Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'monsters by challenge resides'.
Other Suggestions:
monsters by challenges resides
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters by Challenge Rating This index organizes the monsters in the Monster Manual by challenge rating.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Monsters By Challenge Rating CR Monster
3 Assassin Bug
2 Blindheim
3 Crab Folk
1/2 Dire Corby
9 Eye of Fear and Flame
3 Forlarren
11 Giant, Fog
1/8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters by Challenge Rating This index organizes the monsters in the Monster Manual by challenge rating.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monsters by Challenge Rating The following list organizes the monster stat blocks in this book by Challenge Rating.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monsters by Challenge Rating The following list organizes the monster stat blocks in this book by Challenge Rating.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Monsters By Challenge Rating CR Monster
3 Assassin Bug
2 Blindheim
3 Crab Folk
1/2 Dire Corby
9 Eye of Fear and Flame
3 Forlarren
11 Giant, Fog
1/8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Monsters and NPCs by Challenge Rating Monster Challenge Bridesmaid of Zuggtmoy 1/8 Drow spore servant 1/8 Derro 1/4 Ixitxachitl 1/4 Male steeder 1/4 Duergar spore servant 1/2 Duergar soulblade 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Monsters and NPCs by Challenge Rating Monster Challenge Bridesmaid of Zuggtmoy 1/8 Drow spore servant 1/8 Derro 1/4 Ixitxachitl 1/4 Male steeder 1/4 Duergar spore servant 1/2 Duergar soulblade 1
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Monsters and NPCs by Challenge Rating (p. 189) The challenge rating of Wiggan (CR 2) and Ghald (CR 5) are now correct in the table.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Monsters and NPCs by Challenge Rating (p. 189) The challenge rating of Wiggan (CR 2) and Ghald (CR 5) are now correct in the table.
Monsters
The Book of Many Things
spaces at least 1 inch wide without squeezing.A challenge for tier 3 play (levels 11 to 16), the otherworldly corrupter is a horrific Aberration that infects or impersonates a host.The Rogue’s
Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the villain is in this lair:
Veiled Presence. Challenge 22 (41,000 XP
Monsters
The Book of Many Things
antagonist for tier 2 play (levels 5 to 10), the enchanting infiltrator is a Fey that beguiles and misdirects.The Rogue’s Lair
This villain resides in a place of power and safety, whether that
’s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the
Monsters
The Book of Many Things
1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer.The Rogue’s Lair
This villain resides in a place of power and safety, whether that&rsquo
;s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
Monsters
Eberron: Rising from the Last War
, Belashyrra has a challenge rating of 23 (50,000 XP).
Lair Actions.
While within the Citadel of Lidless Eyes, Belashyrra can invoke the ambient magic to take lair actions. On initiative count 20 (losing
“I perceive certain types of people — vocations or entire societies — as hideous monsters.”
3
“Someone is watching everything I do.”
4
“When I
Monsters
Fizban's Treasury of Dragons
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers from mundane and magical sight.
The challenge rating of a
Monsters
Fizban's Treasury of Dragons
dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t
from mundane and magical sight.
The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative
monsters
":"Acid"} Acid damage. Success: Half damage.Terrifying Two-Headed Abomination
Once the prized pet of Demogorgon, Prince of Demons, the demodragon now resides in the Nine Hells, where it serves as the
gatekeeper of the Hellfire Games’ final challenge.
Raised by vile magic from the corpse of a beheaded black dragon, the demodragon is the picture of its creator: an abomination with three
Demilich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
turns, ending the curse on a success.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests
. A demilich in its lair has a challenge rating of 20 (24,500 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the demilich rolls a d20;{"diceNotation":"1d20","rollType":"roll
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
.
Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
Challenge -- (0 XP)
Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
hit points.A Demilich’s Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilich’s
lair has a challenge rating of 23 (50,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the demilich rolls a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Take Lair
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
features are as follows: Ceiling. The ceiling is arched and 30 feet high.
Skulls and Bones. Old skulls and bones (the remains of dead adventurers and monsters) have been swept into alcoves along the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
features are as follows: Ceiling. The ceiling is arched and 30 feet high.
Skulls and Bones. Old skulls and bones (the remains of dead adventurers and monsters) have been swept into alcoves along the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a deadly one. Monsters that are significantly weaker than 1st- level characters have a challenge rating lower than 1. Monsters with a challenge rating of 0 are insignificant except in large numbers
; those with no effective attacks are worth no experience points, while those that have attacks are worth 10 XP each. Some monsters present a greater challenge than even a typical 20th-level party can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a deadly one. Monsters that are significantly weaker than 1st- level characters have a challenge rating lower than 1. Monsters with a challenge rating of 0 are insignificant except in large numbers
; those with no effective attacks are worth no experience points, while those that have attacks are worth 10 XP each. Some monsters present a greater challenge than even a typical 20th-level party can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
each expression is the number of characters of the given level. The second number tells how many monsters of the listed challenge rating those characters are equivalent to. For example, reading the row
for 1st-level characters from the 1st–5th Level table, we see that one 1st-level character is the equivalent of two CR 1/8 monsters or one CR 1/4 monster. The ratio reverses for higher challenge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters Monsters wander this level of Undermountain in search of food or treasure. Such monsters include carrion crawlers, gricks, mephits, owlbears, and spectators. If your game session needs a greater challenge, try adding one or more of these monsters to an encounter of your own design.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monster with a challenge rating of 3 to be a worthy challenge, but not a deadly one. Monsters that are significantly weaker than 1st-level characters have a challenge rating lower than 1. Monsters with a
challenge rating of 0 are insignificant except in large numbers; those with no effective attacks are worth no experience points, while those that have attacks are worth 10 XP each. Some monsters present
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monster with a challenge rating of 3 to be a worthy challenge, but not a deadly one. Monsters that are significantly weaker than 1st-level characters have a challenge rating lower than 1. Monsters with a
challenge rating of 0 are insignificant except in large numbers; those with no effective attacks are worth no experience points, while those that have attacks are worth 10 XP each. Some monsters present
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
each expression is the number of characters of the given level. The second number tells how many monsters of the listed challenge rating those characters are equivalent to. For example, reading the row
for 1st-level characters from the 1st–5th Level table, we see that one 1st-level character is the equivalent of two CR 1/8 monsters or one CR 1/4 monster. The ratio reverses for higher challenge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters Monsters wander this level of Undermountain in search of food or treasure. Such monsters include carrion crawlers, gricks, mephits, owlbears, and spectators. If your game session needs a greater challenge, try adding one or more of these monsters to an encounter of your own design.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from the Monster Manual that could be found among the guild’s members, and it includes a table showing monsters sorted by challenge rating. Most of these monsters are in this source (GGR) or the Monster
Creatures by Guild This section is a list of creatures in this chapter and in the Monster Manual that are associated with each guild. Each guild’s entry includes a brief discussion of the monsters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Thirst for Blood. No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can’t be taught or coerced to put aside its destructive
10 (+0)
CHA
7 (−2)
Senses darkvision 60 ft., passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee