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Returning 33 results for 'poltergeist'.
Monsters
Monster Manual
Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction
":"Incorporeal Movement", "rollDamageType":"Force"} Force damage if it ends its turn inside an object.Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam
Poltergeist
Legacy
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Monsters
Monster Manual (2014)
Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction
":"Incorporeal Movement","rollDamageType":"force"} force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on
monsters
Ethereal Sight. The poltergeist can see 60 feet into the Ethereal Plane while on the Material Plane, and vice versa.
Frightening Appearance. When the poltergeist enters the Material Plane from
the Ethereal Plane, each creature that can see them in a 30-foot Emanation originating from the poltergeist is subjected to the following effect. Wisdom Saving Throw: DC 13. Failure: The target
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Poltergeist Malevolent or Mischievous Spirit Habitat: Underdark, Urban; Treasure: Any Anna Pavleeva Poltergeists are spirits that confuse and torment the living. While typically not visible, they
fractured psyches that sow discord where they haunt. Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Poltergeist Malevolent or Mischievous Spirit Habitat: Underdark, Urban; Treasure: Any Anna Pavleeva Poltergeists are spirits that confuse and torment the living. While typically not visible, they
fractured psyches that sow discord where they haunt. Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
VARIANT: POLTERGEIST
A poltergeist is a different kind of specter — the confused
, invisible spirit of an individual with no sense of how he or she died. A poltergeist expresses its rage by hurling creatures and objects using the power of its shattered psyche.
A poltergeist has a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
VARIANT: POLTERGEIST
A poltergeist is a different kind of specter — the confused
, invisible spirit of an individual with no sense of how he or she died. A poltergeist expresses its rage by hurling creatures and objects using the power of its shattered psyche.
A poltergeist has a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to vinegar, and worthless detritus. The tavern’s other rooms are all empty, except for cobwebs, dust, and harmless rats. Spirit on Tap The former tavern is haunted by the poltergeist (specter) of the
tavern’s previous barkeeper, a half-elf named Lif. Maintaining the tavern was his life’s work, and he couldn’t abandon the place in death. The poltergeist understands Common and Elvish, but it can’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to vinegar, and worthless detritus. The tavern’s other rooms are all empty, except for cobwebs, dust, and harmless rats. Spirit on Tap The former tavern is haunted by the poltergeist (specter) of the
tavern’s previous barkeeper, a half-elf named Lif. Maintaining the tavern was his life’s work, and he couldn’t abandon the place in death. The poltergeist understands Common and Elvish, but it can’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghost
Ghoul
Graveyard Revenant
Haunting Revenant
Lacedon Ghoul
Lich
Minotaur Skeleton
Mummy
Mummy Lord
Ogre Zombie
Poltergeist
Revenant
Shadow
Skeleton
Specter
Swarm of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghost
Ghoul
Graveyard Revenant
Haunting Revenant
Lacedon Ghoul
Lich
Minotaur Skeleton
Mummy
Mummy Lord
Ogre Zombie
Poltergeist
Revenant
Shadow
Skeleton
Specter
Swarm of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
VGR
1 Animated armor MM
1 Death dog MM
1 Scarecrow MM
2 Specter (poltergeist) MM
4 Banshee MM
4 Ghost MM
5 Revenant MM
6 Gallow speaker VGR
9 Treant MM
10 Dullahan VGR
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
VGR
1 Animated armor MM
1 Death dog MM
1 Scarecrow MM
2 Specter (poltergeist) MM
4 Banshee MM
4 Ghost MM
5 Revenant MM
6 Gallow speaker VGR
9 Treant MM
10 Dullahan VGR
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bookshelf, and several chairs. Torn-up books, old quill pens, and tattered clothes are also strewn about. The ceiling here is 10 feet high. A poltergeist (see the specter entry in the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bookshelf, and several chairs. Torn-up books, old quill pens, and tattered clothes are also strewn about. The ceiling here is 10 feet high. A poltergeist (see the specter entry in the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Orog
Pegasus
Pentadrone
Peryton
Plesiosaurus
Polar bear
Poltergeist
Priest
Quaggoth
Rhinoceros
Rug of smothering
Saber-toothed tiger
Sahuagin priestess
Sea hag
Silver
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Orog
Pegasus
Pentadrone
Peryton
Plesiosaurus
Polar bear
Poltergeist
Priest
Quaggoth
Rhinoceros
