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Returning 35 results for 'most completing'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Completing Volo’s Quest Returning to the Yawning Portal with Floon Blagmaar in tow marks the end of this introductory quest. All that remains is for the characters to collect their reward.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Completing the Mission Once the characters open Wheelwatch’s gates, Raven sends in her troops to clear out any remaining Dragon Army resistance. She suggests the characters rest and recuperate, then
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Completing the Machine When the characters first see the workshop, they become aware of the scope of what the agent is hoping to achieve. The entire workshop is filled with a massive magical
Spells
Player’s Handbook
until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
Monsters
Monster Manual
it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the
Monsters
Monster Manual
of every turn, but it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending
Spells
Player’s Handbook
can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for a target upon completing it.
Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
Monsters
Forgotten Realms: Adventures in Faerûn
. If the gem is destroyed, Sammaster can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP, which the ritual consumes, and by expending 5,000 GP.Multiattack. Sammaster makes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
duergar are forced into the fusion by Underdark tyrants.
Unless incapacitated, the duergar inside a machine can extricate themself from it over the course of a short rest, completing the process at the rest’s end.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Unless incapacitated, the duergar inside a machine can extricate themself from it over the course of a short rest, completing the process at the rest’s end.Poison
Augury
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
magic-items
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
Magic Items
Candlekeep Mysteries
completing this study, you must make a DC 25 Intelligence (Arcana) check. If this check fails, you take 16d10 psychic damage, and you can attempt the check again after another 30 days of concentrated
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
magic-items
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored
Freezing Sphere
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you
Otiluke's Freezing Sphere
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you
magic-items
Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).