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Returning 35 results for 'rod of hearts fails'.
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rod of heads family
Monsters
Out of the Abyss
cleric spell up to 9th level at will.
Sunlight Sensitivity. While in sunlight, Quenthel has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Tentacle Rod
. Quenthel wields a tentacle rod.Multiattack. Quenthel makes three tentacle rod attacks.
Tentacle Rod. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tentacle Rod
Monsters
Mythic Odysseys of Theros
Amphibious. Tromokratis can breathe air and water.
Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest). When Tromokratis is reduced to 0 hit points, it doesn’t die or
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
Monsters
Vecna: Eve of Ruin
.
Legendary Resistance (3/Day). If Miska fails a saving throw, he can choose to succeed instead.
Magic Resistance. Miska has advantage on saving throws against spells and other magical effects.
Spider
couldn’t be stopped.
In desperation, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across
Monsters
Icewind Dale: Rime of the Frostmaiden
Blood Frenzy. Isarr has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Indomitable (3/Day). Isarr can reroll a saving throw he fails. He must use the new
Kronenstrom, is a psychotic brute who worships Malar the Beast Lord. He hunts Ten-Towners for sport, bathes in their blood, and strikes fear into the hearts of his enemies. Several members of Isarr's clan have
Monsters
Infernal Machine Rebuild
.
If the target fails the save, it suffers one of the following effects of the ettin’s choice or at random:
Beguiling Gaze. The target is stunned until the start of the ettin’s next turn
stewards.
If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin
Monsters
Planescape: Adventures in the Multiverse
Legendary Resistance (4/Day). If Shemeshka fails a saving throw, she can choose to succeed instead.
Magic Resistance. Shemeshka has advantage on saving throws against spells and other magical
effects.
Special Equipment. Shemeshka carries a magic crown called the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing
Monsters
Bigby Presents: Glory of the Giants
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its
Surtur’s name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes’ hearts or the Elemental Plane of Fire to pursue their own crafts and studies
Baphomet
Legacy
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Monsters
Out of the Abyss
spell.
Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to succeed instead.
Magic Resistance. Baphomet has advantage on saving throws against spells and other magical
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
Monsters
Eberron: Rising from the Last War
, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.
Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Monsters
Quests from the Infinite Staircase
":"roll", "rollAction":"Last Wish"} days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw
by his magic, creating one or more of the following effects:
Mirages. Sapient creatures within 3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
Parts. The rod is the key to releasing Miska from his long imprisonment. Miska the Wolf-Spider Huge Fiend (Demon), Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 399 (38d12 + 152)
Speed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
within 10 feet of the propeller or starts its turn there must succeed on a DC 15 Strength saving throw. A creature that fails the save is hurled northward into the pit in area 16. If this forced movement
causes the creature to pass through the propeller, the creature takes damage from the spinning blades. One can jam the propeller by fixing an immovable rod in place between two of the blades. Other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Plane Shift 7th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration
creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Plane Shift 7th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration
creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dedication. The casino is dedicated to Tiamat to celebrate the Dragon Queen’s avarice and pride. Those who don’t worship Tiamat are also welcome to partake in the casino’s offerings. Rod Piece. If the
characters mention the Rod of Seven Parts, Windfall artfully dodges the topic. She claims that while the casino has been visited by several high-profile adventurers and scholars, she hasn’t seen anything
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
three rods Gremorly set up to turn Harrowhall into a ghost trap. If the rod is removed from its tripod or destroyed, the necromantic energy fades and the rod becomes nonmagical. The rod and tripod
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, poisoned
Senses truesight 120 ft., passive Perception 18
Languages all, telepathy 120 ft.
