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Returning 35 results for 'rod of hearth flame'.
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Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, resistance, sacred flame, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance
, dispel magic, spirit guardians
4th level (3 slots): banishment, death ward, freedom of movement, guardian of faith
5th level (3 slots): contagion, flame strike, geas, mass cure wounds
6th level (2
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
and three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Demon Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
and three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Demon Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
different button or until you push the same button again, which causes the rod to revert to its normal form.
If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end
This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set
Monsters
Waterdeep: Dragon Heist
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
, freedom of movement, polymorph
5th level (2 slots): dominate person, flame strike, modify memory, insect plague
6th level (1 slot): heal
7th level (1 slot): divine word
8th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rod of Lordly Might Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. If you press button 1, the rod
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
,
Lordly Might, and Resurrection If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rod’s flanged head (you choose the type of sword). If you press
Rod of Lordly Might Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
) Wondrous item No Figurine of wondrous power (serpentine owl) Wondrous item No Flame tongue Weapon Yes Gem of seeing Wondrous item Yes Giant slayer Weapon No Glamoured studded leather Armor No Helm of
action Ring Yes Ring of protection Ring Yes Ring of resistance Ring Yes Ring of spell storing Ring Yes Ring of the ram Ring Yes Ring of X-ray vision Ring Yes Robe of eyes Wondrous item Yes Rod of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
that “birthed” it. The shadow assassins guard the room thereafter. Treasure Each cult fanatic carries an obsidian holy symbol of Shar (25 gp each). The leader, Abberoch, also has a silver rod with one end formed in the shape of a key (70 gp). The rod unlocks the double door in area 18.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wererats in Sharn, along with the priest of the Silver Flame who died while fighting them. Pilgrims devoted to the Silver Flame often visit the shrine. North Market, Lower Northedge The Horse and Hearth
temple of the Silver Flame, this place once housed a hundred templars dedicated to protecting Sharn from supernatural threats. It has largely been abandoned; only a dozen devoted templars and adepts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
religions are very different from the traditional D&D pantheons. The monotheistic Church of the Silver Flame is devoted to fighting against evil in the world, but plagued by corruption in its own ranks
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
43–45 Stable gate Flame Pits The Beastlands Animal tooth, fresh wildflower 46–48 Garden arch Civic Festhall Arborea Boisterous laughter, pinprick from a thorn 49–58 Courtyard gate Fortune’s Wheel The
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The drow has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, sacred flame
, spirit guardians
4th level (3 slots): banishment, death ward, freedom of movement, guardian of faith
5th level (3 slots): contagion, flame strike, geas, mass cure wounds
6th level (2 slots): blade
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Enspelled Armor (level 2 or 3 spell) 35–37 Enspelled Weapon (level 2 or 3 spell) 38–40 Flame Tongue 41–43 Giant Slayer 44–46 Horn of Blasting 47–48 Horn of Valhalla (brass or silver) 49–51 Ioun Stone
Rod 93–94 Vicious Weapon 95–97 Weapon, +2 98–00 Wraps of Unarmed Power, +2 Armaments—Very Rare 1d100 Item 01–03 Ammunition, +3 04–06 Ammunition of Slaying 07–09 Animated Shield 10–12 Armor, +2 13
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and immunity to disease. He dresses in the latest fashions and walks with a ruby-tipped cane, though not because he needs to. This cane has the magical properties of a rod of rulership. Victoro
and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry. Victoro has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Kingdom of Galifar and holds sway over most of Khorvaire—except for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
dragon Boldrei Community, home Life Fire in a stone hearth or copper dragon Dol Arrah Honor, sunlight Light, War Rising sun or red dragon Dol Dorn Strength at arms War Longsword crossed over a shield or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shards of glowing crystal embedded in the pitch, each one as bright as a candle flame. Thanks to the starry “night sky,” the vault is dimly lit. The plundered riches of Strahd’s secret hoard lie within
bearer isn’t incapacitated. The upper floor of the tower contains 10 pieces of jewelry (250 gp each) in a red velvet sack, an alchemy jug, a helm of brilliance, a rod of the pact keeper, +1, and an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
three rods Gremorly set up to turn Harrowhall into a ghost trap. If the rod is removed from its tripod or destroyed, the necromantic energy fades and the rod becomes nonmagical. The rod and tripod
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity. While in sunlight
three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
aboard the Lambent Zenith. Though they can recount the ship’s mission and subsequent crash, these sailors know nothing about the rod piece. Z3: Galley and Pantry The sound of sizzling and the smell of
Kycera. Kycera gladly discusses the general history of the Lambent Zenith. However, if asked about the rod piece or the security system, Kycera clams up, suspicious of the characters’ motives. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
