Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'net take'.
Monsters
Monster Manual
until the net is destroyed (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage). A creature can take an action to make a DC 10 Strength (Athletics) check to free itself or another creature
":"Piercing"} Piercing damage.
Sticky Net (1/Day). Dexterity Saving Throw: DC 10, one Large or smaller creature the kuo-toa can see within 15 feet. Failure: The target has the Restrained condition
Equipment
When you take the Attack action, you can replace one of your attacks with throwing a Net. Target a creature you can see within 15 feet of yourself. The target must succeed on a Dexterity saving throw
creature within 5 feet of it must take an action to make a DC 10 Strength (Athletics) check, freeing the Restrained creature on a success. Destroying the Net (AC 10; 5 HP; Immunity to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect.
Equipment
escape is 15.
The Iron Net has AC 13 and 15 HP.
When you take the Attack action, you can replace one of your attacks with throwing an Iron Net. Target a creature you can see within 10 feet of yourself
This net is comprised of tiny interlocking iron rings. It acts as a normal Net, with the following changes:
The Iron Net’s range is 10 feet.
The DC of the Strength (Athletics) check to
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Gladiator Net, you must take the Advanced Weapon
Proficiency feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.Entangling. When you take the Attack action on your turn and hit with
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a
but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have
classes
Basic Rules (2014)
.
A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight—and his own tactical advantage. His
Specialists
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of
Backgrounds
Ghosts of Saltmarsh
. Maybe the job was a means to an end — a way out of an undesirable circumstance that forced you to take up life aboard a ship. Regardless of how you began, you soon fell in love with the sea, the
art of fishing, and the promise of the eternal horizon.
Skill Proficiencies: History, Survival
Languages: One of your choice
Equipment: Fishing tackle, a net, a
Backgrounds
Baldur’s Gate: Descent into Avernus
performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
BALDUR’S GATE FEATURE: BACKSTAGE PASS
You
pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
15 feet. Failure: The target has the Restrained condition until the net is destroyed (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage). A creature can take an action to make a DC 10
strive to take their enemies alive and drag captives to their hidden lairs.
Most kuo-toa follow the orders of their more powerful leaders out of a combination of faith and fear. In rare cases, a kuo
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
it’s Huge or larger. A creature can take an action to make a DC 10 Strength (Athletics) check, freeing itself or another creature within its reach from the Net on a successful check. Detect and Disarm
Bludgeoning Damage Save DC 5–10 22 (4d10) 15 11–16 55 (10d10) 17 17–20 99 (18d10) 19 Falling Net Nuisance Trap (Levels 1–4) Trigger: A creature crosses a trip wire
Duration: Instantaneous
A falling net
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it’s Huge or larger. A creature can take an action to make a DC 10 Strength (Athletics) check, freeing itself or another creature within its reach from the Net on a successful check. Detect and Disarm
Bludgeoning Damage Save DC 5–10 22 (4d10) 15 11–16 55 (10d10) 17 17–20 99 (18d10) 19 Falling Net Nuisance Trap (Levels 1–4) Trigger: A creature crosses a trip wire
Duration: Instantaneous
A falling net
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to activate. A successful dispel magic (DC 15) cast on the runes destroys the trap. Net Trap Simple trap (level 1–4, dangerous threat) Goblins, with their propensity to enslave their enemies, prefer
traps that leave intruders intact so the victims can be put to work in the mines or elsewhere. Trigger. A trip wire strung across a hallway is rigged to a large net. If the trip wire is broken, the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
pool: Lanky, toad-like bipeds scamper frantically around a woodland pool, under fire from tiny arrows. Nearby, a white mare struggles to escape a weighted net. The stump of a horn protrudes from the
goblinoid.
The following creatures are present, as shown on the map: Uni the unicorn, who has the Restrained condition while tangled in the Net Two Sprites, Willowbrush and Knock A Bugbear Warrior
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
things—though she occasionally interjects at particularly angering news. The captive mercenary is brought in with their chest and arms bound by a fishing net. At first, the mercenary only mocks the
following information: Gragonis planned to kill Cudgel and take control of the Ironclad Regiment. Several days ago, Gragonis headed into the woods west of the mercenary camp, then returned with a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
secret door). Any creatures standing near the door must make a successful DC 14 Dexterity saving throw or take 18 (4d8) bludgeoning damage from the door as it closes. Trapped Inside. The slab is badly
18 Strength (Athletics) check. Net Trap. Installed in the ceiling of the short corridor leading south from area 58 to area 60 is a large net trap. The net falls when a creature in area 58 releases
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the area is filled with rubble and becomes difficult terrain. Falling Net Mechanical trap This trap uses a trip wire to release a net suspended from the ceiling. The trip wire is 3 inches off the
ground and stretches between two columns or trees. The net is hidden by cobwebs or foliage. The DC to spot the trip wire and net is 10. A successful DC 15 Dexterity check using thieves' tools breaks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that attacks anyone who sets foot on the island.