Challenge 14 (11,500 XP) Proficiency Bonus +5
Legendary Resistance (4/Day). If Shemeshka fails a saving
the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing damage instead of bludgeoning damage.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zalto have been using rods of the Vonindod (see appendix B) to locate fragments of the construct. One such rod has led a mated pair of fire giants named Okssort and Ildmane to Triboar. Their entourage
the Fire Giants”), destroying anything that gets in their way. As they approach the center of Triboar, they hurl boulders into the town to strike fear into the hearts of the townsfolk, hoping to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect
existence. If you haven’t taken a long rest on your current plane, the spell fails but isn’t wasted. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rendered its magic unstable. The oval serves as a portal to Sigil while the characters carry the second piece of the rod. If a creature tries to teleport to the Mournland using a Teleport spell, a Plane
Shift spell, or similar magic, the spell’s caster must make a DC 15 Constitution saving throw. On a failed save, the spell fails and has no effect. On a successful save, the spell works, but
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
character who actually feels inside the chest will find a rod that protrudes vertically from the bottom. This lever moves easily, and if it is pulled with any force it will open a trapdoor in this
Strength check. The lid can be wedged shut with a piton or a similar object. A character must succeed on a DC 15 Strength check to place the shim properly. On a failed check, the shim fails if someone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the instructions or had them translated must succeed on a DC 15 Intelligence (Arcana) check to fire the weapon. If the check fails by 5 or more, the device misfires, dealing 9 (2d8) slashing damage to
Rod. This 6-inch-long black metal rod has a button at the top. Using an action to press the button causes the rod to emit a chirp. Any creature within 30 feet of the rod that isn’t deafened and has an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
15 (13,000 XP) Proficiency Bonus +5
Actions
Multiattack. The fomorian makes three Rod attacks.
Rod. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning
the fomorian’s darkvision.
Legendary Resistance (3/Day). If the fomorian fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The fomorian makes three Greatclub attacks
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, these forgecallers oversee both forges and the community’s defense, often in Surtur’s name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes’ hearts or the
, Perception +11
Damage Immunities fire
Senses passive Perception 21
Languages Common, Giant
Challenge 18 (20,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the giant fails a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters roll initiative. If the characters attack or otherwise interrupt Grottenelle before the start of her first turn, the summoning fails. Otherwise, a glabrezu appears in the center of the pentagram
of the Rod of Seven Parts, which she uses to answer questions posed directly to the Spider Queen. Ker-arach is essentially a tourist attraction for the few Lolth devotees who know she exists. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baphomet The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, rules over minotaurs and others with savage hearts. He is worshiped by those who want to break the confines
.
Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to succeed instead.
Magic Resistance. Baphomet has advantage on saving throws against spells and other magical effects.
Magic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
against your spell save DC. If the save fails, the target is charmed or frightened by you (your choice) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
, these forgecallers oversee both forges and the community’s defense, often in Surtur’s name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoes’ hearts or the
, Perception +11
Damage Immunities fire
Senses passive Perception 21
Languages Common, Giant
Challenge 18 (20,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the giant fails a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the saving throw fails by 5 or more, the creature is unconscious for 1 hour instead. The creature wakes up if it takes damage or if another creature uses an action to wake it. Sleeping Ghost. The
liquid that pools around the dais.
Floating above the brain and scattering light across the room is a small, slender object: a piece of the Rod of Seven Parts.
Years after its abandonment, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Unless a ring’s description says otherwise, a ring must be worn on a finger, or a similar digit, for the ring’s magic to function. Rods A scepter or just a heavy cylinder, a magic rod is typically
: SCROLL MISHAPS
A creature who tries and fails to cast a spell from a spell scroll must make a DC 10 Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table.
Scroll
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, +12 to hit with spell attacks). She wields a tentacle rod. While seated on her throne, Quenthel can use an action on her turn to cast disintegrate (save DC 19). A target that fails its saving throw
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
character fails to leave the graveyard, that character must eventually make camp. When a character finishes a long rest in this haunted zone, the character gains 1 level of exhaustion, doesn’t gain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Lord Helge C. Balzer Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
)
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.
Magic Resistance. The mummy has Advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief
Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw, he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a