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Returning 35 results for 'render'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The gray render makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
":"bludgeoning"} bludgeoning damage if the target is prone.Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than
Monsters
Ghosts of Saltmarsh
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Hold Breath. The lizardfolk can hold its breath for 15 minutes.Multiattack. The
render makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 10 ft., one target
Gray Render
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Multiattack. The gray render makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit
":"Claws","rollDamageType":"bludgeoning"} bludgeoning damage if the target is prone.Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lizardfolk Render A lizardfolk render is a lizardfolk that has undergone terrifying changes as a result of a shamanic ritual or other magic. Their claws grow long and hard as steel, their frame
enlarges, and their temperament becomes even more ferocious. Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft., swim 30 ft
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Render Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a days-long ritual performed by a shaman. As seen in Danger at Dunwater, the
render’s claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious. Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lizardfolk Render A lizardfolk render is a lizardfolk that has undergone terrifying changes as a result of a shamanic ritual or other magic. Their claws grow long and hard as steel, their frame
enlarges, and their temperament becomes even more ferocious. Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft., swim 30 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
forms a bond, a gray render serves its master devotedly. A gray render might be a strong ally, but it’s always an unpredictable one. In combat, a gray render fights viciously and never willingly harms
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
their kind. Chaotic Allies. As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
their kind. Chaotic Allies. As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
forms a bond, a gray render serves its master devotedly. A gray render might be a strong ally, but it’s always an unpredictable one. In combat, a gray render fights viciously and never willingly harms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Render Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a days-long ritual performed by a shaman. As seen in Danger at Dunwater, the
render’s claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious. Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Lizardfolk Render Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
10
(700 XP)
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Hold Breath. The render can hold its breath for 15 minutes.
Actions
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Lizardfolk Render Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
10
(700 XP)
Blood Frenzy. The render has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Hold Breath. The render can hold its breath for 15 minutes.
Actions
Magic Items
Dungeon Master’s Guide (2024)
command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required
Monsters
Van Richten’s Guide to Ravenloft
unsuspecting victims with their vines or accept captives brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive
Magic Items
Quests from the Infinite Staircase
when you hit a creature with this weapon, you can expend 1 of its charges to attempt to render the target powerless. The target must succeed on a DC 17 Constitution saving throw or have the paralyzed
Oath of the Ancients
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 12 Archdruid
Boneclaw
Duergar despot
Eidolon
Frost giant everlasting one
Githyanki kith’rak
Gray render
Ki-rin
Oinoloth
Warlord
Yuan-ti anathema
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 12 Archdruid
Boneclaw
Duergar despot
Eidolon
Frost giant everlasting one
Githyanki kith’rak
Gray render
Ki-rin
Oinoloth
Warlord
Yuan-ti anathema
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(1,100 XP) Oaken bolter 5 (1,800 XP) Howler 8 (3,900 XP) Gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Zaratan 22 (41,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(1,100 XP) Oaken bolter 5 (1,800 XP) Howler 8 (3,900 XP) Gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Zaratan 22 (41,000 XP) Elder tempest 23 (50,000 XP)
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Girallon
Gnoll flesh gnawer
Gnoll hunter
Gray render
Hungry sorrowsworn
Kraken priest
Kruthik hive lord
Leucrotta
Lonely sorrowsworn
Lost sorrowsworn
Male steeder
Meazel
Nagpa
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil Poster Map Included with this product is a poster map of Sigil. The city’s ever-changing nature and its myriad portals render concepts like distance, size, and travel time irrelevant. How long
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil Poster Map Included with this product is a poster map of Sigil. The city’s ever-changing nature and its myriad portals render concepts like distance, size, and travel time irrelevant. How long
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Girallon
Gnoll flesh gnawer
Gnoll hunter
Gray render
Hungry sorrowsworn
Kraken priest
Kruthik hive lord
Leucrotta
Lonely sorrowsworn
Lost sorrowsworn
Male steeder
Meazel
Nagpa
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(7,200 XP) Eidolon, gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Retriever 14 (11,500 XP) Nagpa 17 (18,000 XP) Zaratan 22 (41,000 XP)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(7,200 XP) Eidolon, gray render 12 (8,400 XP) Dire troll 13 (10,000 XP) Retriever 14 (11,500 XP) Nagpa 17 (18,000 XP) Zaratan 22 (41,000 XP)
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sorrowsworn, shadar-kai shadow dancer, venom troll 8 Corpse flower, shoosuva 9 Flind, rot troll 10 Autumn eladrin, spring eladrin, summer eladrin, winter eladrin 11 Hungry sorrowsworn, spirit troll 12 Archdruid, eidolon, gray render, yuan-ti anathema 13 Dire troll 14 Retriever 17 Nagpa 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sorrowsworn, shadar-kai shadow dancer, venom troll 8 Corpse flower, shoosuva 9 Flind, rot troll 10 Autumn eladrin, spring eladrin, summer eladrin, winter eladrin 11 Hungry sorrowsworn, spirit troll 12 Archdruid, eidolon, gray render, yuan-ti anathema 13 Dire troll 14 Retriever 17 Nagpa 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hound 5 Clockwork oaken bolter, tanarukk 6 Annis hag, mouth of Grolantor, warlock of the Great Old One 8 Howler, shoosuva 9 Flind 10 Stone giant dreamwalker 12 Gray render 13 Dire troll 22 Zaratan 23 Elder tempest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hound 5 Clockwork oaken bolter, tanarukk 6 Annis hag, mouth of Grolantor, warlock of the Great Old One 8 Howler, shoosuva 9 Flind 10 Stone giant dreamwalker 12 Gray render 13 Dire troll 22 Zaratan 23 Elder tempest
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
party’s initial plan most likely hinges on destroying Lord Soth or otherwise removing him from the citadel. Soth is the absolute commander of the Bastion of Takhisis, and defeating him would render
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, headed by the Blackstaff. Members of the Watchful Order are expected to render service to the city when called upon, acting as temporary members of the City Watch or City Guard. Their expertise often
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Formalizing the Alliance If the characters succeed in impressing the lizardfolk, Queen Othokent reconsiders her previous assumption regarding the inability of the humans to render worthwhile
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
party’s initial plan most likely hinges on destroying Lord Soth or otherwise removing him from the citadel. Soth is the absolute commander of the Bastion of Takhisis, and defeating him would render