Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'inner of read'.
Other Suggestions:
inner of rest
inner of reach
inner of ready
Bheur Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast
read, and speaks only in gibberish; the DM controls the creature’s movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
Monsters
Fizban's Treasury of Dragons
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Alchemy Characters who read from The Book of Inner Alchemy learn the following information about ki: Though commonly thought of by those outside the monastic orders as mystical energy, ki has
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
13: Inner Bailey The sheltered inner bailey is where the keep’s defenders live and practice combat drills.
When the characters arrive at the inner bailey, read the following boxed text aloud
friend of mine. She can sell you armor and weapons.” (True)
“A real soldier can sleep off any injury. After a battle, I usually rent a bed at the inn. I always sleep better there.” (True)
Inner Bailey
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the true character of the settlement is revealed. Warm, cozy, and welcoming, Blingdenstone is a rarity in the Underdark. Read the following boxed text when the characters first arrive in Inner
Inner Blingdenstone Population: 300 deep gnomes (svirfneblin)
Government: Work collective led by Dorbo and Senni Diggermattock
Defense: Militia, summoned earth elementals
Commerce: Salt
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
read it. Alternatively, the characters could uncover the book while searching through Candlekeep’s archives, if they’ve been granted access to the Inner Ward.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of the unique magic bound into a book of tips for channeling self-love and inner beauty, and they break up the sinister plots of a coven of hags. Despite its ordinary contents, The Price of Beauty
radiates auras of illusion and conjuration magic courtesy of a magic mirror set into its cover. Though the full function of the mirror has never been determined by the Avowed, the book is known to speak to some of those who read it—including an acolyte who has vanished from Candlekeep without a trace.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
heroic potential.
12: Inner Gatehouse This gatehouse houses on-duty soldiers and separates the civilian areas of the keep from the inner bailey (area 13).
When the characters arrive at the inner
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they did when the original artist first laid a brush upon the pages. Composed in the language of the lands to the east of Faerûn, the text of The Book of Inner Alchemy is written in columns that are
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
After the Exchange With the trade complete, the kagu-svirfneblin thank the characters and escort them back to the inner hall (area F5). They invite the characters to take whatever they want from the
the forge; they can always build another. Evacuation of the Kagu-Svirfneblin After warning the characters, the kagu-svirfneblin bid them goodbye and exit the inner hall through the southeast double
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
this guildhall. 11: Temple Priests offer guidance and healing in this house of worship. 12: Inner Gatehouse This fortification is the keep’s last line of defense. 13: Inner Bailey The keep’s guards
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Inner Sanctum Read the following text to players whose characters escape Gromph’s demiplane (see “Gromph’s Outer Sanctum”) and appear in the archmage’s inner sanctum. This circular chamber
exit appears to be an archway filled with a black void.
Any creature that touches the dark void is whisked away to the demiplane that separates Gromph’s inner and outer sanctums (see the previous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep (see the “Candlekeep” section earlier in this book) and has the authority to grant access to the library’s Inner Ward. If the characters make the case that the Barn Door should be investigated at
Reader explains that the Barn Door was condemned years ago when sages concluded it was no longer safe for occupancy. Bookwyrm knows nothing about the Barn Door’s true nature, having never read
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M1. Main Entrance Recessed into the inner wall of the balcony is a 12-foot-high, stone double door with fancy scrollwork along its edges but no visible handles, hinges, or seams. If someone touches
the door, read: The surface of the door assumes the likeness of a skull-faced hag. “The moon-twin is not welcome here,” it says in a raspy voice. “All others may step forward and pass through the black
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, read: The skull turns to black ash that floats away, and the eight gems embedded in it fall to the ground.
