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Returning 35 results for 'loadstring game:httpget hold api.stealabrainrotinfo.com standing autostealer nobles'.
Circle of the Land (Forest)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Monsters
Bigby Presents: Glory of the Giants
unopposed.
In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane
of entitlement. Karontor exploited these qualities, tempting them with promises of higher standing in the ordning, and incited his descendants to launch an assault on the Feywild. When the assault
classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Desert)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Monsters
Waterdeep: Dungeon of the Mad Mage
advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. Torbit's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Multiattack
Crossbow","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one.Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.Poison
Circle of the Land (Arctic)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Swamp)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Underdark)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Coast)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Circle of the Land (Grassland)
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Monsters
Candlekeep Mysteries
Hold Breath. The grippli can hold its breath for 20 minutes.
Standing Leap. The grippli can leap 30 feet horizontally or 20 feet vertically from a standing position.Multiattack. The grippli makes
Monsters
Baldur’s Gate: Descent into Avernus
attacks are magical.
Secure Memory. Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Standing Leap
can hold smaller demons in its gullet and disgorge them anywhere Yeenoghu wishes. Immune to the mind-shattering effects of the River Styx, Crokek'toeck is often used to transport smaller demons (and
classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a
Monsters
Bigby Presents: Glory of the Giants
damage at the start of each of the scion’s turns.
The scion’s stomach can hold up to two creatures at a time. If the scion takes 60 damage or more on a single turn from a creature inside it
each swallowed creature and regains 10 hit points.A slumbering scion of Grolantor is often mistaken for a hill, and sometimes people erect standing stones, a village, or a city on a scion’s back
classes
blow. Clerics of these gods might bless nobles before a hunt, work as mercenaries tracking dangerous monsters through the wilderness, or be employed as scouts within armies. They are adept at finding
3rd
entangle, locate animals or plants, longstrider, pass without trace
5th
conjure animals, haste
7th
freedom of movement, locate creature
9th
commune with nature, hold monster
Monsters
Bigby Presents: Glory of the Giants
standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish
massive arms. The cradle uses tree roots and waves of dirt to entangle and entomb foes.
If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours
classes
Sword Coast Adventurer's Guide
dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism
magic-items
body undergoes interesting morphological changes.
Creature Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a
rarity), instead of the bludgeoning damage normal for an unarmed strike.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell
magic-items
undergoes interesting morphological changes.
Creature Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but
Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell
magic-items
Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but not to make other attacks. Use the tentacle’s Strength
.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell.
Humanoid
You gain a flying speed of 30 feet.
Monstrosity
You grow
magic-items
Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but not to make other attacks. Use the tentacle’s Strength
.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell.
Humanoid
You gain a swimming speed of 30 feet.
Monstrosity
You grow
magic-items
Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but not to make other attacks. Use the tentacle’s Strength
.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell.
Humanoid
You gain a flying speed of 15 feet.
Monstrosity
You grow
magic-items
interesting morphological changes.
Creature Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but not to
bludgeoning damage normal for an unarmed strike.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell.
Humanoid
You gain a
classes
Sword Coast Adventurer's Guide
dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism
classes
blow. Clerics of these gods might bless nobles before a hunt, work as mercenaries tracking dangerous monsters through the wilderness, or be employed as scouts within armies. They are adept at finding
spells work.
Hunt Domain Spells
Cleric Level
Spells
1st
entangle, longstrider
3rd
locate animals or plants, pass without trace
5th
conjure animals, haste
7th
freedom of movement, locate creature
9th
commune with nature, hold monster
magic-items
Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but not to make other attacks. Use the tentacle’s Strength
.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell.
Humanoid
You gain a swimming speed of 45 feet.
Monstrosity
You grow
magic-items
undergoes interesting morphological changes.
Creature Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but not
of the bludgeoning damage normal for an unarmed strike.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell.
Humanoid
You gain
magic-items
undergoes interesting morphological changes.
Creature Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but not
of the bludgeoning damage normal for an unarmed strike.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell.
Humanoid
You gain
magic-items
undergoes interesting morphological changes.
Creature Type
Morphological Change
Aberration
You grow a tentacle that can be used to hold non-armour items, or to grapple a creature, but not
the bludgeoning damage normal for an unarmed strike.
Fey
You shimmer while standing still, becoming hard to see. You are under the effects of the chameleon skin spell.
Humanoid
You gain a
Monsters
Bigby Presents: Glory of the Giants
magma at intruders, exhales fiery gases, and causes molten stone to erupt from the ground around it.
If the cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion
scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of
Monsters
Bigby Presents: Glory of the Giants
creatures standing on it.
Regional Effects
The region surrounding a scion of Thrym is altered by the giant’s magic, creating one or more of the following effects:
Biting Chill. Extreme cold
. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold
Monsters
Bigby Presents: Glory of the Giants
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Monsters
Bigby Presents: Glory of the Giants
Thrym, the scion can achieve a tremendous feat of strength: creating a glacier in the ground and hurling it skyward, along with any creatures standing on it.
Regional Effects
The region surrounding a
until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
to an individual component, a creature must hold the component to make use of its features. A creature can also attune to the orrery and all the components installed in it. Attuning to an installed