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Returning 35 results for 'levels'.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Character Levels The adventure is meant for characters of levels 1β10 and includes threats for those levels and beyond. Strahd can be an especially deadly challenge at these levels. It is assumed
that the characters will gain levels over the course of the adventure, as well as acquire allies and powerful magic items that can tip the scales in their favor. Characters who head directly to Castle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Starting at Higher Levels Your DM might start your groupβs characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players.
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
Starting at Higher Levels Your DM might start your groupβs characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players.
Magic Items
Dungeon Masterβs Guide
cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it canβt absorb more. If you are targeted
by a spell that the rod canβt store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Starting at Higher Levels Although the adventure assumes that the characters begin at 1st level, you can start them off at 5th level or 9th level instead. Starting at 5th Level Characters of 5th
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Upper Levels and Cellar The belfry tower rises above the main levels of the hermitage, and a secret cellar below the kitchen has become a refuge for the survivors of the undead assault. The following
Magic Items
Dungeon Masterβs Guide
When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you. For the next 24 hours, you regain the maximum number of Hit Points for any Hit Point Dice
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 11β20) d100 Encounter 01β10 1 sahuagin baron with 1d4 sahuagin priestesses and 2d10 sahuagin 11β35 1d10 killer whales 36β40 A ghost ship passing overhead, containing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mountain Encounters (Levels 11β16) d100 Encounter 01β02 1d8 + 1 basilisks 03β04 2d4 hell hounds 05β06 1d3 chimeras 07β08 1 galeb duhr 09β10 2d6 veterans 11β15 1 young silver dragon 16β20 2d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 1β4) d100 Encounter 01β10 3d6 quippers 11β14 2d4 steam mephits 15β18 1d4 sahuagin 19β22 2d6 merfolk 23β25 2d4 corpses of drowned sailors tangled in kelp 26β29 2d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Coastal Encounters (Levels 5β10) d100 Encounter 01 2d8 giant wolf spiders 02β03 3d6 pteranodons 04β05 2d4 scouts 06β07 1d6 + 2 sahuagin 08 1 sea hag 09β10 1d4 + 1 giant toads 11β15 3d6 sahuagin 16
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hill Encounters (Levels 17β20) d100 Encounter 01 1d2 rocs 02β05 1 young red dragon 06β10 2d6 ettins 11β15 1d4 bulettes 16β20 1d10 revenants 21β25 The white outline of an enormous horse carved into
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hill Encounters (Levels 5β10) d100 Encounter 01 1d4 pegasi or 1d3 perytons 02 1d6 + 2 giant goats 03 1 manticore 04 1d8 +1 gnolls or 1d8 + 1 hobgoblins 05 1d4 lions 06 1d6 + 2 worgs 07 1d4 brown
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swamp Encounters (Levels 1β4) d100 Encounter 01 1d4 poisonous snakes 02β05 3d6 rats 06β10 2d8 ravens 11β12 3d6 giant rats 13 1d10 + 5 tribal warriors 14β15 1d8 + 1 giant lizards 16β17 1 crocodile
Monsters
Monster Manual
sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10;{"diceNotation":"3d10", "rollType":"roll", "rollAction":"Weight of
Magic Items
Dungeon Masterβs Guide
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 β 1 levels of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Coastal Encounters (Levels 17β20) d100 Encounter 01β10 1 roc 11β20 1 storm giant 21β25 An adult bronze dragon fighting an adult blue dragon to the death 26β40 2d6 cyclopes 41β50 1 adult bronze
