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Returning 35 results for 'pack work'.
Monsters
Eberron: Forge of the Artificer
Pack Tactics. The raider has Advantage on an attack roll against a creature if at least one of the raider’s allies is within 5 feet of the creature and the ally doesn’t have the
: The raider makes one Pummel attack, targeting the triggering creature.Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Thug
Legacy
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Monsters
Basic Rules (2014)
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.Multiattack. The thug
Crossbow"} to hit, range 100/400 ft., one target. Hit: 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Monsters
Waterdeep: Dragon Heist
Pack Tactics. Yorn has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.
Relentless Endurance. When
":"1d10","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Hold Breath. The hunter can hold its breath for up to 10 minutes.
Pack Tactics. The hunter has advantage on an attack roll against a creature if at least one of the hunter’s allies is within 5
monstrous creatures that live in the frozen wastes, thanoi are adept hunters. In addition to their tusks, they use harpoons on long ropes that they can quickly reel back. Groups of thanoi hunters work
Monsters
Mythic Odysseys of Theros
Pack Tactics. The hoplite has advantage on an attack roll against a creature if at least one of the hoplite's allies is within 5 feet of the hoplite and the ally isn't incapacitated.Multiattack. The
military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories.
The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing
Monsters
Mordenkainen's Fiendish Folio Volume 1
next morning, the creature feels strangely refreshed. Then on the night of the next new moon, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Monsters
Mythic Odysseys of Theros
Pack Tactics. The Returned has advantage on an attack roll against a creature if at least one of the Returned’s allies is within 5 feet of the creature and the ally isn’t incapacitated
work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated
swarm disperses.
A kobold inventor builds improvised weapons to gain an advantage in combat. These weapons last for only one or two attacks before they break and typically work only for the inventor, but
Monsters
Storm King's Thunder
evil overlords. Yakfolk care for their hapless prisoners only to the extent that a live one is more useful than a dead one, and putting a prisoner to work is easier than laboring oneself. It’s not
and dark knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to
Monsters
Storm King's Thunder
culture, they are enormously evil overlords. Yakfolk care for their hapless prisoners only to the extent that a live one is more useful than a dead one, and putting a prisoner to work is easier than
parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk
Monsters
Fizban's Treasury of Dragons
;t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no work—those are the words I
":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A crystal dragon wyrmling rides a sled pulled by a trained pack of wolf;wolves and frets about outgrowing this favorite
Backgrounds
Tomb of Annihilation
.
d8
Personality Trait
1
I love a good puzzle or mystery.
2
I’m a pack rat who never throws anything away.
3
Fame is more important to me than money.
4
I have
museum, or a university.
d6
Flaw
1
I have a secret fear of some common wild animal—and in my work, I see them everywhere.
2
I can’t leave a room without
Monsters
Fizban's Treasury of Dragons
well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no work—those are
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
commonplace books (25 gp each), as well as illusory copies of rare and expensive books (250 gp each). The stall does not sell spellbooks. Work Shifts Amberdune Books is always supervised by two jackalweres in
work shift is four hours long, and Korvala checks in every two hours. The jackalweres return to their hideout when they are done with their shift. With the exception of Korvala, they always travel in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tough Toughs might work in groups at the direction of a leader, or individual toughs might bully weaker folk into doing what they say. Tough Medium or Small Humanoid, Neutral
AC 12 Initiative +1
+0
Cha 11 +0 +0
Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The tough has Advantage on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Thug Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. Thug
Medium humanoid (any race), any non-good alignment
Armor Class 11 (leather
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hour and remain open for business until Mahadi decides it’s time to pack up and move elsewhere. If the characters come upon the Wandering Emporium while it’s open for business, describe it to the
most while reserving the highest praise for his own beloved restaurant and spa, Infernal Rapture. There, he fulfills their every desire in an attempt to place them in his debt. If this doesn’t work
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
follow. Each pack is led by an alpha (male or female) that is the smartest and toughest one of the group. The alpha must remain sharp to keep the rest of the pack in line, lest it be killed and
replaced. When a shadow mastiff pack is hungry and senses prey nearby, the alpha lets loose a howl that strikes fear into the hearts of nearby beasts and humanoids. Its howl is also a signal to the rest of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Shadow Mastiffs Shadow mastiffs—hounds of the Shadowfell—move invisibly through the shadows, always on the hunt. Shadow Mastiff Shunning sunlight, these hounds are usually met as a pack. Some faiths
devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work as temple sentinels and bodyguards. Shadow Mastiff
Medium
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lord’s favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
Compendium
- Sources->Dungeons & Dragons->Monster Manual
trackers and work together well in packs, often employing tricks and ambushes. Hell hounds enjoy hearing prey scream in their scorching jaws and fiery breath. They often go out of their way to draw out the
.; Passive Perception 15
Languages Understands Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tactics Because they are physically weak individually, kobolds know they have to use superior numbers and cunning to take down powerful foes. In addition to their Pack Tactics trait described in the
. Kobolds work together to accomplish difficult tasks they couldn’t manage alone. They carve intricate tunnel systems that enable them to hold off and discourage enemies several times their size. Without
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
grow louder. The tunnel ends at a ledge twenty feet above the floor of a large cavern, giving you a perfect view of the conflict below.
On the shores of an underground lake, a pack of frenzied
was first summoned, and the adventurers have run across him and his pack. The characters’ only advantage at this moment is that they haven’t yet been detected. Considering their level at this stage of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
reel back. Groups of thanoi hunters work together to take down monsters far larger than themselves, including remorhazes and white dragons.
Thanoi Hunter
Medium Monstrosity, Any Alignment
) Proficiency Bonus +2
Hold Breath. The hunter can hold its breath for up to 10 minutes.
Pack Tactics. The hunter has advantage on an attack roll against a creature if at least one of the hunter’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
foot. Bands consist of loosely related individuals, and when bands meet, membership frequently shifts. Lightfoot halflings typically excel at tasks related to travel — be it navigation, handling pack
animals, foraging, sailing, and cartwright work — having tried their hand at all such things before or learned from other lightfoots met during their journeys. Lightfoot halflings are highly social
classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
into the ice along the entire southern wall.
A total of 11 ice toads (see appendix D for statistics) work in this chamber, scribing records and tallies into the ice using sharpened antlers or their own
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
the gate’s profiteering intermediaries work hard to maintain. Most merchants find it easier to sell their loads to those intermediaries and consignment dealers when they reach Baldur’s Gate, buy a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hiring Out Baldur’s Gate doesn’t allow wagons, pack animals, horses, or even dogs into the city. The streets are so narrow, steep, and slick from frequent rain that heavy wagons would be a menace
the gate’s profiteering intermediaries work hard to maintain. Most merchants find it easier to sell their loads to those intermediaries and consignment dealers when they reach Baldur’s Gate, buy a new
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
long tail ends in a cluster of deadly spikes that can impale prey at impressive range. Evil Predators. Manticores are fierce killers that hunt far and wide for prey. They work together to take down
include chimeras, griffons, perytons, and wyverns. Manticores hunting as a pack often have the advantage of greater numbers. In addition to these creatures, manticores fear dragons and avoid them
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
evil overlords. Yakfolk care for their hapless prisoners only to the extent that a live one is more useful than a dead one, and putting a prisoner to work is easier than laboring oneself. It’s not that
knowledge that might serve to corrupt or dominate others. Knowledge that the yakfolk can’t gain or use is to be destroyed. Unsentimental by nature, yakfolk parents pack children off to communal creches