Rug of smothering
Saber-toothed tiger
Sahuagin priestess
Sea hag
Silver
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Schnella refused to leave and died fending off Tockworth’s clockwork defenders. Her restless soul lurks in this building, manifesting as a troublesome specter known as a poltergeist (see the “Variant
: Poltergeist” sidebar in the “Specter” entry of the Monster Manual). Characters who disturb the body or spend more than 1 minute in the guildhall anger the poltergeist, which hurls picks and iron spikes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Schnella refused to leave and died fending off Tockworth’s clockwork defenders. Her restless soul lurks in this building, manifesting as a troublesome specter known as a poltergeist (see the “Variant
: Poltergeist” sidebar in the “Specter” entry of the Monster Manual). Characters who disturb the body or spend more than 1 minute in the guildhall anger the poltergeist, which hurls picks and iron spikes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Myconid Sovereign
Nothic
Ochre Jelly
Ogre
Ogre Zombie
Pegasus
Peryton
Plesiosaurus
Polar Bear
Poltergeist
Priest
Quaggoth
Rhinoceros
Saber-Toothed Tiger
Sahuagin Priest
Sea
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Myconid Sovereign
Nothic
Ochre Jelly
Ogre
Ogre Zombie
Pegasus
Peryton
Plesiosaurus
Polar Bear
Poltergeist
Priest
Quaggoth
Rhinoceros
Saber-Toothed Tiger
Sahuagin Priest
Sea
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
by a vindictive poltergeist (a variant specter) that tries to use its Telekinetic Thrust to throw characters from the stairs.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters who try to help Rinaldo must make a DC 12 Charisma (Persuasion) group check. If the group check fails, the White Lady’s spirit manifests as a poltergeist and attacks the party, frightening
away the other participants. This poltergeist uses the specter stat block, with the changes outlined in the “Variant: Poltergeist” sidebar that appears with it in the Monster Manual. If the group check
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
his home, then began to throw fits and terrorize any creatures coming near. Vazuk is a specter (use the poltergeist variant). He can’t be turned while inside his former home. He attacks the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
his home, then began to throw fits and terrorize any creatures coming near. Vazuk is a specter (use the poltergeist variant). He can’t be turned while inside his former home. He attacks the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tavern has been closed for years, and the residence is haunted by a poltergeist that the characters can lay to rest.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
by a vindictive poltergeist (a variant specter) that tries to use its Telekinetic Thrust to throw characters from the stairs.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tavern has been closed for years, and the residence is haunted by a poltergeist that the characters can lay to rest.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters who try to help Rinaldo must make a DC 12 Charisma (Persuasion) group check. If the group check fails, the White Lady’s spirit manifests as a poltergeist and attacks the party, frightening
away the other participants. This poltergeist uses the specter stat block, with the changes outlined in the “Variant: Poltergeist” sidebar that appears with it in the Monster Manual. If the group check
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, the spirit of Sylphene manifests in the room as a poltergeist that uses the specter stat block, with the modifications in the “Variant: Poltergeist” sidebar that appears alongside the stat block in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, the spirit of Sylphene manifests in the room as a poltergeist that uses the specter stat block, with the modifications in the “Variant: Poltergeist” sidebar that appears alongside the stat block in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mouther, Grick, Intellect Devourer, Mimic, Minotaur Skeleton, Myconid Sovereign, Nothic, Ochre Jelly, Ogre, Ogre Zombie, Poltergeist, Quaggoth, Swarm of Stirges 3 Basilisk, Bugbear Stalker
, Ghast, Mimic, Minotaur Skeleton, Ogre Zombie, Poltergeist, Silver Dragon Wyrmling, Swarm of Stirges, Wererat, Will-o’-Wisp 3 Doppelganger, Flaming Skeleton, Phase Spider, Vampire Familiar, Water
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mouther, Grick, Intellect Devourer, Mimic, Minotaur Skeleton, Myconid Sovereign, Nothic, Ochre Jelly, Ogre, Ogre Zombie, Poltergeist, Quaggoth, Swarm of Stirges 3 Basilisk, Bugbear Stalker
, Ghast, Mimic, Minotaur Skeleton, Ogre Zombie, Poltergeist, Silver Dragon Wyrmling, Swarm of Stirges, Wererat, Will-o’-Wisp 3 Doppelganger, Flaming Skeleton, Phase Spider, Vampire Familiar, Water