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Returning 35 results for 'most monsters the freeing guides'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.The surface of the world is an alien
them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream.
Dreamwalkers become divorced from reality by isolation, shame, and their unendingly alien
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters can move between these splinter-realms only if they have the right fey guides to help them. Chapter 5 describes the Palace of Heart’s Desire, where the archfey Zybilna and her court are frozen in
time by the magic of Iggwilv’s Cauldron. The palace is where the characters need to go if they hope to thwart the Hourglass Coven by freeing Zybilna or destroying the cauldron. The book concludes with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Random Encounters Chult is home to an immense variety of plants, beasts, monsters, and intelligent beings. Random encounters with the local wildlife are inevitable and help to make the party’s
-bones icons are likely to have random encounters with undead. The likelihood of an undead encounter increases in territories marked with red skull-and-bones icons. Most guides know these territories
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
documenting them in a series of published guides, the best known of which is Van Richten’s Guide to Vampires. In kinder days, Rudolph lived with his wife, Ingrid, and son, Erasmus, but he lost them both to
a wicked vampire. In the process of hunting the vampire, Rudolph came under a terrible curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the decades since
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
hag of the Hourglass Coven for the first time, everyone in the party who survives the encounter receives enough XP to advance 1 level. Freeing Zybilna. If the characters free Zybilna from temporal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
, scouts looking for food, or bandits hoping to raid merchant caravans that try to shortcut their way across the desert rather than circumnavigate it. The Bedine nomads can act as guides for lost characters, offer clues for stuck players, and provide food and water for adventurers in desperate need.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guide and Monster Manual. The first of these books guides the DM through creating and running adventures, and the second holds hundreds of monsters to fill those adventures. Dice. You need a set of
adventurers also solve puzzles, talk with other characters, battle fantastic monsters, and discover magic items and other treasure—all while supporting each other’s fun. Learn by Watching
A great
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Dreamwalkers become divorced from reality by isolation, shame, and their
effect on a petrified creature adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rudolph van Richten A scholar and monster hunter, Rudolph van Richten has traveled to dozens of domains, investigating reports of monstrous beings and documenting them in a series of published guides
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Using This Book This book is a gateway to using Eberron as a setting for your D&D campaign. It guides players and the Dungeon Master through the process of creating characters and adventures set in
includes magic items and other treasures for an Eberron campaign. It also explores the vital role of dragonshards. Chapter 6 presents new monsters and NPCs drawn from the world of Eberron. From mighty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
notice the adventurers as they approach the Silken Paths and are willing to act as guides and helpers — for a fee, of course. They’ll settle for 2 gp per day each, but Yuk Yuk (who does all the
as normal. A restrained creature can make a DC 12 Strength saving throw at the end of each of its turns, freeing itself and ending the restrained condition on a success. Another creature can use its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
greatest characters and monsters in situations where they’re not pitted against one another. You’ll see these concepts highlighted throughout this book and its companions. Use these themes as guides and
encouragement as you explore Sigil and the Outlands, and as you develop your own wonderfully wild Planescape adventures. Mimirs: Guides to the Planes
Mimirs—magical, skull-shaped, fact-collecting
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel through the same area later on. Mountain guides, druids, and
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Using This Book This book explores the Domains of Dread, the mysterious expanses of the Shadowfell that serve as backdrops for excitement and terror. It guides players and Dungeon Masters through the
notorious terror, as well as a collection of monsters that roam the Domains of Dread and other D&D worlds. Doctor van Richten,
I’m writing this from Rivalis, a town where I’m surprised to find your name
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the Heart of Ubtao, and Saja N’baza in Orolunga. Several creatures know Omu’s location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
guide. During the ensuing conversation, Amidor and Gleam freely share the following information: Amidor is on the run after freeing Pollenella, a queen bee, from a cyclops beekeeper. The two of them
leader of their company of guides, which at this point might also include Clapperclaw the scarecrow and Squirt the oilcan. If you feel burdened by all these nonplayer characters, give them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
baleful eye. The monsters begin to gibber and drool as they shake their manacles, eager to be set free.
Once the atropal has fed on enough souls, Acererak plans to baptize it in the blood of a
Spirits Any characters inhabited by the spirits of Moa or Wongo receive advice when entering this area: Kind Moa suggests freeing the shackled creatures. Violent Wongo urges his host to stab the body
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Blights Blights are malevolent, supernatural plant monsters that try to spread evil wherever they can. Three kinds of blights are described here. Needle Blight In the shadows of a forest, needle
can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
. It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ignorant of Reeva’s part in freeing Arijani, trusted her sister—and walked straight into their trap. Ambushers slaughtered Ramya’s royal guards and captured the maharani. In the central courtyard of
features by their souls’ ravenous desires. And so the conflict gripping Kalakeri continues, trapping the nation in an endless war and forcing its people to swear loyalty to monsters.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters Most of the ooze that flows through this level is harmless elemental waste, but this level is also home to meandering Ghaunadaur worshipers and orog space pirates looking for food
webs, doing so with a successful DC 20 Strength (Athletics) check. A gallon of alcohol dissolves the webs produced by a single tangler grenade. Otherwise, the webs dissolve on their own after 1 hour, freeing any creatures restrained by them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
revenge to those who have been wronged, but her vengeance often leads to suffering. The Mockery is the patron of treachery and of terror in battle. He guides those who seek victory through guile, both
said to be Aureon’s shadow, given malign life when Aureon mastered magic. The Shadow is the maker of monsters and the keeper of forbidden secrets, and it offers malevolent spells to warlocks and wizards
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Index of Stat Blocks — Monsters and NPCs Anarch
Archon of the Triumvirate
Arclight Phoenix
Aurelia
Battleforce Angel
Biomancer
Blistercoil Weird
Blood Drinker Vampire
Blood Witch
your point of entry into Ravnica as a setting for your D&D campaign. It guides you through the process of creating characters and adventures set here. Chapter 1 is all about building characters. It
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
resources, goals, and leaders—directly sponsors and guides your adventures. Types of Religious Orders Not every religious order represents an alliance of worshipers devoted to godly ideals. Perhaps your
group is a team of devotees pursuing a cause for your faith, or maybe you’re a bunch of cynics taking advantage of a wealthy congregation. Your collective faith could compel you to hunt evil monsters or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of 60 feet. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons
that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for freeing them and their young. Characters who don’t speak Troglodyte and don’t have access to a tongues spell or similar magic can use gestures, pictures, or other crude methods to communicate
identical gate located there. 2c. Amoral Dilemma Monsters. At the north end of the cave, five male drow elite warriors are holding eleven troglodyte young (Small noncombatants) at sword point. A male
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entrances aren’t common knowledge and are occasionally guarded by devas, sphinxes, yugoloths, and other powerful monsters. River Oceanus The water of the Oceanus is sweet and fragrant, as befits its
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ogres, bugbears, and goblins died that day. The survivors fled, only to stumble into an Uthgardt ambush. At that point, it became clear to those who remained alive that Lob and Ogg were poor guides and
misadventures. The following monsters make it to Goldenfields and participate in the attack: Six hill giants, including Lob and Ogg Twelve ogres, six of them fitted with goblin huckers Twelve
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the waters around Shargon’s Teeth. Some sahuagin bands prove hostile to all travelers, while others sell their services as guides and lead ships through the hard-to-navigate waterways. Successfully
completing this stage of the journey might involve combat, careful negotiation, or both. The third and longest stage might involve encounters with unexpected monsters—from a Giant Crab to a Kraken —living
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ascendancy over the monsters of the sea and the poleis of the land. Depths of Curiosity Many tritons are intrigued by surface culture. The curious among them venture into sunken ruins and shipwrecks
centaur Perisophia guides Meletis
as a member of the polis’s ruling council, the Twelve
(CORY TREGO-ERDNER)
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, guides, wanderers Epithet: Seekers The Mind’s Eye sees experience and exploration as the means of fully realizing one’s own potential. By taking in the challenges and wonders of the multiverse
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
accompany fools on their descent for cheap. Monsters and unusual pests plague Undersigil and its inhabitants. Screams of terror echo in its deserted halls, muffled by the leathery wings of vargouilles