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Returning 35 results for 'path tactics'.
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path tactical
Monsters
The Wild Beyond the Witchlight
Pack Tactics. The harengon has advantage on an attack roll against a creature if at least one of the harengon’s allies is within 5 feet of the creature and the ally isn’t incapacitated
. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom
Monsters
Mythic Odysseys of Theros
Pack Tactics. The Returned has advantage on an attack roll against a creature if at least one of the Returned’s allies is within 5 feet of the creature and the ally isn’t incapacitated
second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among them. While the folk of Ansalon know of elk, the griffon replaces the tiger as an object of respect. The battlerager has no equivalent in the Dragonlance saga. A character opting for the Path of
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among them. While the folk of Ansalon know of elk, the griffon replaces the tiger as an object of respect. The battlerager has no equivalent in the Dragonlance saga. A character opting for the Path of
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don’t
succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
tactics, and the drama. A battle involving three different sides at the same time can provide all of those highlights writ large. Running such a combat, however, takes care and practice.
With a three
tactically. This might encourage characters to move away from those enemies, or push other enemies into their path. This highlights the kind of tactical play that some players thrive on. End dramatically
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ triumphs and stealing their celebrity, the Darklord can be a powerful ally. Ultimately, though, all of Harkon’s relationships walk a familiar path. Meeting the Darklord. Through sycophants and werewolf
. He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hunter Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques
different creature that is within 5 feet of the original target and within range of your weapon. Defensive Tactics At 7th level, you gain one of the following features of your choice. Escape the Horde
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hunter Emulating the Hunter archetype means accepting your place as a bulwark between the people you protect and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized
creature that is within 5 feet of the original target and within range of your weapon. Defensive Tactics At 7th level, you gain one of the following features of your choice. Escape the Horde. Opportunity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hunter Emulating the Hunter archetype means accepting your place as a bulwark between the people you protect and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized
creature that is within 5 feet of the original target and within range of your weapon. Defensive Tactics At 7th level, you gain one of the following features of your choice. Escape the Horde. Opportunity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don’t
succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
tactics, and the drama. A battle involving three different sides at the same time can provide all of those highlights writ large. Running such a combat, however, takes care and practice.
With a three
tactically. This might encourage characters to move away from those enemies, or push other enemies into their path. This highlights the kind of tactical play that some players thrive on. End dramatically
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
’ triumphs and stealing their celebrity, the Darklord can be a powerful ally. Ultimately, though, all of Harkon’s relationships walk a familiar path. Meeting the Darklord. Through sycophants and werewolf
. He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hunter Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques
different creature that is within 5 feet of the original target and within range of your weapon. Defensive Tactics At 7th level, you gain one of the following features of your choice. Escape the Horde
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Obviator I adjust the odds and remove obstacles to create maximum convenience for our franchise. — Obviator creed Obstacles abound along the path to riches. A franchise’s mission success might
hatching effective plans and tactics, anticipating problems, and learning about your foes — ideally before they can treat you as an obstacle to their own success. Noteworthy Obviators: Lok Essential
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Obviator I adjust the odds and remove obstacles to create maximum convenience for our franchise. — Obviator creed Obstacles abound along the path to riches. A franchise’s mission success might
hatching effective plans and tactics, anticipating problems, and learning about your foes — ideally before they can treat you as an obstacle to their own success. Noteworthy Obviators: Lok Essential
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
always wield his favored weapons, a longsword and a handaxe. They are responsible for martial training as well as instruction in strategy and battlefield tactics. Bargrivyek’s priests wield his
truly great warlord can force legions to work together as an army if Maglubiyet has not called forth a host. Hobgoblins are relentless soldiers that cleave to rigid tactics and orders. I fear their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
always wield his favored weapons, a longsword and a handaxe. They are responsible for martial training as well as instruction in strategy and battlefield tactics. Bargrivyek’s priests wield his