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 17β20) d100 Encounter 01β05 1 adult brass dragon 06β10 1d2 yuan-ti abominations with 2d10 + 5 yuan-ti malisons and 4d6 + 6 yuan-ti purebloods 11β14 1d6 + 2 medusas 15β18
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swamp Encounters (Levels 11β20) d100 Encounter 01β10 1d4 giant crocodiles 11β15 1d3 yuan-ti abominations 16β20 1d6 + 1 green hags 21β25 A large, spreading tree from which 2d6 armored knights hang
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arctic Encounters (Levels 1β4) d100 Encounter 01 1 giant owl 02β05 1d6 + 3 kobolds 06β08 1d4 + 3 trappers (commoners) 09β10 1 owl 11β12 2d4 blood hawks 13β17 2d6 bandits 18β20 1d3 winged kobolds
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Coastal Encounters (Levels 11β16) d100 Encounter 01 1d4 banshees (night only) 02β04 1 cyclops 05β08 1d6 + 2 manticores 09β10 1d8 + 2 veterans 11β20 1 young blue dragon 21β25 A nest of 1d6 dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 11β16) d100 Encounter 01 1 young brass dragon 02β05 4d6 gnolls 06β10 3d10 giant hyenas 11β12 1d8 + 1 lamias 13β14 2d4 gnoll fangs of Yeenoghu 15β17 1d6 + 2 giant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mountain Encounters (Levels 5β10) d100 Encounter 01β02 2d8 + 1 aarakocra 03β04 1 lion or 1 saber-toothed tiger 05β06 1d8 + 1 giant goats 07β08 1d4 + 3 dwarf trailblazers (scouts) 09β10 1d6 + 2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mountain Encounters (Levels 17β20) d100 Encounter 01β05 1d10 bulettes 06β10 1d8 + 1 chimeras 11β15 1 adult silver dragon 16β20 1d8 + 1 wyverns 21β25 A massive boat perched atop a mountain 26β30
Magic Items
Dungeon Masterβs Guide
drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Coastal Encounters (Levels 1β4) d100 Encounter 01 1 pseudodragon 02β05 2d8 crabs 06β10 2d6 fishers (commoners) 11 1d3 poisonous snakes 12β13 1d6 guards protecting a stranded noble 14β15 2d4 scouts
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 1β4) d100 Encounter 01 3d8 scorpions 02 2d4 vultures 03 1 abandoned mule 04 2d6 commoners with 2d4 camels bound for a distant city 05 1d6 flying snakes 06 2d6 hyenas or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 5β10) d100 Encounter 01β02 1d10 kenku 03β04 2d6 giant centipedes 05β06 2d8 skeletons 07β08 1d6 swarms of bats and 1d6 swarms of rats 09β10 3d6 winged kobolds 11β13 2d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 5β10) d100 Encounter 01 2d4 vine blights 02 2d6 hobgoblins or 2d6 orcs 03 2d4 apes or 2d4 satyrs 04 1d3 will-o'-wisps 05 1d4 swarms of poisonous snakes 06 1 orc Eye of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underdark Encounters (Levels 11β16) d100 Encounter 01β02 3d6 carrion crawlers 03β04 1d6 + 1 gelatinous cubes 05β06 1d8 + 2 gibbering mouthers 07β08 2d8 minotaur skeletons 09β10 2d6 ochre jellies
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 1β4) d100 Encounter 01 1d6 cats 02β03 1 commoner with 1d6 goats 04β05 2d10 rats 06 1 raven perched on a signpost 07 1 commoner on a draft horse 08 2d4 mastiffs 09 1d2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hill Encounters (Levels 1β4) d100 Encounter 01 1 eagle 02β03 2d4 baboons 04β06 1d6 bandits 07 1d4 vultures 08 1d10 commoners 09 1 raven 10 1 poisonous snake 11β13 2d6 bandits or 2d6 tribal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 1β4) d100 Encounter 01 1 giant owl 02 1d4 cats 03 2d4 woodcutters (commoners) 04 1 badger or 1d4 poisonous snakes 05 2d8 baboons 06 1d6 + 3 hyenas 07 1 owl 08 1
Monsters
Monster Manual
.
Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arctic Encounters (Levels 11β16) d100 Encounter 01 1 abominable yeti 02β04 1d6 revenants 05β10 1d4 + 1 werebears 11β20 1d3 young white dragons 21β25 A blizzard that reduces visibility to 5 feet






