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Returning 35 results for 'melf's act armor'.
Monsters
Ghosts of Saltmarsh
): friends, mage hand, prestidigitation, ray of frost
1st level (4 slots): disguise self, fog cloud, mage armor, witch bolt
2nd level (3 slots): gust of wind, Melf's acid arrow, misty stepQuarterstaff. Melee
Monsters
Waterdeep: Dungeon of the Mad Mage
1/day: Melf's acid arrowPseudopod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Pseudopod"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation
":"acid"} acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative â1 penalty to the AC it offers. The armor is destroyed if the penalty
Monsters
Curse of Strahd
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's
spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.Multiattack. The armor makes two melee attacks
Monsters
Planescape: Adventures in the Multiverse
Instinctive Reflexes. The conduit has advantage on initiative rolls, and it canât have disadvantage on attack rolls.
Unarmored Defense. While the conduit is wearing no armor and wielding no
Transcendent Order train to act without thinking, eliminating thought behind action. Conduits react with the cadence of the multiverse. Their sharp reflexes border on precognition, allowing them to unconsciously act before their foes.
Monsters
Quests from the Infinite Staircase
action required). Her equipment melds into her new form. While in this form, her Armor Class is 16, she has the incapacitated condition, and she canât move or speak.
Spellcasting. Derwyth is a 4th
;along with many animals, most of which are small woodland creatures. These animals act as Derwythâs eyes and ears, quickly bringing her news of events in the wood, particularly the arrival and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
great battleâeither where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and impale the corpses of those
warriors on the lances and other weapons embedded in their salvaged armor.
Corpses that accumulate on a cadaver collectorâs shell arenât just grisly battle trophies. A cadaver collector
Monsters
Mordenkainen Presents: Monsters of the Multiverse
/day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond
1/day: true seeingPortent (3/Day). When the diviner or a creature it can see
the d20 rolled for the attack roll, saving throw, or ability check.Diviners peer into the future and know that knowledge is power. They might act aloof and mysterious, hinting at omens and secrets, or
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Companions. Since arriving in Icewind Dale, Vellynne has secured the services of six icewind kobold;Icewind kobolds that act as her valets and guides. Two of them were killed by a Melf's acid arrow spell (cast
Monsters
Icewind Dale: Rime of the Frostmaiden
iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth
stand and do nothing. A golem that has been given conflicting orders sometimes alternates between them.
A golem can't think or act for itself. Though it understands its commands perfectly, it has no
Monsters
The Book of Many Things
following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Mage Armor (self only)
2/day each: Blight, Blindness/Deafness
Undead in the Grim Harrow, considering himself better than all of them and unjustly condemned to the Gardens of Decay for an act of altruism.
Though the weakest of the Harrowâs three leaders
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesnât die or fall unconscious. Instead, she regains 200 hit points. In
is a formidable enemy under normal circumstances, but to give characters a truly mythic challenge, you can have her call on her Armor of Spiders. Her use of this trait signals a drastic turn in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane
Shadowfell. The fortress is a mournful place, filled with incessant echoes of the past. Flocks of raven;ravens that act as the Raven Queenâs eyes and ears darken the skies around it when they
Monsters
Vecna: Eve of Ruin
spells, using Intelligence as the spellcasting ability (spell save DC 22):
At will: Dancing Lights, Detect Magic, Mage Armor (self only), Mage Hand
2/day each: Detect Thoughts, Dispel Magic, Tongues
1
Weave favors those who act with mercy and compassion, seeks to deliver lives of security for all, and bolsters peopleâs efforts when they seek to right wrongs and combat evil.
Nowhere are
Monsters
Curse of Strahd
Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.
Spellcasting. Ezmerelda is a 7th-level
they had given him. Ezmerelda witnessed van Richtenâs act of mercy and was deeply moved by it.
Van Richtenâs Tragic Tale. At the age of fifteen, Ezmerelda, still troubled by what her
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainenâs Tome of Foes
unoccupied spaces within 15 feet of the cadaver collector. The specter;specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when
. They encase themselves in the armor and weapons of fallen warriors and impale the corpses of those warriors on the lances and other weapons embedded in their salvaged armor.
Conjured Berserkers. Corpses
Species
Eberron: Rising from the Last War
night at bay. Smith, carpenter, alchemistâthe best all carry my seal.
âBaron Merrix dâCannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
weapons and warforged, along with mundane arms and armor. The war raised the house up, and then tore it down. House Cannith was based in Cyre, and the Mourning destroyed the house leadership and key
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
skilled allies.
Alien Minds
The lizardfolkâs reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
ât scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
Monsters
Mordenkainen's Fiendish Folio Volume 1
killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the blandest rations
expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen.
Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits an act of charity to
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin
your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human armyâs banner or flag. Many are clad in armor and
. But even these orcs are trained in combat, and all of them are expected to act like warriors if the lair is attacked or threatened. Their numbers are augmented by any orogs in the tribe, which are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Monodrone A monodrone can perform one simple task at a time and can relay a single message of up to forty-eight words. Monodrone
Medium construct, lawful neutral
Armor Class 15 (natural armor
., passive Perception 10
Languages Modron
Challenge 1/8 (25 XP)
Axiomatic Mind. The monodrone canât be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tridrone Tridrones are shaped like inverted pyramids. They lead lesser modrons in battle. Tridrone
Medium construct, lawful neutral
Armor Class 15 (natural armor)
Hit Points 16 (3d8 + 3
Challenge 1/2 (100 XP)
Axiomatic Mind. The tridrone canât be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the tridrone dies, its body
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Duodrone The blocky duodrones supervise units of monodrones and can perform up to two tasks at a time. Duodrone
Medium construct, lawful neutral
Armor Class 15 (natural armor)
Hit Points 11
Languages Modron
Challenge 1/4 (50 XP)
Axiomatic Mind. The duodrone canât be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the duodrone dies, its body
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Quadrone Astute combatants, quadrones serve as artillery and field officers in the regiments of modron armies. Quadrone
Medium construct, lawful neutral
Armor Class 16 (natural armor)
Hit
truesight 120 ft., passive Perception 12
Languages Modron
Challenge 1 (200 XP)
Axiomatic Mind. The quadrone canât be compelled to act in a manner contrary to its nature or its instructions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
border on precognition, allowing them to unconsciously act before their foes. Transcendent Order Conduit Small or Medium Humanoid, Any Alignment
Armor Class 18 (Unarmored Defense)
Hit Points 97
Transcendent Order Conduit Members of the Transcendent Order train to act without thinking, eliminating thought behind action. Conduits react with the cadence of the multiverse. Their sharp reflexes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, each one containing a standing suit of armor covered with dark stains. Each suit of armor clutches a mace, the âbusiness endâ of which is shaped like a dragonâs head. Words engraved on the arches above
the suits of armor have been scratched out.
Both staircases on the south wall climb to area K25. The massive stairs lead down to area K8. Anyone who crosses in front of the alcoves along the south
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pentadrone Pentadrones oversee Mechanusâs worker populace and can improvise in response to new situations. Pentadrone
Large construct, lawful neutral
Armor Class 16 (natural armor)
Hit Points
ft., passive Perception 14
Languages Modron
Challenge 2 (450 XP)
Axiomatic Mind. The pentadrone canât be compelled to act in a manner contrary to its nature or its instructions.
Disintegration
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
, Typically Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 30 ft., fly 30 ft. (hover)
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
indistinguishable from ordinary tree burls. Barkburrs often act in defense of a grove or forest. Some barkburrs cling to the trees from which they sprouted, while others slowly wander until they encounter
the creature into a tree.
Matias Tapia A barkburr lignifies a
dwarf adventurer
Barkburr Small Plant, Unaligned
Armor Class 16 (natural armor)
Hit Points 52 (8d6 + 24)
Speed 10 ft
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Bloodfray Giant Giants in the Cult of Rakdos act as enforcers, bouncers, and sometimes even pillars, holding the mobile platforms that serve as stages for Rakdos performances. Like other members of
. Bloodfray Giant
Huge giant, chaotic evil
Armor Class 14 (natural armor)
Hit Points 103 (9d12 + 45)
Speed 40 ft.
STR
23(+6)
DEX
9(â1)
CON
20(+5)
INT
7(â2)
WIS
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) that prisoners can move or act unnoticed with a successful Dexterity (Stealth) check contested by the guardsâ passive Wisdom (Perception) score. The towerâs upper chamber stores extra arms and armor
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Swarm of Hoard Scarabs Swarm of Hoard Scarabs
Medium Swarm of Tiny Monstrosities, Unaligned
Armor Class 14 (natural armor)
Hit Points 31 (7d8)
Speed 20 ft., burrow 20 ft., fly 20 ft.
STR
False Appearance. If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasnât observed the swarm move or act, that creature must
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
âeither where one is in progress, where one is imminent, or where one once took place. The collector encases itself in the armor and weapons of fallen warriors, and it impales the corpses of those
warriors on the lances and other weapons embedded in the collectorâs salvaged armor. Corpses that accumulate on a cadaver collectorâs shell arenât just grisly trophies; a cadaver collector can summon the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
intruders who get too close to them. The magic of this dust allows the lairâs draconic owner to sense intrudersâ location as they move about the lair. Hoard Scarab
Tiny Monstrosity, Unaligned
Armor
Class 14 (natural armor)
Hit Points 7 (3d4)
Speed 20 ft., burrow 20 ft., fly 20 ft.
STR
4 (â3)
DEX
16 (+3)
CON
11 (+0)
INT
3 (â4)
WIS
8 (â1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Vegepygmy Thorny Hunter Thorny hunters are bestial vegepygmies derived from the corpses of bears, dogs, and other quadrupedal Beasts. Thorny hunters act like bloodhounds, following their masterâs
orders to hunt prey with deadly ferocity. Vegepygmy Thorny Hunter Medium Plant, Unaligned
Armor Class 14 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON






