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Returning 35 results for 'reach hinder gaming'.
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Monsters
Bigby Presents: Glory of the Giants
":"1d20+3", "rollType":"to hit", "rollAction":"Pseudopod"} to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1);{"diceNotation":"2d6+1", "rollType":"damage", "rollAction":"Pseudopod", "rollDamageType":"acid
scrupulously clean to avoid attracting bag jellies, but others actually use these scavengers to hinder thieves. Many would-be thieves who rummage through a sleeping giant’s bag find themselves stuck
Monsters
Acquisitions Incorporated
Mechachimera. In addition to defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character
fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
classes
: Acrobatics, Athletics, Deception, Intimidation, Perception, Sleight of Hand, or Stealth
Weapon Proficiencies
Simple and improvised weapons
Tool Proficiencies
Choose one type of Gaming Set
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Club, Handaxe, Gaming Set (chosen for the tool proficiency above), Dungeoneer's Pack, and 31 GP; or (B) 50 GP
Pugilists
Monsters
Mordenkainen's Fiendish Folio Volume 1
, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Radiant Blast. Radiant energy erupts from the
payment of fresh food and metal weapons. A blindheim's radiant eyes make these creatures a unique source of light in the Underdark depths, and are bright enough to hinder creatures that suffer in the
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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races
Mythic Odysseys of Theros
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
felt like a joke—one at his expense.
With immortal power no longer feeling so out of reach, Xenagos set into motion a plan that would propel him to godhood. His victory shook the pantheon, but his
Adult Red Dracolich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8);{"diceNotation":"2d10+8","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage
","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee Weapon Attack
Ancient Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
bite and two with its claws.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10);{"diceNotation
damage.
Claw. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10);{"diceNotation":"2d6+10","rollType":"damage
Adult Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
bite and two with its claws.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8);{"diceNotation":"2d10
.
Claw. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType":"damage
classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone.
Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Vine Blight Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their
.
Actions
Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the
Monsters
Storm King's Thunder
+18","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10);{"diceNotation":"2d10+10","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing
","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10);{"diceNotation":"2d6+10","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Tail. Melee
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters’ world once every eight years. The carnival owners are a pair of shadar-kai (elves native to the Shadowfell) named Mister Witch and Mister Light, who can help or hinder the characters’ efforts to
reach Prismeer. One of the many novelties of this adventure is that the characters can accomplish their goals without resorting to violence—but only if they’re clever. They can fight their way through the adventure as well, but the odds won’t always be in their favor.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
scrupulously clean to avoid attracting bag jellies, but others actually use these scavengers to hinder thieves. Many would-be thieves who rummage through a sleeping giant’s bag find themselves stuck to a
.
Actions
Multiattack. The bag jelly makes two Pseudopod attacks.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) acid damage. If the target is a Medium or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cerulean Hall Blue crystal pillars reach toward this gaming hall’s ceiling. All is quiet except for the clinking of coins and shuffling of cards. Walking between tables is a lean, blue-scaled devil
make Intelligence checks using the relevant gaming set (a dragonchess set, a playing card set, or another suitable set). The participant with the highest total roll wins the turn. In the event of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kobold Strength in Numbers. Kobolds are egg-laying creatures. They mature quickly and can live to be “great wyrms” more than a century old. However, many kobolds perish before they reach the end of
through which they move easily but which hinder larger humanoids. Kobolds also riddle their lairs with traps. The most insidious kobold traps make use of natural hazards and other creatures. A trip wire
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift). Shadow Strike. When you make a melee attack roll, you can increase your reach for that attack by 10 feet. Your shadow
. Immediately after you make an attack roll, an ability check, or a saving throw and roll a 1 on the d20, your shadow exerts a will of its own and might assist or hinder you or those around you. The next
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class, you can reduce the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Modes of Travel Unless the characters have the ability to cast the teleport spell or similarly powerful magic, they must rely on more conventional means to reach the Morkoth. The Modes of Travel
search for the Morkoth. Weather conditions might hinder their search, but there is no chance of the castle’s being blown off course by a storm. Flying Mounts Because the Trackless Sea is vast and its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for their help, returns any magic items they sacrificed to reach this level (see area 35 on level 22), and allows them to leave his tower by way of the standing gate in area 36 (which he activates for
them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, though. Other Acq Inc franchises all compete with the characters’ franchise, seeking to expand their own reach and impress Head Office. Governments, merchants, guilds, religious institutions, and noble
suspicious husband of the guard at their gaming table! Likewise, if a franchise has recently tangled with Dran Enterprises or opposed another Acq Inc franchise, the chance of a complication with either group likely goes up.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
swayed into service with payment of fresh food and metal weapons. A blindheim’s radiant eyes make these creatures a unique source of light in the Underdark depths, and are bright enough to hinder
.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Radiant Blast. Radiant energy erupts from the blindheim’s eyes in a 15-foot cone. Each creature
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
still take actions, such as biting or clawing an enemy that comes within his reach, but he knows Sparkrender is unaffected by his lightning Breath Weapon, so he doesn’t bother using it. He might use his
Sparkrender from completing his ritual and obtaining the power he craves is to kill him. But characters can also use their actions in combat to interfere with the process and hinder Sparkrender in magical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods
at his expense.
