Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'psychic smell'.
Other Suggestions:
psychic spell
psychic spells
psychic small
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The witchstalker has advantage on saving throws against spells and other magical effects.
Smell Magic. The witchstalker can sense the presence and location of magic within 120 feet
":"psychic"} psychic damage and has disadvantage on Constitution saving throws to maintain concentration on spells until the end of its next turn. On a successful save, a creature takes half as much damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"bludgeoning"} bludgeoning damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Pseudopod", "rollDamageType":"psychic"} psychic damage.
Eat Memories. The oblex
", "rollDamageType":"psychic"} psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes, Plants, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"bludgeoning"} bludgeoning damage plus 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Pseudopod", "rollDamageType":"psychic"} psychic damage.
Eat Memories. The
Memories", "rollDamageType":"psychic"} psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
predator locates its prey by sight and smell.
Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that
its target or that simply live nearby. Such rogue predators are dangerous to anyone in the vicinity.Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning, Necrotic, Thunder
Yeth Hound
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Keen Hearing and Smell. The yeth hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sunlight Banishment. If the yeth hound starts its turn in sunlight, it is transported
","rollDamageType":"piercing"} piercing damage, plus 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"psychic"} psychic damage if the target is frightened.
Baleful Baying
Venom Troll
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Poison Splash. When the troll takes damage of any type but psychic, each creature within 5 feet of the troll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performing a psychic song or “smell poem.” 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foe’s hidden lair. 6 Sharing excessive encouragement and praise.
telepathically and by changing color to reflect their moods. Flumphs dwell in psychically charged regions or near creatures with psionic magic. They harmlessly feed off psychic energies, but in doing so, they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performing a psychic song or “smell poem.” 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foe’s hidden lair. 6 Sharing excessive encouragement and praise.
telepathically and by changing color to reflect their moods. Flumphs dwell in psychically charged regions or near creatures with psionic magic. They harmlessly feed off psychic energies, but in doing so, they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) checks that rely on smell.
Poison Splash. When the troll takes damage of any type but psychic, each creature within 5 feet of the troll takes 9 (2d8) poison damage.
Regeneration. The troll regains
Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Challenge 7 (2,900 XP)
Keen Smell. The troll has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Witchstalker Twice the size of their ordinary kin, witchstalkers are giant wolves drawn to sources of magic by their supernatural sense of smell. As a result, the moors and forests of Dunbarrow make
can’t speak
Challenge 6 (2,300 XP) Proficiency Bonus +3
Magic Resistance. The witchstalker has advantage on saving throws against spells and other magical effects.
Smell Magic. The witchstalker can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
) checks that rely on smell.
Poison Splash. When the troll takes damage of any type but psychic, each creature within 5 feet of the troll takes 9 (2d8) poison damage.
Regeneration. The troll regains
Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Challenge 7 (2,900 XP)
Keen Smell. The troll has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Witchstalker Twice the size of their ordinary kin, witchstalkers are giant wolves drawn to sources of magic by their supernatural sense of smell. As a result, the moors and forests of Dunbarrow make
can’t speak
Challenge 6 (2,300 XP) Proficiency Bonus +3
Magic Resistance. The witchstalker has advantage on saving throws against spells and other magical effects.
Smell Magic. The witchstalker can
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. 2 Damage Resistances. The horror has resistance to necrotic and psychic
following spells, requiring no material components: 3/day: darkness 1/day each: fear (shadow horror and skittering horror only), phantasmal killer (skittering horror only) 4 Psychic Rebuke. When the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. 2 Damage Resistances. The horror has resistance to necrotic and psychic
following spells, requiring no material components: 3/day: darkness 1/day each: fear (shadow horror and skittering horror only), phantasmal killer (skittering horror only) 4 Psychic Rebuke. When the
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Athletics +13, Perception +18, Stealth +13
Resistances Cold, Fire, Necrotic, Psychic, Radiant
Immunities Charmed, Frightened, Stunned
Senses Truesight 120 ft.; Passive Perception 28
Languages All
has the Incapacitated condition.
Fearful (Hunter Only). The target has the Frightened condition until the end of its next turn.
Mired (Sage Only). The target takes 10 (3d6) Psychic damage, and the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
encounter discover that they were merely unconscious, and each gains one level of exhaustion from lingering psychic shock. With the training exercise complete, the new recruits are ready for
hadozee has light-tan skin and ebon-black fur graying at the temples. She’s perpetually shrouded in a thick haze of cigar smoke, the smell of which often signals her imminent arrival.
Quote: “Listen to what I tell you; it might just save your life.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Adult Oblex
Medium ooze, lawful evil
Armor Class 14
Hit Points 75 (10d8 + 30)
Speed 20 ft
oblex makes one pseudopod attack and uses Eat Memories.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage.
Eat
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
encounter discover that they were merely unconscious, and each gains one level of exhaustion from lingering psychic shock. With the training exercise complete, the new recruits are ready for
hadozee has light-tan skin and ebon-black fur graying at the temples. She’s perpetually shrouded in a thick haze of cigar smoke, the smell of which often signals her imminent arrival.
Quote: “Listen to what I tell you; it might just save your life.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Adult Oblex
Medium ooze, lawful evil
Armor Class 14
Hit Points 75 (10d8 + 30)
Speed 20 ft
oblex makes one pseudopod attack and uses Eat Memories.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage.
Eat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Athletics +13, Perception +18, Stealth +13
Resistances Cold, Fire, Necrotic, Psychic, Radiant
Immunities Charmed, Frightened, Stunned
Senses Truesight 120 ft.; Passive Perception 28
Languages All
has the Incapacitated condition.
Fearful (Hunter Only). The target has the Frightened condition until the end of its next turn.
Mired (Sage Only). The target takes 10 (3d6) Psychic damage, and the
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
samples have the following traits regardless of size:
Immune to necrotic, poison, and psychic damage; as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.
Resistant to
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 11
Languages understands Common, Elvish, and Sylvan but can’t speak
Challenge 4 (1,100 XP)
Keen Hearing and Smell
. The yeth hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sunlight Banishment. If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 11
Languages understands Common, Elvish, and Sylvan but can’t speak
Challenge 4 (1,100 XP)
Keen Hearing and Smell
. The yeth hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sunlight Banishment. If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure
.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage.
Eat Memories. The oblex targets one creature it can see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure
.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage.
Eat Memories. The oblex targets one creature it can see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
)
CHA
6(−2)
Skills Perception +7, Stealth +8, Survival +7
Damage Resistances cold, lightning, necrotic, thunder
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
blacked out, and the air carries the smell of burned wood. A clothesline attached to one corner of the building’s exterior is hung with a variety of frayed, patchwork garments.
The garments on the
; a speed of 30 feet; and immunity to fire, poison, and psychic damage. A coal’s Dexterity is 20, its Constitution is 10, and its other ability scores are 1. Throwing a bucket of water on a coal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K56. Cauldron Maps 7-10: Spires and Tower of Ravenloft Characters who stand outside the door to this room can smell a pungent odor coming from within. If the witches in this room have not been warned
, seemingly on the verge of falling apart. The book is evil. Any non-evil creature that touches it or starts its turn with the book in its possession takes 5 (1d10) psychic damage. The book contains the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
blacked out, and the air carries the smell of burned wood. A clothesline attached to one corner of the building’s exterior is hung with a variety of frayed, patchwork garments.
The garments on the
; a speed of 30 feet; and immunity to fire, poison, and psychic damage. A coal’s Dexterity is 20, its Constitution is 10, and its other ability scores are 1. Throwing a bucket of water on a coal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight and smell. Once battle is joined, the predator
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses blindsight 30 ft