Petrified Otyugh. In the middle of the island, wearing a crude net as a cloak, is a petrified otyugh that the kuo-toa adopted as a god and named
sp, and 350 gp. The net draped over the otyugh is woven with worthless shells and bones. Tied to the net are two trinkets (roll twice on the Trinkets table in chapter 5 of the Player’s Handbook), a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
failed check, you are bitten and take 1d4 piercing damage, and the dogs count as 5 feet of difficult terrain. 7 You run into a brawl in progress. Make a DC 15 Strength (Athletics), Dexterity
(Acrobatics), or Charisma (Intimidation) check (your choice) to get past the brawlers unimpeded. On a failed check, you take 2d4 bludgeoning damage, and the brawlers count as 10 feet of difficult terrain. 8 A
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.
Lashers. The closest thing a
called out as a traitor.
Status Symbols
Goblins love symbols of authority, and thus the tribe’s boss often has such trappings wherever he or she goes. Such a symbol can take a typical form
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
character who makes a successful DC 18 Strength (Athletics) check. Net Trap. A large net trap is installed in the ceiling of the corridor leading from area 1 to the gate that blocks entry into area 2. The
net falls when a creature in area 2 releases the rope that holds it in place. The net can easily be spotted by anyone who looks toward the ceiling. When a creature releases the net, a 10-foot-square
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal. Net (1 GP) When you take the Attack action, you can replace one of your attacks with
GP Magnifying Glass — 100 GP Manacles 6 lb. 2 GP Map — 1 GP Mirror 1/2 lb. 5 GP Net 3 lb. 1 GP Oil 1 lb. 1 SP Paper — 2 SP Parchment — 1 SP Perfume — 5 GP Poison, Basic — 100 GP Pole 7 lb. 5 CP Pot
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
, initiative is rolled as normal. Then, the first round of combat starts, and the unsurprised combatants act in initiative order. A surprised creature can’t move or take an action or a reaction until its
first turn ends (remember that being unable to take an action also means you can’t take a bonus action). In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the net trap has been disabled. The gate functions the same, though, which is of especial note as the party’s allies would be greatly aided if it were open when they attack. 5. Unfinished Barracks The
swiftly retreat. The bulk of Saltmarsh’s troops take up pursuit, with a few remaining to escort the characters away. The party has done enough. It’s time for them to claim their reward.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
village. Maybe the job was a means to an end — a way out of an undesirable circumstance that forced you to take up life aboard a ship. Regardless of how you began, you soon fell in love with the sea, the
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Finding Floon Volo last saw Floon outside the Skewered Dragon, a dubious (and Zhentarim-owned) tavern between Net Street and Fillet Lane in the Dock Ward. The following encounters kick off the
conflict between the Zhentarim and the Xanathar Guild. A dozen guards of the City Watch have arrested three bandits and are questioning witnesses while waiting for wagons to take away the criminals and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the Attack action, you can replace one of your attacks with throwing a Net. Target a creature you can see within 15 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8
within 5 feet of it must take an action to make a DC 10 Strength (Athletics) check, freeing the Restrained creature on a success. Destroying the Net (AC 10; 5 HP; Immunity to Bludgeoning, Poison, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The standard design of an Acquisitions Incorporated-grade airship features an enormous balloon covered in a rope net. Trailing lines connect the balloon to the vessel of metal and wood suspended
, Wisdom, and Charisma. If a vehicle has a 0 in a score, it automatically fails any ability check or saving throw that uses that score. How a vehicle is crewed and what actions it can take on its turn are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime The process of rebuilding Tresendar Manor will take some time, and as proud franchise owners, the characters need to be around to pitch in and make sure nothing goes awry. At the
same time, their newly awarded territory is ripe for exploration and interaction with potential customers and business partners. As the characters take stock of their situation, they can engage in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
another wealthy patron. This doesn’t necessarily mean that the officer is willing to take a bribe from one of the adventurers. The
Sharn Inquisitive
A Life of Watchful Service
Brelish folk often
. Over a century of service, she has woven a net of graft and extortion across Menthis Plateau; she looks after those who pay their dues. Her mother was driven from House Phiarlan when she developed an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
Deadly 1–4 Cantrip 1st 2nd 5–10 1st 3rd 6th 11–16 3rd 6th 9th 17–20 6th 9th 9th + 5th Triggers A trigger is the circumstance that needs to take place to activate the trap. Decide what causes the trap
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
deactivated while the museum is open to the public. The first time a creature steps on the pressure plate while the trap is activated, a weighted net drops from a secret compartment in the ceiling
, covering the 10-foot-square area between the front doors and the information desk. Creatures in that area are restrained by the net, and those that fail a DC 10 Strength saving throw are also knocked prone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Suggested Characteristics Successful entertainers have to be able to capture and
secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to kill every person in a town, just for the sake of claiming from its library an old book containing a map to a lost artifact. The fiends on both sides of the Blood War take the path of least
along its banks, making any of the Lower Planes the Styx touches a potential battleground. The devils view fighting demons on Avernus as a net benefit for their cause. Although most devils slain there
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
the area by water are pulled south and over the falls unless they take countermeasures. The waterway to the north flows westward down the passageway, unaffected by the current. P3. Nets The waterway
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, accessible from only one or two other areas, giving the beholder control over the route that enemies must take to reach the sanctum where the owner of the place lies in wait. A beholder usually
employing slave labor or by collapsing the tunnel itself. Regardless of its overall configuration, every beholder’s lair is oriented to take full advantage of the creature’s flight ability. Adjoining