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Returning 35 results for 'mist seek'.
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Vampiric Mist
Legacy
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Monsters
Tales from the Yawning Portal
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creatureâs type is construct or undead.
Forbiddance. The mist canât enter a residence
without an invitation from one of the occupants.
Misty Form. The mist can occupy another creatureâs space and vice versa. In addition, if air can pass through a space, the mist can pass through it
Monsters
Van Richtenâs Guide to Ravenloft
horrorâs form and the interplay between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into
the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of
Monsters
Van Richtenâs Guide to Ravenloft
unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless
fog, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of Dread are far from safeâor empty.
Mist horrors are bodiless spirits of dread, entities given form by
Monsters
Van Richtenâs Guide to Ravenloft
horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog
, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of Dread are far from safeâor empty.
Mist horrors are bodiless spirits of dread, entities given form by the
Monsters
Van Richtenâs Guide to Ravenloft
between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay
.
Mist horrors are bodiless spirits of dread, entities given form by the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes
Monsters
Van Richtenâs Guide to Ravenloft
and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid
the endless fog, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of Dread are far from safeâor empty.
Mist horrors are bodiless spirits of dread, entities
Monsters
Acquisitions Incorporated
foliage, heavy rain, falling snow, mist, and other natural phenomena.
Wild Shape (Recharges after a Short or Long rest). As a bonus action, Walnut can assume the shape of a dire wolf. She can stay in
blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut's clan was destroyed to the last â leaving her with nothing but the all-consuming desire to seek out
Monsters
Mordenkainen's Fiendish Folio Volume 1
Denizen of the Mist. During its turn, the fog giant ignores the effects of fog cloud spells cast by it or other allied fog giants.
Keen Smell. The giant has advantage on Wisdom (Perception) checks
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Vampiric Mist In a loose manner of speaking, the vampiric mist is the embodiment of the vampireâs hunger for blood. It exists only to seek out creatures and drain the life from them, and its
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Dragonspear Castle Though the structure is crumbled and perpetually shrouded in mist, more than one of the caravans Iâve guided through these lands have seen Dragonspear Castle from afar and
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like itâs full of fog and floating on a stormy sea. Staff and other patrons whoâve stumbled out of
their rooms are frightened by the sight. Amid the mist are two terrified figures who cry out, saying âPlease, theyâre coming after us!â and âWe canât lose them again!â These haints (detailed at the end of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cavern beyond the ravine, a glimpse of a majestic mushroom tower can be seen, although the poor light and a rising mist makes it impossible to discern its details. Drow Pursuit in Neverlight Grove
Though the characters donât know it yet, a drow scout patrol arrived in Neverlight Grove ahead of them, anticipating that the escaped adventurers might seek shelter among the myconids. Unfortunately for
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be. Mist
Horrors Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cosmos. Unfortunately, her mutagenic mist causes them to transform into beings theyâve glimpsed from beyond Theros.
2 Seeking to understand more about the Returned, Pharika begins granting them
world over find themselves infected with a strange disease. They believe Pharika is collecting their souls to harvest the secrets they hoard. The medusas seek advocates to end Pharikaâs plague.
4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spirits receive advice when entering this area: Fickle Iâjin encourages her host to investigate the mist-filled archway on the south balcony (see âMist Gateâ below). Adventurous Kubazan expects his host
many liches that seek to become as powerful as him. He keeps their phylacteries here. Each balcony has 2d6 + 5 lich phylacteries on it. Any character who succeeds on a DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
have their treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to
giantâs desires. Instead, they seek out grand works of art, wondrous jewelry, and beautiful sculptures. Reasonable Offers. Fog giants are powerful warriors, but they prefer to use threats and
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
single domain, the Mists, or any terror. Vistani Culture Unlike the denizens of individual domains, Vistani are inhabitants of the Land of the Mist as a whole. Although they trace their origins to the
-telling cards called tarokka decks. With their experience navigating the Mists, many Vistani understand how to employ Mist talismans (detailed at the start of this chapter) to reach specific domains, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
manacles on their wrists and ankles (see area 8 for details). Theyâve been stripped of their armor and weapons unless noted otherwise. All seek to escape the temple and make their way back to their homes
pureblood who looks human except for his forked tongue, is suffering the effects of blue mist fever (see âDiseasesâ) and throws stones at illusory blue monkeys only he can see. Oloma Authdamar (CG female
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Into the Forest Neronvainâs stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
webs mark the overlap between the dragonâs lair and the hunting grounds of a brood of spiders. The webbing combines with the dense mist of the forest to make the area around the lair heavily obscured
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clan was destroyed to the last â leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
Wild. Walnut can attempt to hide even when she is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Wild Shape (Recharges after a Short or Long rest). As a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvainâs stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
between the dragonâs lair and the hunting grounds of a brood of spiders. The webbing combines with the dense mist of the forest to make the area around the lair heavily obscured and difficult terrain
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
deities who are associated with torment have been imprisoned in these chambers. 98. Temple of Poison The air in this white marble chamber hangs heavy with a dark mist that burns the eyes. To the north is
a black gate.
