Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'rises stat'.
Other Suggestions:
rules stat
rises span
Zombie Plague Spreader
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Van Richten’s Guide to Ravenloft
":"poison"} poison damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and rises as a zombie (see its stat block in the Monster
Monsters
Bigby Presents: Glory of the Giants
. The target dies if its hit point maximum is reduced to 0.
A Humanoid slain by this attack immediately rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can see within range. The target makes a Constitution saving throw, taking 7d8 + 30 Necrotic damage on a failed save or half as much damage on a successful one. A Humanoid killed by this spell rises at the start of your next turn as a Zombie (see “Creature Stat Blocks”) that follows your verbal orders.
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
rises 80 feet above the shelf. The exterior face of the reef is covered with stinging corals.
Reef Hollow. The dragon turtle’s lair lies in a hollow in the reef’s interior that was bored
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
companion, Sadie III. See appendix B for his stat block, and area 12 for more information. Bears If the bears are freed, they scatter throughout the temple, attacking anyone they see before eventually making
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bend, smoke rises through the trees and shouts ring out. An overturned wagon lies in the road, and through the smoke you can see people being attacked by serpentine creatures wreathed in flame.
Two
fire snakes and two salamanders have ambushed three travelers from Etizalan. The three travelers use the priest stat block and fight to defend a wagon full of food, flowers, and colorful crafts. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
island that rises from the middle of the Chionthar River. Buildings and merchant stalls line the sides of both bridges, making it impossible to see the river from the narrow, congested roadway that cuts
. (Don’t roll for NPCs traveling with the party.) The character or characters with the lowest roll are targeted by a pickpocket (use the bandit stat block). Use a character’s passive Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Oak Door Anyone who listens at the door to the west and succeeds on a DC 12 Wisdom (Perception) check hears a moaning that rises and fades away (caused by strong breezes in area 2). Opening the door
causes the breeze to fill this corridor, creating the effect of a gust of wind spell. Creature The webs on the ceiling conceal a mutated giant spider with the beak of a giant owl (use the grell stat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
travel. Forest of Hands Encounters d4 Encounter 1 Three clots of animate angul tree sap (use the black pudding stat block) attack from underwater. 2 Spectral boats appear through the trees. Dukha
or a character who succeeds on a DC 14 Intelligence (History) check knows these phantoms are travelers who were lost when Manivarsha was ruined. The spirits are unnerving but harmless. 3 Fog rises and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman soldiers near the characters (see appendix B for both stat blocks). 2 Four Kalaman soldiers turn on their commander—in truth, these are four sivak draconians (see appendix B) disguised using
ballistae nearby. In the distance, a flight of Dragon Army dragonnels sweeps toward the city walls.
Four Dragon Army dragonnels carry a total of eight bozak draconians (see appendix B for both stat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lake. It sits atop an well that extends up through the floor into area B1. A rickety wooden staircase with no railing rises from the lake, wrapping around the well as it climbs to a wooden trapdoor in
common among them are her lornlings (use the quickling stat block in appendix C). These tiny creatures look like miniature versions of Bavlorna. They are quick and flit about the cottage at her bidding.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
in the pale vines of a strangler fig. This tree is an ancient entity named Magtubo. (Use the treant stat block for Magtubo, but its type is Undead instead of Plant.) Magtubo has lived in the Gardens
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
murky streams doze groups of wolves, tigers, hyenas, crocodiles, and more. A fang-shaped peak rises at the center of the wilderness, its surface etched with paths and caves.
Sapient predatory
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
well. The projection has no substance, allowing creatures to pass right through it. Tixie Tockworth. If she fled to this chamber using dimension door, Tixie Tockworth (see her description and stat
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K20. Heart of Sorrow A mosaic floor adds a touch of color to the otherwise dark, cold, empty tower that rises above you. A spiral staircase rises slowly into darkness, hugging the outer wall. In the
Strahd. Casting dispel magic on it has no effect. Animated Halberds. Mounted on the walls along the section of staircase nearest the heart are ten animated halberds; use the stat block for the flying
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the floor forms a craterlike depression filled with inky muck. From the center of the pit rises a jagged amber monolith. A faint glow issues from within, backlighting a vague, elusive shape.
The
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
uses the Oriq blood mage stat block in chapter 7 and has access to lair actions (see “Murgaxor’s Lair Actions” below), which he can use anywhere in the Ruins of Caerdoon. Whirling around him are five
reverts to a mound of inanimate clay after 1 hour. Earthen Fist. A Medium fist made of packed earth rises from the floor in an unoccupied space that Murgaxor can see within 30 feet of him. The fist then
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
throughout the Furygale Repository: Map 5.1: furygale repository View Player Version Ceilings and Walls. The walls and ceilings are as hard and durable as stone. The structure’s ceiling rises 20 feet
limited sapience; use the helmed horror stat block to represent them. Each statue protects the site from intruders, animating and attacking any suspicious creature that comes within 10 feet of it. A statue
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hold, though smoke rises from the bombardment of enemy war machines and dragonnels. Flights of winged enemies circle between the city and, high above, the inky shape of the flying citadel. Clystran
three stat blocks). Red Ruin fights to the death, but Bakaris flees if reduced to 20 hit points or fewer. If Bakaris is knocked from his mount or slain, he falls and vanishes amid the chaos. Clystran
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control.
