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Returning 6 results for 'mobility personal'.
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mobility person
morality personal
Magic Items
Forgotten Realms: Adventures in Faerûn
into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
While inactive, the mobility wonder resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the mobility wonder transforms
Magic Items
Forgotten Realms: Adventures in Faerûn
resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the mobility wonder transforms into a personal transport device and
creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder.
Mobility Wonder (Common). While inactive, the mobility wonder
Ezmerelda d'Avenir
Legacy
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Monsters
Curse of Strahd
agreed.
Ezmerelda’s Prosthetic. Since bidding farewell to van Richten, Ezmerelda has amassed a sizable personal fortune, some of which she used to buy a wagon to carry her vampire-slaying
commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage
Monsters
Fizban's Treasury of Dragons
experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do … or than any of
magical mobility, using flight and teleportation to navigate obstacles in their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when it’s encountered in its lair.
Lair
Monsters
Fizban's Treasury of Dragons
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bidding farewell to van Richten, Ezmerelda has amassed a sizable personal fortune, some of which she used to buy a wagon to carry her vampire-slaying paraphernalia. On one of her less successful
prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage. The Great Vampire Hunt. While in the