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Returning 35 results for 'options charm'.
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Bael
Legacy
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Monsters
Mordenkainen’s Tome of Foes
changing his appearance), animate dead, charm person, detect magic, inflict wounds (as an 8th-level spell), invisibility (self only), major image
3/day each: counterspell, dispel magic, fly, suggestion
with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Backgrounds
Mythic Odysseys of Theros
: Vehicles (land)
Languages: One of your choice
Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp
Favored Event
While many athletes practice various games and events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the athletic event in which you
Monsters
The Book of Many Things
. Hulgaz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Charm Person
2/day each: Dispel Magic, Fog Cloud
1/day: TeleportHulgaz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hulgaz
Sibriex
Legacy
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Monsters
Mordenkainen’s Tome of Foes
save DC 21). It can innately cast the following spells, requiring no material components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sibriex regains spent legendary
Monsters
Locathah Rising
(at will): frostbite, mending, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave2nd level (3 slots): darkvision, hold person
, mirror image*, misty step*, pass without trace, protection from poison3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*4th level (3 slots): charm monster
Graz'zt
Legacy
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: charm person, detect magic, dispel magic
3/day each: darkness, dominate person
level. On a success, the spell fails and has no effect.Graz’zt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: alter self (can become Medium), charm person, detect magic
to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Vecna: Eve of Ruin
Fire", "rollDamageType":"necrotic"} necrotic damage on a failed save or half as much damage on a successful one.
Charm. Strahd targets one Humanoid he can see within 30 feet of himself. The target must
action), Gust of Wind, Mirror Image, Nondetection
1/day each: Greater Invisibility, Polymorph, Scrying (as an action)Strahd can take 3 legendary actions, choosing from the options below. Only one
Monsters
Tyranny of Dragons
, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead, dispel
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Diderius regains spent legendary actions at
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
treasure in your Museum. You can choose one of the following options (your DM might make more options available or limit the existing options based on your past expeditions): Charm of Argonnessen
them. Secrets of the Past. Your Museum contains one treasure that gives you a magical Charm (see “Supernatural Gifts” in the Dungeon Master’s Guide) when you spend 7 days studying it and then finish a
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.
Charm. The vampire targets one humanoid it can see within 30 feet of it. If the
vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent
Monsters
Princes of the Apocalypse
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Olhydra regains spent legendary actions at the
on saving throws against charm and fear effects.
Natural springs and pools within 1 mile of the lair form intermittent portals to the Elemental Plane of Water, allowing elemental creatures into the
Monsters
Waterdeep: Dungeon of the Mad Mage
the following night as a vampire spawn under Zorak's control.
Charm. Zorak targets one humanoid he can see within 30 feet of him. If the target can see Zorak, the target must succeed on a DC 17 Wisdom
, or until Zorak dismisses them as a bonus action.Zorak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Strahd von Zarovich
Legacy
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Monsters
Curse of Strahd
vampire spawn under Strahd’s control.
Charm. Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw
them as a bonus action.Strahd can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
Monsters
Sleeping Dragon’s Wake
, mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Lhammaruntosz regains spent legendary actions at the start of
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.
Charm
. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3 legendary actions, choosing from the options below. Only one
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
then buried in the ground rises the following night as a vampire spawn under the vampire's control.
Charm. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it. Craft Options
research that contains one or more desks and bookshelves. Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see “Supernatural Gifts” in chapter 3) that lasts for
Monsters
Waterdeep: Dungeon of the Mad Mage
the ground rises the following night as a vampire spawn under Keresta's control.
Charm. Keresta targets one humanoid it can see within 30 feet of it. If the target can see Keresta, the target must
commands. The beasts remain for 1 hour, until Keresta dies, or until Keresta dismisses them as a bonus action.Keresta can take 3 legendary actions, choosing from the options below. Only one legendary
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave
2nd level (3 slots): darkvision, hold person, mirror image*, misty step*, pass
without trace, protection from poison
3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*
4th level (3 slots): charm monster, control water*, dominate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Defending the Fortress Among the tactics the players might come up with, you can help steer them toward the following options. Arrow Slits The second level of the hermitage features numerous arrow
. Floral Assault The assassin vines growing near area 15 can be moved elsewhere in their pots, as long as their murderous nature is temporarily quelled. The charm of plant command found in area 11 can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
will: Charm Person
2/day each: Dispel Magic, Fog Cloud
1/day: Teleport
Legendary Actions
Hulgaz can take 3 legendary actions, choosing from the options below. Only one legendary action option can
be used at a time and only at the end of another creature’s turn. Hulgaz regains spent legendary actions at the start of her turn.
Attack. Hulgaz makes one Claw attack.
Charm. Hulgaz uses
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points to fuel the options below, along with other features, such as Metamagic, that use those points. Converting Spell Slots to Sorcery Points. You can expend a spell slot to gain a number of Sorcery
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points to fuel the options below, along with other features, such as Metamagic, that use those points. Converting Spell Slots to Sorcery Points. You can expend a spell slot to gain a number of Sorcery
magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from “Metamagic Options” later in this class’s description. You use the chosen options
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary, telekinesis
equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Graz’zt can take 3 legendary actions, choosing from the options below. Only one legendary
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
), animate dead, charm person, detect magic, inflict wounds (as an 8th-level spell), invisibility (self only), major image
3/day each: counterspell, dispel magic, fly, suggestion, wall of fire
1/day
.
Legendary Actions
Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bael
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary, telekinesis, teleport
1/day each: dominate monster
feet to an unoccupied space he can see.
Legendary Actions
Graz’zt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
masks with ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
spellcasting ability (spell save DC 23):
At will: charm person, detect magic, dispel magic
3/day each: darkness, dominate person, telekinesis, teleport
1/day each: dominate monster, greater
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a DC 18 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) necrotic damage on a failed save or half as much damage on a successful one.
Charm. Strahd targets one Humanoid he can see
. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies. When transforming into a new form, Strahd chooses one of the following options
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to succeed instead
can be undone only by a wish spell.
Legendary Actions
The sibriex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 21):
At will: alter self (can become Medium), charm person, detect magic, invisibility, major image
3/day each: dispel magic, fly, suggestion, wall of fire
1
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bael regains spent legendary actions at the start of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
, each character in the room who washed themself in area C3 and who didn’t disturb the sarcophagi in area C5 gains the charm Habbakuk’s Blessing (a type of supernatural gift detailed in the Dungeon
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure
minor elementals offers four options. Here are the first two: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower The design intent for options like these is that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here that they are no longer on track to find Ythryn. Their only options are to return to the Caves of Hunger or continue exploring the Underdark. The latter option is beyond the scope of this
touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark