolk render* These lizardfolk move
sergeant* The koalinth go to 49 if alerted to the presence of intruders there, eager to support their lizardfolk allies. 51 4 locathah,* 1 locathah hunter,* 5 giant sea eels* The locathah and their eels go
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chapters. The Dragon Hunter As characters near Heart’s Hollow (or whenever you wish to introduce Clystran), the Wash rises in the region. The character with the highest passive Wisdom (Perception) score
, Clystran avoids combat and most dangerous situations. Scavengers as Guides. A group of scavengers might temporarily join Darrett and his troops. These guides scout for the Kalaman forces through the Northern Wastes, allowing them to move at a normal pace of 12 miles (2 hexes on map 5.1) per day.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on a successful DC 15 Strength (Athletics) check. Every 1 foot of movement through the mud costs 2 feet of speed, 5 feet if the creature is trying to move against the flow. Hidden Tunnel. A 5-foot
someone tries to take it, the ghost of a duergar treasure hunter named Reulek appears and uses his Horrifying Visage, screaming, “Thieves! Learn from my folly! Even in death, the dwarves of Besilmer guard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
turns to mud near the cave,
and tracks from large creatures pass in and out. Inside
the cave, the floor consists of thick mud, and you find it impossible to move at normal speed.
The cave
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
closest to the priest quarters (area G5) instead attempts to move to that area and warn Gideon of the intruders. If warned, Gideon quickly moves to area G4 and prepares to defend the chapel, while the
actually a great demon hunter, that he has trapped a demon the characters plan to kill, and so forth — alongside a successful DC 15 Charisma (Deception or Persuasion) check prompts Gideon to let them pass.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Aurelia is subjected to an effect that would move her, knock her prone, or both, she can use her reaction to be neither moved nor knocked prone.
Legendary Actions
Aurelia can take 3 legendary actions
hunter, as well as the brother of the previous guildmaster, the ambitious Savra. Jarad mastered the ways of necromancy so he could rise as a lich after he sacrificed himself to save his son from the demon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
potion cabinet that stands against the wall in area B10. Development. Shrunken creatures that pass through the tiny door have 1 minute to move out from under the cabinet into area B10 before they return to
already dealt with Gullop and are returning the book to Bavlorna, she considers this chore complete.) Pick Up a Package. Bavlorna fancies herself an expert in taxidermy, and a bullywug hunter has filled
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
from its pedestal until it is won. If a creature tries to move the trophy before then, the pedestal discharges a bolt of lightning that deals 18 (4d8) lightning damage to the creature. The trophy cup
at the base of the structure stands slightly ajar.
Shelves line the walls of this labyrinthine library, which is crammed with books on every conceivable subject. Arcanaloth Book Hunter. Soon after
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
protection. The chamber’s webbing heavily obscures the ashenwights. Unless the characters move quickly through this area, the phase spiders alert the ashenwights, who move to attack. The phase
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere