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Returning 20 results for 'mage armor'.
Spells
Player’s Handbook
You touch a willing creature who isn’t wearing armor. Until the spell ends, the target’s base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.
Mage Armor
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mage Armor Level 1 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a piece of cured leather)
Duration: 8 hours
You touch a willing creature who isn’t
wearing armor. Until the spell ends, the target’s base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mage Armor Level 1 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a piece of cured leather)
Duration: 8 hours
You touch a willing creature who isn’t
wearing armor. Until the spell ends, the target’s base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Mage Armor Level 1 Abjuration (Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a piece of cured leather)
Duration: 8 hours
You touch a willing creature who isn’t
wearing armor. Until the spell ends, the target’s base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mage Armor 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a
protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mage Armor 1st-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a
protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Magic Items
Dungeon Master’s Guide
This elegant garment is made from exquisite cloth and adorned with runes.
You gain these benefits while wearing the robe.
Armor. If you aren’t wearing armor, your base Armor Class is 15 plus
your Dexterity modifier.
Magic Resistance. You have Advantage on saving throws against spells and other magical effects.
War Mage. Your spell save DC and spell attack bonus each increase by 2.
Magic Items
Dungeon Master’s Guide
Mage Armor
1
Shield
1
Leomund's Tiny Hut
3
Mordenkainen's Private Sanctum
4
Otiluke's Resilient Sphere
4
Wall of Force
5
Monsters
Monster Manual
, using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fireball (level 4 version
Multiattack. The mage makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Arcane Burst"}, reach 5 ft. or
Monsters
Monster Manual
save DC 13, +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Mage Hand, Prestidigitation 1/Day Each: Disguise Self, Ice Knife, Mage Armor (included in AC), Thunderwave
", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"Force"} Force damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell
Monsters
Monster Manual
Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9
ability as Spellcasting.PsychicMisty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Monsters
Ravenloft: The Horrors Within
casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At Will: Detect Magic, Dispel Magic, Mage Armor (included in AC
), Mage Hand (the hand is Invisible), Sending
1/Day Each: Otiluke's Resilient Sphere, TelekinesisThe Order of Tristian harnesses the powers that come from careful study and observation rather
Monsters
Dungeon Masters: Living Spells Play-Along Pack
Self, Detect Magic, Knock, Mage Armor (included in AC), Mage Hand, Polymorph, Prestidigitation2/Day: Gaseous Form1/Day: Reverse GravityProtective Magic (3/Day). The archmage casts Counterspell or
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Dancing Lights, Mage Armor (included in AC), Mage Hand, Minor Illusion
1/Day: Summon Fiend (demon only)Some drow pursue arcane study
Monsters
Dungeon Masters: Arcana Unleashed Play-Along Pack
spells, using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Blight, Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation, Speak with Dead1/Day Each: Circle of
Monsters
Dungeon Masters: Living Spells Play-Along Pack
, using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation, Shatter (level 3 version)Protective Magic (3/Day
Monsters
Dungeon Masters: Arcana Unleashed Play-Along Pack
Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation2/Day Each: Fireball (level 7 version), Nondetection, Otiluke's Resilient Sphere1/Day Each: Mind Blank (cast before combat
Monsters
Arcana Unleashed: Deadfall
the spellcasting ability (spell save DC 19):
At Will: Alter Self, Detect Magic, Fireball (level 5 version), Illusory Script, Lightning Bolt (level 5 version), Mage Armor (included in AC), Mage Hand
spell’s trigger, using the same spellcasting ability as Spellcasting.Xelnene Thrul is the zulkir of evocation. With the exception of Szass Tam, she is the most powerful mage on the Council of
Monsters
Eberron: Forge of the Artificer
.
Spellcasting. The scribe casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (DC 13):
At Will: Comprehend Languages, Mage Armor