With immortal power no longer feeling so out of reach, Xenagos set into motion a plan that would propel him to godhood. His victory shook the pantheon, but his victory was short
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
adventure by willfully going in a different direction. If you feel like you’re keeping up your end of the bargain but your players aren’t, have a conversation with them away from the gaming table. Try
, but it’s usually possible to reach an answer that feels fair to everyone, and that’s more important than a “correct” answer.
You don’t need to know every spell or the features of every class. Set the expectation that players are responsible for telling you what their abilities and spells do.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
seeing the inside of the dragon’s home. This scenario also means an adult or older dragon has access to lair actions. In contrast, a dragon fighting outdoors can more easily fly out of reach of opponents
dramatic destruction, including chasms opening up, ceilings collapsing, pillars toppling, and other effects that can damage or hinder the characters and the dragon equally.
14 The dragon has a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between adventurers and chromatic dragons might follow this broad outline: Levels 1–4. Consider introducing this conflict as the adventurers reach level 3 or 4, with the adventurers confronting an
, overwhelming its defenses and moving toward Furyondy. The characters might have adventures to muster forces in surrounding lands and bring them to Furyondy’s defense or hinder Iuz’s advance.
Levels
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
aren’t, have a conversation with them away from the gaming table. Try to understand what hooks would motivate their characters, and make sure the players understand the work you put into preparing
perfectly. If you’re not sure how to apply the rules in a situation, you can always ask the opinion of the players as a group. It might take a few minutes, but it’s usually possible to reach an answer that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage
.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, resting and keeping watch in pairs. The broken stalagmites make the room difficult terrain, which doesn’t hinder the grells. Eager to defend their lair, the grells fight to the death. J4: Larder The
attack.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) piercing damage.
Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Roof. Nakari has carefully weakened the cave’s roof so she can burrow through it quickly to reach the surface (see “Lair Features”). Treasure. Nakari has gathered an assortment of baubles into three
GP as is or 35 GP if repaired with a Mending spell) Three-dragon ante Gaming Set (worth 1 GP) Ten gold bracelets (worth 25 GP each) Ten silver rings (worth 5 GP each) Rolled-up, torn portrait of a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of gaming set or who succeeds on a DC 12 Intelligence (History) check can determine that the ghosts are playing Three-Dragon Ante with spectral cards. The game distracts them, at least temporarily
Multiattack. The ghost makes two melee attacks.
Spectral Weapon. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) force damage.
Etherealness. The ghost enters the Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
say they’re looking for Ronnom, Eko and Mok offer to lead them to him (see area M26). Other than their three-dragon ante Gaming Set, the doppelgangers carry nothing of value. The drawers are empty. M26
midpoint of the staircase, a shallow niche in the south wall contains a wooden box that is actually a Folding Boat and a lit Hooded Lantern. Ronnom Daamos leaves these items here to help him reach
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
sickle-bladed glaive; she has a reach of 10 feet and deals 2d10 + 2 slashing damage with it. Treasure. The bugbear carries a potion of healing. Development. The neighboring arboretums (area 49
Twilight Grove are the briars, though they appear sickly and pale, with blighted leaves. Other common plants and bushes are also represented, though they are equally afflicted. The briars don’t hinder Small
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sight of you, they drop their utensils and reach for their weapons, but the old duergar says something in Dwarvish that keeps them at bay.
Xardorok and his sons dine here, occasionally joined by guests
made from Underdark mushrooms, which she pours from a jug on the table before her. Grandolpha has no stake in Xardorok’s plot to conquer Icewind Dale and does nothing to help or hinder his efforts. If
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Afterlife Casino Locations The casino is divided into nine areas of gaming and entertainment. The north end of the casino ends in an 80-foot rocky cliff face. The river that runs through the casino
holding pen for animals and a staging area for performers. Characters entering from the south must descend a flight of steps to reach the chamber’s sunken floor. When the characters enter this room for