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Returning 35 results for 'packed'.
magic-items
This pitch-dark piece of ammunition is composed of densely packed shadows. Attacks with it deal Psychic damage on a hit instead of Piercing. The ammunition makes no sound when it’s fired or
magic-items
This pitch-dark piece of ammunition is composed of densely packed shadows. Attacks with it deal Psychic damage on a hit instead of Piercing. The ammunition makes no sound when it’s fired or
magic-items
This pitch-dark piece of ammunition is composed of densely packed shadows. Attacks with it deal Psychic damage on a hit instead of Piercing. The ammunition makes no sound when it’s fired or
magic-items
This pitch-dark piece of ammunition is composed of densely packed shadows. Attacks with it deal Psychic damage on a hit instead of Piercing. The ammunition makes no sound when it’s fired or
magic-items
This pitch-dark piece of ammunition is composed of densely packed shadows. Attacks with it deal Psychic damage on a hit instead of Piercing. The ammunition makes no sound when it’s fired or
magic-items
This pitch-dark piece of ammunition is composed of densely packed shadows. Attacks with it deal Psychic damage on a hit instead of Piercing. The ammunition makes no sound when it’s fired or
Monsters
Adventure Atlas: The Mortuary
table presents some contents an animated coffin might contain when encountered.
Animated Coffin Contents
d6
Contents
1
1d4 swarm of bats
2
1d4 Skeleton;skeletons packed like
Monsters
Strixhaven: A Curriculum of Chaos
, takes its turns on initiative count 10 (losing initiative ties), fights until destroyed, and reverts to a mound of inanimate clay after 1 hour.
Earthen Fist. A medium fist of packed earth rises
Magic Items
The Wild Beyond the Witchlight
carnival are magically whisked about until everything is packed up and ready for travel, or unpacked and assembled. The watch has no effect on creatures, which can move about freely and safely while the
Equipment
A target hit by a piece of Alchemical Ammunition packed with War Oil takes damage as normal for the ammunition, then becomes coated in War Oil for up to 1 minute. Alternatively, you can target a
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E6. Cemetery A fence of wrought iron with a rusty gate encloses a rectangular plot of land behind the dilapidated church. Tightly packed gravestones shrouded by fog bear the names of souls long
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E6. Cemetery A fence of wrought iron with a rusty gate encloses a rectangular plot of land behind the dilapidated church. Tightly packed gravestones shrouded by fog bear the names of souls long
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E6. Cemetery A fence of wrought iron with a rusty gate encloses a rectangular plot of land behind the dilapidated church. Tightly packed gravestones shrouded by fog bear the names of souls long
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1C. Outer Ward The ground here was once hard-packed earth, but the area in front of the barracks (area 1G) has been churned into mud by flapping bullywug feet. At any particular time, there are 1d6
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1C. Outer Ward The ground here was once hard-packed earth, but the area in front of the barracks (area 1G) has been churned into mud by flapping bullywug feet. At any particular time, there are 1d6
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1C. Outer Ward The ground here was once hard-packed earth, but the area in front of the barracks (area 1G) has been churned into mud by flapping bullywug feet. At any particular time, there are 1d6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to aid their allies. The room is packed with crates of rations and barrels of fresh water, with narrow aisles meandering between the containers. The giants and the hobgoblins rely on this supply, and there’s enough food and water to last for weeks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Wizards’ Library This 10-foot-high chamber contains rows of 8-foot-tall wooden bookshelves packed with hundreds of arcane textbooks and dusty spellbooks. The spellbooks contain virtually all
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Wizards’ Library This 10-foot-high chamber contains rows of 8-foot-tall wooden bookshelves packed with hundreds of arcane textbooks and dusty spellbooks. The spellbooks contain virtually all
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1C. Outer Ward The ground here was once hard-packed earth, but the area in front of the barracks (area 1G) has been churned into mud by flapping bullywug feet. At any particular time, there are 1d6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to aid their allies. The room is packed with crates of rations and barrels of fresh water, with narrow aisles meandering between the containers. The giants and the hobgoblins rely on this supply, and there’s enough food and water to last for weeks.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1C. Outer Ward The ground here was once hard-packed earth, but the area in front of the barracks (area 1G) has been churned into mud by flapping bullywug feet. At any particular time, there are 1d6
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Driving the Wagon Any character can drive a wagon, and no skill is necessary. Two oxen pull the wagon. If no one is holding the reins, the oxen stop where they are. The wagon is packed full of an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to aid their allies. The room is packed with crates of rations and barrels of fresh water, with narrow aisles meandering between the containers. The giants and the hobgoblins rely on this supply, and there’s enough food and water to last for weeks.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Wizards’ Library This 10-foot-high chamber contains rows of 8-foot-tall wooden bookshelves packed with hundreds of arcane textbooks and dusty spellbooks. The spellbooks contain virtually all
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1C. Outer Ward The ground here was once hard-packed earth, but the area in front of the barracks (area 1G) has been churned into mud by flapping bullywug feet. At any particular time, there are 1d6
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Once Amberdune Books is packed up for the day, and all the jackalweres have returned to the hideout, the whole pack shares a meal together in area A1. The jackalweres spend their evenings as they wish
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Driving the Wagon Any character can drive a wagon, and no skill is necessary. Two oxen pull the wagon. If no one is holding the reins, the oxen stop where they are. The wagon is packed full of an