Chilling Winds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L5. Jagged Sanctum This stone structure rises ominously above the rest of the temple complex. It resembles a giant stone flower growing in the heart of the forest. Stone steps draped with a long red
carpet climb ten feet to the entrance of a rough-hewn chamber. The soft glow of torches beckons you inside.
The Jagged Sanctum is a study, meditation hall, and residence for Bak Mei (see his stat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to its leafy canopy, peering at you suspiciously.
Northwind, a Prismeer native, is a carefree treant sapling (see the accompanying stat block). Appendix D contains additional roleplaying notes for
Northwind. Northwind’s squirrel companion, Red, sizes up guests while keeping at least one beady eye on Northwind’s acorns. Red is the beneficiary of a druid’s awaken spell; he uses the weasel stat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
Heap. The compost heap is a shambling mound that remains motionless until it is disturbed or until it rises to attack. If the mound is motionless at the start of combat, it has advantage on its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take part in the snail racing, as the experience might prove useful in chapter 2 (see “Reaching the Bottom”). If at least half the characters participate in a snail race, the carnival’s mood rises by
attendees (use the commoner stat block to represent these NPCs). All the snails and their riders begin at the start line; fireworks signal the start of the race, after which the riders race their snails
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, while Xedalli stands stiffly, regarding her brother with a look of utter loathing.
Silence fills the temple as the priest raises his arms and the emperor’s body, shrouded in light, rises into the beam
, who is overseeing Emperor Xavan’s ascension. Watching from the perimeter of the room are twelve astral elf honor guards of various alignments. See Boo’s Astral Menagerie for the astral elves’ stat
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. When the characters draw close, read the following: The screams of villagers, still evacuating onto boats, ring through the smoke of burning buildings. Among the screams rises an unbelievable word
on Vogler. She and two baaz draconians (see appendix B) arrive adjacent to the Fray along the northernmost road. Fewmaster Gholcag uses the ogre stat block, but she wears scale mail and has AC 14. She
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
within which they’ve previously defeated most of the monsters. The party moves between zones while the Doomvault has an alert level of 6 or higher. The alert level rises. These encounters are more for
of Extraction. Unless the dungeon is on high alert (level 6 or higher), a Thayan apprentice and 2d4 Thayan warriors (see appendix B for both stat blocks) accompany a monster in any sector or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
9. Torture Chamber The characters can hear what’s happening in this area before they see it. Read the following if any character approaches within 30 feet of the open doorway: A low groaning rises
). He uses the assassin stat block with the following changes: He is neutral evil, and can speak and understand Common and Giant Owl. Andras has advantage on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
when the characters arrive, so the area is sparsely populated. Map 4.1: wiltroot hall and outer grounds View Player Version W1. Hall and Learning Platform The trunk of an enormous dead tree rises nearly
uses the stat block of an ettin. When it’s reduced to 0 hit points, the creature melts back into the spongy bog floor. Mascot. Once the fungal mass is dispatched, the characters can see a spirit statue
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
after the fog rises, four tigers (use the saber-toothed tiger stat block) appear from the direction of the forest. These hostile tigers are 12 feet long and have blue-tinged fur. The site’s workers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stat block, but omit its lair actions and regional effects). In the middle of the room, a mold-encrusted skeleton jerkily rises, wearing armor made of calcified lichen and covered in fungal growths
servant, use the mummy lord stat block, but omit its lair actions and regional effects, and replace its sand-based effects with spore-based ones that are functionally identical. Use the vrock stat block
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shines through gaps in the east wall.
At the south end of the hall, another stairway rises into one of the ruin’s corner towers. An unfamiliar soldier in Kalaman’s armor stands there. With a look of
. Soldier. The soldier is a veteran wearing the armor of a Kalaman soldier—but she’s possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
Screve’s attempts to create monodrones to serve him. These twelve replica modrons look exactly like their true modron counterparts and use the monodrone stat block, with the changes noted in “Replica
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and a ceiling lined with dripping icicles. A wisp of steam rises from a roughly circular pool in the northern half of the cave. South of the pool is a shallow crater filled with oversized snowballs
adventure.
H26. Egg-Shaped Cave This cave might contain a psychic haunting (see “Psychic Hauntings”). This chamber rises to a height of forty feet and is shaped like an egg. The floor is slightly concave
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
when the characters enter or if they are touched or spoken to. They react only if harmed, stolen from, or commanded by the soul shaker. Each uses the cultist stat block. Although the farmers are
the pantry’s floor opens to reveal a 10-foot-tall ladder descending into a darkened cold-storage cellar. The stench of something rotting rises from below. F7: Cellar and Tunnel Shelves bearing root