creative exercise, you could also allow each player to add a physical detail to the place or to describe one of the location's NPCs—the stuffed gorgon head over the hearth, another regular among the
the adventurers, or simply one who indulges their enthusiasm for antiquities and exotic locations. 4 Coldflame Keep (High Hope, Middle Northedge) is a garrison church dedicated to the Silver Flame
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
survivors. Ironslag Reinforcements d100 Creature(s) 01–60 None 61–85 1 fire giant carrying a rod of the Vonindod and a Small fragment of the Vonindod that weighs 150 pounds 86–00 1 fire giant
carrying a rod of the Vonindod and accompanied by 1 hobgoblin captain and 3d6 hobgoblins dragging a Huge fragment of the Vonindod that weighs 2,500 pounds Map 8.1: Ironslag View Player Version IRONSLAG
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Morndinsamman) Deity Alignment Province Suggested Domains Common Symbol
Abbathor NE Greed Trickery Jeweled dagger, point down
Berronar Truesilver LG Hearth, home, truth Life
in flame
Hanseath CN Festivity, brewing, song Trickery, War Beer stein
Marthammor Duin NG Explorers, wanderers, the lost Nature, Trickery Upright mace in front of a tall boot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
arm holding balanced scales Kossuth, god of fire N Light Flame Lathander, god of dawn and renewal NG Life, Light Road traveling into a sunrise Leira, goddess of illusion CN Trickery Point-down
Abbathor, god of greed NE Trickery Jeweled dagger, point-down Berronar Truesilver, goddess of hearth and home LG Life, Light Intertwined silver rings Clangeddin Silverbeard, god of war LG War
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
stop them. In Eberron, the gods are distant and don’t directly intervene. The Silver Flame is a divine force of light, but it can only act through mortal champions. The few powerful benevolent NPCs
have limitations: the Keeper of the Flame loses her powers if she leaves her citadel. The mighty great druid is… well… a tree. Most of the powerful people in the setting are driven by selfish goals. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
which jets of flame will erupt, or otherwise detect something that points to a trap’s presence. A trap’s description specifies the checks and DCs needed to detect it, disable it, or both. A character
simply open the chest, they prop a shield in front of it and push the chest open at a distance with an iron rod. In this case, the trap still triggers, but the hail of needles fires harmlessly into
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
bronze lantern hanging above the table has a continual flame spell cast within it. Treasure Among Sansuri’s collection of books are four historical texts chronicling the rise and fall of Ostoria (worth 500
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, Obo’laka’s puzzle cube can be handled safely. Torches. Each torch burns with a flame that never wears its wood down. The torches can be extinguished, but they reignite every time they reenter this chamber
immovable rod, a leather pouch containing three tiger eye gemstones (10 gp each), and a red, leather-bound spellbook, which contains all the spells he has prepared. 19F. Secret Passage This dark passage is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
which jets of flame will erupt, or otherwise detect something that points to a trap's presence. A trap's description specifies the checks and DCs needed to detect it, disable it, or both. A character
simply open the chest, they prop a shield in front of it and push the chest open at a distance with an iron rod. In this case, the trap still triggers, but the hail of needles fires harmlessly into the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, powdered iron, and purified water
vials, a mortar and pestle, chemicals, and a glass stirring rod). You gain proficiency with a poisoner’s kit as part of this upgrade. You can use this magical kit as long as it is on your person, with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
raided. An inscription on the headstone promises revenge in the names of both Delour and Augustus. 9: Boss Delour’s Quarters A magic hearth flickers with white, heatless flame on the south wall of this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of Orcus, a mace-like rod topped by a humanoid skull. He surrounds himself with undead, and living creatures not under his control are anathema to him. Yeenoghu Known as the Gnoll Lord and the Beast
, scarred gnoll with a spiky crest of black spines, and eyes that burn with emerald flame. His armor is a patchwork of shields and breastplates claimed from fallen foes, and decorated by those foes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
, a few blank sheets of parchment, and a set of calligrapher’s supplies. Next to the bookcase is a soot-stained hearth, wherein a scroll lies amid the ashes.
Macreadus had a rock gnome assistant named
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the aid of the other gnome gods, he stole the heart and turned it into a mithral forge that now burns with an eternal furious flame. The legends of Flandal portray him not only as the god of metalcraft
lizardfolk god splashed in his favorite pool? Who else would use Thor’s hammer to pound a nail and thus be inspired to invent the lightning rod? Garl never needs to persuade Nebelun to join an excursion
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fireplace burns with purple flame. Swinging from the chandelier above the center of the common room is a red-haired figure in a green shirt and red cape. He appears to be having a grand time.
Sigil the
chuul room contains a rod of the pact keeper +2. Advancing to Stage 3 When the creatures in the common room and upstairs have been defeated, the characters feel the reality around them unravel as they are