The gems that contain souls gleam with inner light. If such a gem is crushed, the soul is
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
49. Maze of Death Stone slabs seal off the entrances to this corner of the dungeon. 49A. Stone Slabs When the characters reach either entrance, read: A stone slab blocks the end of this corridor
extended, both slabs open at the same time, regardless of any efforts taken to prevent them from doing so. When this happens, read: The slab sinks into the floor, revealing a dusty passageway beyond
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
much as he could. He’s a quiet but popular fixture in the keep, and the Avowed are always saying hello to him and recommending new books for him to read. He is currently reading Storm King’s Thunder
tower contains private rooms, available by reservation only, that feature permanent silence spells, allowing their occupants to read without disturbance. Most research conducted by seekers happens in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, and offering counsel in matters of ethics and morality.
When the characters arrive at the temple, read the following boxed text aloud:
The interior of this tall building has a lofty, majestic
large collection of books on all matter of subjects—even occult rituals.” (True)
“Anyone entering the inner bailey is bound to cross paths with Shannik, sergeant of the guard. I think he’s a little too
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
This gruff scribe prefers the company of books over people.
Bookworm. Dwern has read more books than anyone else in the keep.
Curmudgeonly. Dwern is ill-tempered toward younger people—which, to
. Winvarle’s ideals are rooted in lofty notions of righteousness.
Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
Rumors
“The Cult of Chaos
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
those who flee. Inner Tomb The iron door is rusted shut. A characters can force it open with a successful DC 15 Strength check. Inside, the following is revealed: Beyond the rusted door is another square
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
along the river, they see the concave inner surface of the stone skull at area 13. A maze of tiny passages is cut into the walls beyond the niches, and any character who succeeds on a DC 10 Wisdom
"Spirits of the Nine Trickster Gods"). When Moa’s spirit manifests, read: Green smoke billows from the staff, coiling around you like a serpent. A sibilant voice whispers in your ear: “Let me help you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southeast pool connects this area to the inner cave (area D3). Treasure. The derro apprentice carries a decorative silver dagger with an ivory handle, worth 50 gp, along with a belt pouch containing 20
gp. D3: Inner Cave A pool lies at the north end of this natural cavern. On the cavern’s east wall, a rough-hewn tunnel opens five feet above ground level. Sounds of digging emanate from the tunnel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it. Languages. You can speak, read, and write Common
the fallen — a group of aasimar whose inner light has been replaced by shadow. Ability Score Increase. Your Strength score increases by 1. Necrotic Shroud. Starting at 3rd level, you can use your action
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
DC 20 Wisdom (Perception) check to find the secret door at the end of the passage—no form of magic will detect it, save for a gem of seeing. If the characters open the door and enter the room, read
to the trapped pews have 2,000 gp each. Altar. The centerpiece of the chapel is a block of strange material that glows with an inner light of opalescent blue. (If the altar is specifically targeted by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
come back from foraging. They arrive in the middle of combat. When the fighting begins, read: Stroking his well-kept white beard, the old man begins to mock you as his students take up fighting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
evidence of his actions falling into the wrong hands. Whether the characters are brought in by force or arrive willingly, read the following when they meet Quenthel Baenre. A vast web of heavy metallic
sent underlings to Sorcere to rid his sanctum of any incriminating evidence. They found none. The matron mother doesn’t know about Gromph’s secret inner sanctum or the grimoire hidden there. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
5.1. Stacey Allan & William Doyle Map 5.1: False Tomb View Player Version P1: Tomb Entrance The stairs outside the pyramid lead to this outdoor platform. When the characters approach, read: Two people
of the Tears
of Athis, pieces together
two shattered fragments of
the pyramid’s inner halls The robed woman is Iaseda (lawful good, human acolyte), leader of the Tears of Athis. She is fifty
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
your inner energy.
3 You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction, or one that is devoted to a dragon god.
4 You spent long
long rest. Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. Tongue of Dragons. You learn to speak, read, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
coalesces around the book, lashing out at the characters to stop them from thwarting its manifestation. As event 5 concludes, read or paraphrase: Gailby appears in the doorway, blood spattered on her face
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows