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Returning 35 results for 'player of halfling'.
Species
Sword Coast Adventurer's Guide
. Ask your DM if you can play a member of this subrace, which has the halfling traits in the Player’s Handbook, plus the subrace traits below.
Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Halfling Overboard It wasn’t long before the Strider Airship, Recluse, having departed the dwarven city of Soldorakhold only the day before, was beset by a group of human pirates aboard a pair of
Recluse when the Recluse’s captain, a halfling named Ryvan Rallanith, made a brash decision; he veered the ship into a steep dive. Four of the pirates fell overboard—however, not before one of them cut
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Character Options Each player has options when it comes to choosing a character race, class, and background. These options are summarized in the Character Options table. If there are multiple players
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
punch-drunk shipwright with no eyebrows Lala Stout (neutral evil lightfoot halfling spy), a scar-faced burglar flipping a coin Oloric Witmirth (neutral good human commoner), an impoverished playwright who
laugh Rahima Sajiressa (lawful neutral human acolyte of Savras, god of divination and fate), a gregarious astrologer who loves to gamble Willow Brownbug (neutral good strongheart halfling druid), a
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Appendix D: Premade Characters If a player doesn’t have a level-appropriate character to play, have them choose one from this section. The Premade Characters table summarizes the characters, all of
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
granted land by royal decree. A number of small halfling villages are scattered around the area, located just off the main roads. Such locations consist of several farmhouses clustered around a pub that
surrounding area, where all of the following sites and features are located. Map 1.2: Saltmarsh and Environs View Player Version
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
evident fear and determination. Corlie Halvachar meets with the characters as soon as they arrive. Read or paraphrase the following text to start the adventure: A stout halfling wearing plate armor
, please tell me a bit about yourselves.”
Give each player an opportunity to introduce and describe their character. Corlie engages in a bit of pleasant chatter, probing the characters about their abilities, but it’s clear she’s got something pressing on her mind.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. × (2d6) lb. Elf, high 4’6" +2d10 90 lb. × (1d4) lb. Elf, wood 4’6" +2d10 100 lb. × (1d4) lb. Elf, drow 4’5" +2d6 75 lb. × (1d6) lb. Halfling 2’7" +2d4 35 lb. × 1 lb. Dragonborn 5’6" +2d8 175 lb. × (2d6
of 4 feet 8 inches plus 2d10 inches. Her player rolls 2d10 and gets a total of 12, so Tika stands 5 feet 8 inches tall. Then the player uses that same roll of 12 and multiplies it by 2d4 pounds. Her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Dwarves, elves, halflings, and humans are the most common races to produce the sort
character you want to play. For example, a halfling could be a good choice for a sneaky rogue, a dwarf makes a tough warrior, and an elf can be a master of arcane magic. Your character race not only
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
welcome new heroes or repel would-be invaders.
Two armed guards stand at the front gate. They hail you and motion for you to approach.
The player characters start just outside the keep. The first time
subsequent visits to the keep unless the player characters want to return to it. After the characters visit the gatehouse or whenever they return to the keep, have the players choose a location shown on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Dwarves, elves, halflings, and humans are the most common races to produce the sort
character you want to play. For example, a halfling could be a good choice for a sneaky rogue, a dwarf makes a tough warrior, and an elf can be a master of arcane magic. Your character race not only
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Skadric Salakar (neutral evil human veteran), a lazy Flaming Fist soldier who was suspended for a tenday without pay for dereliction of duty Prynn Derringwhistle (lawful neutral strongheart halfling
adventure on the surface Amrik Vanthampur runs his own business out of the Low Lantern with Laraelra’s consent. Characters looking for him are directed to area L6.
Map 1.4: The Low Lantern View Player Version
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, where strict customs preserve the social order. Shadowmoor kithkin leaders keep a close eye on their communities, monitoring for any sign of crime or treason. Playing a Kithkin Use the Halfling
species (see the Player’s Handbook) when creating a kithkin player character. Shadowmoor kithkin have Darkvision with a range of 120 feet.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
115 lb. × (2d6) lb. Dwarf, mountain 4' +2d4 130 lb. × (2d6) lb. Elf, high 4'6" +2d10 90 lb. × (1d4) lb. Elf, wood 4'6" +2d10 100 lb. × (1d4) lb. Halfling 2'7" +2d4 35 lb. × 1 lb.
You can decide your
plus 2d10 inches. Her player rolls 2d10 and gets a total of 12, so Tika stands 5 feet 8 inches tall. Then the player uses that same roll of 12 and multiplies it by 2d4 pounds. Her 2d4 roll is 3, so Tika weighs an extra 36 pounds (12 x 3) on top of her base 110 pounds, for a total of 146 pounds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf wizards, for example, can be unusual but memorable characters. Your race also increases one or more of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
.; proficiency in the Intimidation skill; speaks Common and Orc Halfling* +2 Dex, +1 Con or Cha Brave, Halfling Nimbleness, Lucky; Small size; speed 25 ft.; speaks Common and Halfling Hobgoblin None
can build the NPC as you would a player character, as discussed in the Player’s Handbook. If you decide to build an NPC the same way you build a player character, you can skip choosing a background and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of
information you need and how you use it during the game. BUILDING BRUENOR
Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
might discover the tomb by accident or with the aid of Fargas Rumblefoot, the halfling from the Silken Paths encounter. Either way, when they’re nearby, read the following to the players: A soft
tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Map 2.4: The Lost Tomb View Player Version
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of
place to start until you know what information you need and how you use it during the game. BUILDING BRUENOR
Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creative exercise, you could also allow each player to add a physical detail to the place or to describe one of the location's NPCs—the stuffed gorgon head over the hearth, another regular among the
customers, and so on. This is a way to make this location truly feel like home, and to give each player a personal investment in it. This location becomes an automatic starting point for adventures, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
species options are detailed in chapter 4: Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, and Tiefling. Once you’ve chosen a species, write it on your character sheet. Then
other features might also give you languages. The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the planar metropolis
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The following species options are detailed in “Character Origins”: Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, and Tiefling. Once you’ve chosen a species, write it on your
. Your class and other features might also give you languages. The Standard Languages table lists languages that are widespread on D&D worlds. Every player character knows Common, which originated in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
year. Although some were rebuilt, others were ruined beyond repair and are now used as roofless dens by homeless children and rats. The following locations are keyed to map 4.2. View Player Version
create a distraction on behalf of their employer. D2. Grinda’s Residence A mad treasure hunter named Grinda Garloth (CN female Illuskan human mage who speaks Common, Dwarvish, Halfling, and Undercommon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Climbing Kelvin’s Cairn Map 1.17: kelvin’s cairn View Player Version Map 1.17 shows the route that Garret’s expedition took up Kelvin’s Cairn. It leads not to the topmost peak of the mountain, but to
Growling Bear Akannathi, a male goliath warrior determined to find Oyaminartok and test his mettle against her Perilou Fishfinger, a female lightfoot halfling follower of Yondalla (halfling god of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
wilderness. If the party contains a Rogue or a character with the Criminal background, Jacko offers a 5 GP discount. The shady halfling advertises his services as “all inclusive” and “no questions asked” while
performing a cutthroat gesture. If a player character hires Jacko, whenever the characters roll Initiative in the wilderness, ask that player if they’d like Jacko to assist them in the fight. If so
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
The Secret Lair Below the wainwright’s house lies a secret lair. The room numbers refer to “Map: Secret Lair.” Savannah Houston McIntyre Map: Secret LairView Player Version Area Information The
burning eye.
Your presence is anticipated. A cultist stands before the brazier. Blocking the approach is another cultist – a tough-looking halfling. Meanwhile, a cruel, mocking creature resembling a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wall. Luckily for the people of Goldenfields, a half-drunk halfling named Oren Yogilvy (see area G8) spots the monstrous trespassers and sounds the alarm. Beginning the Encounter The following boxed
of the nearest longhouse, loses his balance, and falls. You have never seen such a clumsy, disheveled halfling.
Not long after the initial attack on Goldenfields, the abbot received reports of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tethyrian human archmage, with these changes: Syndra is lawful neutral and speaks Common, Dwarvish, Elvish, and Halfling. Syndra’s hit point maximum has been reduced to 79 by the Soulmonger’s death curse
character a rare or uncommon magic item, delivered upon successful completion of her quest. (At the end of the adventure, each player can choose an appropriate item, subject to your approval.) Syndra
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ander is a wide-eyed, fast-talking, teenage halfling commoner who works as one of Barthen’s clerks. He was taking stock of the store when the goblins destroyed the well. Ander is waiting at Barthen’s
condition. Mike Schley Map 5.1: Well Cavern View Player Version When a character enters the cavern below the well, read or paraphrase the following: The smell of damp earth, tinged with acrid rot, fills
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Locations The following locations are keyed to map G. Marc Moureau Map G: Shunned Caves (DM’s Version) View Without Tokens View Player Version G1: Entrance Gnawed bones litter the
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Impler Rickys, a gnome transmuter who lived under a bridge and worked for candied beets and honey peanuts.
4 Dame Melna Rothburntonberryville, a 238-year-old elf croquet player and evoker, and
Reni the Hare, a halfling enchanter with an odd fondness for carrots. You ate a lot of carrots as an apprentice. You don’t much like carrots anymore.
8 Sylvester Delague, a human necromancer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
makeshift crenellations on the roof lines for missile combatants. They also stockpiled weapons and caches of ammunition. Map 6.5: Dellmon RanchView Player Version The Dellmon Family Kerbin Dellmon
halfling scout, is a member of the Emerald Enclave and the delegation to the elves. Erned Stoutblade, a Tethyrian human knight and member of the Order of the Gauntlet, came from Yartar with the intention of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beyond the City Walls Mike Schley City of Greyhawk and Environs View Player Version The City of Greyhawk and Environs map shows the lands around the Free City of Greyhawk. Locations on the map are
marvels are said to fill the ruins, including numerous portals to other planes. Diamond Lake. See “Mining Towns” below. Elmshire. This sleepy town with a sizable halfling population lies on the shore of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Player Version Lightning Rail Stations Lightning rail stations, where passengers and cargo can be disembarked or loaded, are located in or just outside villages, towns, and cities along the conductor stone
. Individual stations do have distinct touches that reflect local features. For example, the station in Gatherhold, in the Talenta Plains, is decorated with traditional halfling motifs and offers