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Returning 8 results for 'implode damage'.
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impede damage
Monsters
Ravenloft: The Horrors Within
inquisitor can see within 120 feet. Failure: 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Implode", "rollDamageType":"Force"} Force damage, and the target has the Prone condition and is pulled up to 20 feet straight toward the Sphere’s center. Success: Half damage only.
or Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Force Blade"}, reach 5 ft. or range 120 ft. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType":"damage
Monsters
Ravenloft: The Horrors Within
the target can’t take the Magic action until the end of its next turn.
4: Implode. Dexterity Saving Throw: DC 18. Failure: The target takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
", "rollAction":"Implode", "rollDamageType":"Force"} Force damage. Failure or Success: Each creature within 5 feet of the target takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Implode", "rollDamageType":"Force"} Force damage.
Inquisitor of the Tome
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Implode","rollDamageType":"force"} force damage and be knocked prone and moved to the unoccupied space closest to the sphere’s center. Large and smaller objects that aren&rsquo
+ 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Force Bolt","rollDamageType":"force"} force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, the inquisitor can push it up to 10 feet away.
Implode
attacks.
Silver Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.
Force Bolt
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Throw: DC 18. Failure: 13 (2d12) Psychic damage, and the target can’t take the Magic action until the end of its next turn.
4: Implode. Dexterity Saving Throw: DC 18. Failure: The target takes 10
: 21 (3d10 + 5) Force damage.
Spellcasting. Hazlik casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
.
Silvered Longsword. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 4 (1d8) Psychic damage, and the target has the Frightened condition until the start of the inquisitor’s next
turn. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage.
Inquisitor’s Command (Recharge 5–6). Wisdom Saving Throw: DC 16, each creature of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
twice with its Silver Longsword or uses Mind Fire twice.
Silver Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two
hands, plus 18 (4d8) force damage.
Mind Fire. The inquisitor targets one creature it can see within 120 feet of it. The target must succeed on a DC 15 Intelligence saving throw or take 17 (3d8 + 4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
10 (3d6) bludgeoning damage. Corpse. The corpse belongs to a Black Earth guard killed by one of his fellow cultists. The guard carries nothing of value. Secret Passage. The “secret” entrance to area G5
-high tunnel hidden behind the mud descends to area G4. A creature must pass through the mud to reach the tunnel, taking 10 (3d6) bludgeoning damage from the falling mud. Ledge. The western portion of