Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'perch'.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. The Perch Arauthator sometimes sleeps on this vast ice shelf, but more often he spends his time lounging in area 20. Much of the treasure the dragon keeps at Oyaviggaton is stashed here and on the ledges above. See “Arauthator’s Treasure,” below.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
19. The Perch Arauthator sometimes sleeps on this vast ice shelf, but more often he spends his time lounging in area 20. Much of the treasure the dragon keeps at Oyaviggaton is stashed here and on the ledges above. See “Arauthator’s Treasure,” below.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
19. The Perch Arauthator sometimes sleeps on this vast ice shelf, but more often he spends his time lounging in area 20. Much of the treasure the dragon keeps at Oyaviggaton is stashed here and on the ledges above. See “Arauthator’s Treasure,” below.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
19. The Perch Arauthator sometimes sleeps on this vast ice shelf, but more often he spends his time lounging in area 20. Much of the treasure the dragon keeps at Oyaviggaton is stashed here and on the ledges above. See “Arauthator’s Treasure,” below.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. The Perch Arauthator sometimes sleeps on this vast ice shelf, but more often he spends his time lounging in area 20. Much of the treasure the dragon keeps at Oyaviggaton is stashed here and on the ledges above. See “Arauthator’s Treasure,” below.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. The Perch Arauthator sometimes sleeps on this vast ice shelf, but more often he spends his time lounging in area 20. Much of the treasure the dragon keeps at Oyaviggaton is stashed here and on the ledges above. See “Arauthator’s Treasure,” below.
Monsters
Spelljammer: Adventures in Space
","rollDamageType":"piercing"} piercing damage.Space mollymawks are as common in Wildspace as albatrosses are on the Material Plane. They perch on the hulls of spelljamming ships and move from one ship
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its freezing
Monsters
Waterdeep: Dragon Heist
hulking shadow that glares from its perch, rains down death in the form of long black arrows, and slinks off without so much as a whisper. Where he comes from — if he even has a home — remains a mystery, as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
scale walls and battlements, and they perch on tower tops and other high vantages to keep an eye on the surrounding area.
When girallons can’t climb, they stalk the forest floor, lurk in narrow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, alerting all creatures in those locations. The demons then eagerly join any battle that erupts. 17a. Northeast Perch The vrock perched here focuses its attention on the ramp leading up to this area. 17b
. North Perch In addition to guarding this section of the ledge, the vrock here watches for trouble in the east moss garden of area 18i, and listens for intruders in areas 15 and 16. Web cables in the
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, alerting all creatures in those locations. The demons then eagerly join any battle that erupts. 17a. Northeast Perch The vrock perched here focuses its attention on the ramp leading up to this area. 17b
. North Perch In addition to guarding this section of the ledge, the vrock here watches for trouble in the east moss garden of area 18i, and listens for intruders in areas 15 and 16. Web cables in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, alerting all creatures in those locations. The demons then eagerly join any battle that erupts. 17a. Northeast Perch The vrock perched here focuses its attention on the ramp leading up to this area. 17b
. North Perch In addition to guarding this section of the ledge, the vrock here watches for trouble in the east moss garden of area 18i, and listens for intruders in areas 15 and 16. Web cables in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Gargoyle Towers Twelve gargoyles perch on the battlements of these three-story stone towers (four atop each tower).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Gargoyle Towers Twelve gargoyles perch on the battlements of these three-story stone towers (four atop each tower).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Gargoyle Towers Twelve gargoyles perch on the battlements of these three-story stone towers (four atop each tower).
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues. Gargoyles usually serve the magic-users who conjured them into their bodies, but if left to their own devices, they might play cruel pranks and steal treasures to hoard in lofty lairs.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues. Gargoyles usually serve the magic-users who conjured them into their bodies, but if left to their own devices, they might play cruel pranks and steal treasures to hoard in lofty lairs.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues. Gargoyles usually serve the magic-users who conjured them into their bodies, but if left to their own devices, they might play cruel pranks and steal treasures to hoard in lofty lairs.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Balloon Crash Before the characters descend from their perch on the Queen’s Way, the one with the highest passive Wisdom (Perception) score notices something: In the distant sky, you spot a great
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Balloon Crash Before the characters descend from their perch on the Queen’s Way, the one with the highest passive Wisdom (Perception) score notices something: In the distant sky, you spot a great
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Girallons Two girallons (see appendix D) hang in the trees, perch atop rocks, or lumber between crumbling, vine-covered ruins. The characters spot them automatically and can avoid a hostile encounter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Girallons Two girallons (see appendix D) hang in the trees, perch atop rocks, or lumber between crumbling, vine-covered ruins. The characters spot them automatically and can avoid a hostile encounter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Balloon Crash Before the characters descend from their perch on the Queen’s Way, the one with the highest passive Wisdom (Perception) score notices something: In the distant sky, you spot a great
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Girallons Two girallons (see appendix D) hang in the trees, perch atop rocks, or lumber between crumbling, vine-covered ruins. The characters spot them automatically and can avoid a hostile encounter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
undergrowth. Tree Dwellings. Wooden huts with slate or thatched roofs perch in some of the larger trees around the edges of the glade.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ravenkind During daylight hours, skittish ravens perch atop the chalet and alight on the tombstones in its graveyard. They nervously stare and squawk at visitors but pose no threat to the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
undergrowth. Tree Dwellings. Wooden huts with slate or thatched roofs perch in some of the larger trees around the edges of the glade.