truly great warlord can force legions to work together as an army if Maglubiyet has not called forth a host. Hobgoblins are relentless soldiers that cleave to rigid tactics and orders. I fear their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
interlopers who enter the Nessian Wood without permission. During their training, troops there focus on archery and guerrilla tactics. Their leader is Niketa, a woman in her fifties who spends most of
Ruling Council, the market, and anywhere else their paths take them. Such freedom is meant to cultivate a curious spirit and help the children find the path they’re most interested in following later
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, while at other times they slip into a village, knock out their targets with poison, and spirit their captives away without even waking the neighborhood dogs. Sometimes a raid uses both tactics; one
. As a rule, that means their target must be no more than a few hours’ march — eight to twelve miles is typical — from an entrance to the Underdark. Ideally, they’ll have more than one return path mapped
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
interlopers who enter the Nessian Wood without permission. During their training, troops there focus on archery and guerrilla tactics. Their leader is Niketa, a woman in her fifties who spends most of
Ruling Council, the market, and anywhere else their paths take them. Such freedom is meant to cultivate a curious spirit and help the children find the path they’re most interested in following later
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mobile tactics combining psionics and magic to devastate their foes. They hit hard, setting buildings aflame and killing all in their path, to foster a panic among their victims that cripples any hope
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mobile tactics combining psionics and magic to devastate their foes. They hit hard, setting buildings aflame and killing all in their path, to foster a panic among their victims that cripples any hope
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, while at other times they slip into a village, knock out their targets with poison, and spirit their captives away without even waking the neighborhood dogs. Sometimes a raid uses both tactics; one
. As a rule, that means their target must be no more than a few hours’ march — eight to twelve miles is typical — from an entrance to the Underdark. Ideally, they’ll have more than one return path mapped
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Members of the cult can also be identified by their burn scars. Tactics and Philosophy Fire cultists are impetuous, hot-tempered, and violent. They aren’t mindless savages; their impetuousness also
and seeks the path of least resistance before committing its strength. The earth cultists are stolid and courageous, but maddeningly slow to act. The cultists of the Howling Hatred share the fire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Members of the cult can also be identified by their burn scars. Tactics and Philosophy Fire cultists are impetuous, hot-tempered, and violent. They aren’t mindless savages; their impetuousness also
and seeks the path of least resistance before committing its strength. The earth cultists are stolid and courageous, but maddeningly slow to act. The cultists of the Howling Hatred share the fire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of having followed the Path of Phenax (see chapter 4), the Returned lose their identities, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes
languages it knew in life
Challenge 1 (200 XP)
Pack Tactics. The Returned has advantage on an attack roll against a creature if at least one of the Returned’s allies is within 5 feet of the creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of having followed the Path of Phenax (see chapter 4), the Returned lose their identities, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes
languages it knew in life
Challenge 1 (200 XP)
Pack Tactics. The Returned has advantage on an attack roll against a creature if at least one of the Returned’s allies is within 5 feet of the creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
southeast cave. Unless they are alerted to the characters’ presence, they are concentrating on devouring what’s left of a small deer. Tactics. If the characters attack the troglodytes in the northwest or
off to the north and the south, and a flight of carved stone stairs descends from the western ledge to a path that meanders through the center of the chamber toward a small iron door in the eastern
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
southeast cave. Unless they are alerted to the characters’ presence, they are concentrating on devouring what’s left of a small deer. Tactics. If the characters attack the troglodytes in the northwest or
off to the north and the south, and a flight of carved stone stairs descends from the western ledge to a path that meanders through the center of the chamber toward a small iron door in the eastern
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wasps dart from the woods, looking for a little fresh meat.
14 Four boars cross the path. The largest one has a gold necklace worth 50 gp wedged in its mouth, dangling from one tusk.
15 Two
his superiors in the Black Network. The bugbear bodyguards know this fact too, and because of it, they are less than enthusiastic about working for Rasqel. Tactics. If the characters refuse to back
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wasps dart from the woods, looking for a little fresh meat.
14 Four boars cross the path. The largest one has a gold necklace worth 50 gp wedged in its mouth, dangling from one tusk.
15 Two
his superiors in the Black Network. The bugbear bodyguards know this fact too, and because of it, they are less than enthusiastic about working for Rasqel. Tactics. If the characters refuse to back