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Returning 24 results for 'reining harder gain'.
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magic-items
This punch knife stands out from others being made of a dark wood that’s harder than iron.
You gain a +1 bonus to attack rolls and damage rolls with this magic weapon. When you hit a creature
Genasi
Legacy
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races
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
which they are born. The more strange their appearance, the harder time they have. Many genasi lose themselves in teeming cities, where their distinctiveness hardly raises an eyebrow in places
Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
Saltmarsh Ties
Eda
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 60 feet.
New Personality. You gain new personality traits, determined by rolling once on each of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
assumed that the characters’ victory was assured. The Cult of the Dragon is committed to its goal and will stop at nothing to achieve it. The characters must be even more committed to theirs. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
assumed that the characters’ victory was assured. The Cult of the Dragon is committed to its goal and will stop at nothing to achieve it. The characters must be even more committed to theirs. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
four cults. Have the cults lean harder on the leadership of the communities scattered across the region, threatening, blackmailing, and corrupting them so they do the cults’ bidding. Eberron is also
key locations missing. Just finding the Haunted Keeps should feel like an accomplishment. The players (and maybe the characters as well) can gain a sense of accomplishment if they have a more-or-less complete map of the region by the time the adventure draws to a close.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounters might be easier or harder than you expect unless you adjust them. Situation. Each adventure lays out what’s going on—the situation that the adventurers are called on to deal with. See “Lay Out
first three adventures in sequence, having the characters gain a level after each adventure. They might return to their home base in the city between adventures, or they could travel to Greyhawk after
classes
Basic Rules (2014)
destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work
Senses
10
4
3
3
3
1
19th
+6
Ability Score Improvement
11
4
3
3
3
2
20th
+6
Foe Slayer
11
4
3
3
3
2
Class Features
As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved. Grim Harvest At 2nd level, you gain the ability
level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead. Undead Thralls At 6th level, you add the animate dead spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise is a potential customer to a secretarian, who does whatever they can to bring that relationship to fulfillment. A secretarian seeks always to promote their franchise and gain greater value than they
Cards of Sending, Improved Rumor Mill
4 Always Hiring, Charming Introduction
Proficiencies and Starting Equipment As a rank 1 secretarian, you gain proficiency with one of the following of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
appropriate. Exhaustion. The obstacle fatigues the characters, causing them to gain Exhaustion levels. For example, marching through a blizzard instead of taking shelter might cause each character to
gain 1d4 Exhaustion levels. Another Condition. The obstacle imposes another condition on the characters. For example, wading through a fetid swamp rather than skirting around it might impose the Poisoned
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
others. 4 I am inclined to tell long-winded stories at inopportune times. 5 I work hard, but I play harder. 6 I am obsessed with catching an elusive aquatic beast, often to the detriment of other
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shrine in town. With the Temple of the Coinmaiden (see below) newly established, Sister Garaele, the local priestess, works harder each day to keep the attention of the faithful of Phandalin. See
. Although they own and operate their business, they owe a small amount of money to Harbin Wester. The banker wants to take their business, and he keeps an eye out for any opportunity to gain the necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the origin of wooden buildings and other large wooden objects. Investigation. You gain additional insight when inspecting areas within wooden structures, because you know tricks of construction that can
spots in a wooden floor, making it easier to avoid the places that creak and groan when they’re stepped on. Fortify. With 1 minute of work and raw materials, you can make a door or window harder to force
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they fight until being captured or killed. Any element of surprise the gnolls might gain by attacking the characters during a blizzard is lost because the creatures can’t contain their excitement
hunkered down in the snow and harder to see. To determine what kind of herd is encountered, roll a d6 and consult either the Sea of Moving Ice Herds table or the Tundra Herds table, as appropriate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and days of the week lend your campaign a wonderful simplicity that many players will appreciate. A calendar that uses ten-day weeks or names such as “Moonday” and “Coldeven” is harder for players to
individual gain. In the same way, villainous organizations create an ongoing sense of menace beyond the threat of solitary foes.
Having different characters tied to different factions can create
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with him — and dealing with his ability to make their lives easier or harder — whether they want to or not.
Another possibility is that one of the characters could run for office as a last-minute
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
appropriate roleplaying or ability checks. Easy-to-acquire information comes earlier in the list, while the details that are harder to acquire are provided later. Dispense the following points as you see
find easier work for more money elsewhere in the city. Quick-thinking characters can seize this opportunity to pretend to be masons, carpenters, or other craftspeople to gain access to the basement
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
would probably shatter if it struck anything harder than a pillow.
These crypts house the remains of numerous worshipers and servants of Torm interred over the past century. Currently, more than one
the same hand. When a citizen of Elturgard places a hand on the book and recites the oath, its name magically appears in the book as a signature. The book can magically gain new pages as needed to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Intelligence Unable to speak or understand languages 5 Wisdom Unable to perceive anything more than 30 feet away 6 Charisma Gain the Stench trait of a troglodyte Secret Door. In the northwest corner, 20 feet
creates feedback in the gate system, making it harder to find intruders in the dungeon, and the Doomvault’s alert level decreases by 1. White Gates. The corridor leading west has a white gate that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
svirfneblin. The gnomes cast blur as a last-ditch effort, and their magic soaked into the room, making everything within it harder to see. Attacks against creatures or objects in the room have disadvantage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to Monsters.) Two Dry Cloaks is a wild card, placed in the adventure to help the characters gain information. She can share details about the vaults in general, where vault records are stored, and the
determine whether his clan has an easier or harder time calming down once chaos erupts. A good battle tale leaves them eager to fight! As the challenge is being resolved, Thoman returns from checking the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack
hunger. This includes dragon-worshiping kobolds, which are commonly found in their lairs. Powerful creatures can sometimes gain a white dragon’s obedience through a demonstration of physical or