Creatures. A Red Wizard necromancer (see appendix B) works here, guarded by a helmed horror. They are immune to the Dark Mist, and the Red Wizard has the Venomous Touch trait (see
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fought Cyanwrath during the raid but spent time in the cultistsâ camp, read this. âYou look familiar . . . Iâve seen you around the camp. If you came looking for trouble, I am the trouble you seek.â Then
holes in the dragonsâ mouths are nozzles for a trap that sprays acidic mist. The trap has two triggers. The first is under the chest in the northwest corner. If the chest is moved, the trap goes off
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
you seek.â
Then he attacks, and his guards join in immediately. The creatures in area 10 are not drawn to this fight. They hide and wait to see who wins. When the fight is over, characters have time
opening. Acid Trap The holes in the dragonsâ mouths are nozzles for a trap that sprays acidic mist. The trap has two triggers. The first is under the chest in the northwest corner. If the chest is moved
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Sa commissioned an infamous mage named Kordan to create it; Kordan filled the mazeâs rooms with bloodthirsty creatures and its halls with a disorienting, rust-orange mist. For each hour the party
sulfur. The scent comes from four doorways spaced evenly around the room. Each doorway is filled with rusty-orange mist. Between the doorways are four levers set into the walls.
A skeleton lies in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wilderness guides â a pair tabaxi siblings named River Mist and Flask of Wine (see âFinding a Guideâ) â and pay the guidesâ fees. Escort a Priest to Camp Vengeance. Undril Silvertusk (LG female half-orc priest
view of interference. Seek Wisdom at Orolunga. Eshek (NG male Chultan human acolyte of Savras) stumbles up to the characters in the street and whispers, âSpeak to the wise guardian of Orolunga, east of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-townâs dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
townâs center, its weathered visage and mossy limbs reflected in the poolâs sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, they can seldom do so quickly.
Attuned to the magic of their airy domains, cloud giants are able to turn into mist and create clouds of billowing fog. They dwell in castles on high mountain peaks
lesser giants to seek out wealth and art on their behalf, employing fire giants as smiths and crafters, and using frost giants as reavers, raiders, and plunderers. Dimwitted hill giants serve them as
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Magic and Metaphysics Eerie vendors such as those at the Carnivalâs
Litwick Market deal in unique Mist talismans The Dark Powers manipulate the domains and creatures within their grasp in the most
Land of the Mists who have souls tend to be vibrant, imaginative, and ambitious. But they find these virtues stifled by the dour, soulless individuals who outnumber them, leading many to seek better
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
a typical vampire and doesnât bite. He has the Shapechanger trait of a true vampire, except he canât change into mist. Tloques also has the Children of the Night action option of a true vampire, but
robbers from his tomb immediately, but instead will seek to regain his bearings in the world of the living for several days. He can track down cursed thieves later, or invoke the power of Zotzilaha to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant retreat beneath the sea is an appropriate locale for these encounters. Elemental Air Encounters d12â Encounter
1 1d3 mist hulks* (attitude: 1d8) wandering about, wallowing in regret
or by accident), where magic runes have gone horribly awry and unleashed fiendish corruption into the world, or where fiends seek powerful allies to aid their schemes among mortals. Listen. I have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
things and make themselves rulers over all. While the Crushing Wave cultists take in many people who are bitter, lost, or mad, they also seek alliances with evil or destructive sea creatures. They
(700 XP)
Chilling Mist. While it is alive, the one-eyed shiver projects an aura of cold mist within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this area, the creature also
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
towed into the cave by small boats and maneuvered with ropes once theyâre inside. Thanks to its sheltered position and the perpetual mist in the bay, the cave is difficult to find unless a person knows
over lost revenues and spilled blood. Heâd rather seek lost treasures and magic items, but not by digging into ruins and tombs; instead, heâll happily pursue adventurers across jungles and oceans to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the correct message has been gleaned. Alternatively, characters might need to seek out oracles to interpret complicated omens for them. Omen Examples. The tables on the following pages provide
d100 Omen of Athreos
1 01 Faintly glowing wisps of fog or mist coalesce into shapes in the air.
2 02 Ghostly whispers come from nowhere.
3 03 The ground beneath a characterâs






