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Returning 35 results for 'rod of holds flame'.
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Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
, resistance, sacred flame, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance
, dispel magic, spirit guardians
4th level (3 slots): banishment, death ward, freedom of movement, guardian of faith
5th level (3 slots): contagion, flame strike, geas, mass cure wounds
6th level (2
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
and three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Demon Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
and three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Demon Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
different button or until you push the same button again, which causes the rod to revert to its normal form.
If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end
This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set
Monsters
Waterdeep: Dragon Heist
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
, freedom of movement, polymorph
5th level (2 slots): dominate person, flame strike, modify memory, insect plague
6th level (1 slot): heal
7th level (1 slot): divine word
8th level (1 slot
Monsters
Curse of Strahd
","rollDamageType":"slashing"} slashing damage, or 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType":"roll","rollAction":"Battleaxe"} when used with two hands.
Hurl Flame. Ranged Spell Attack: +5;{"diceNotation
":"1d20+5","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"} fire
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running the Adventure This chapter begins after the characters retrieve the first piece of the Rod of Seven Parts. A character who holds that piece knows instinctively that the next piece is in the
part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the introduction. Regardless, when a character holds the second piece of the rod, they intuitively know that the next piece is located somewhere on the continent of Khorvaire on the world of Eberron
Running This Chapter This chapter begins after the characters retrieve the second piece of the Rod of Seven Parts. The characters can knit the pieces together or keep them separate, as described in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the fifth piece of the Rod of Seven Parts. A character who holds that piece instinctively knows that the sixth piece is located
archaeologists. The archaeologists are in dire straits, and it’s up to the characters to decide whether to help. Eventually, the characters realize that the sixth piece of the Rod of Seven Parts is located
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rod of Lordly Might Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. If you press button 1, the rod
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
left behind. There are greater risks, perhaps, but also much greater rewards—few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Creating a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the sixth piece of the Rod of Seven Parts. A character who holds this piece knows instinctively that the seventh piece is
the Fiends in the casino’s highest ranks to enter the exclusive Ruby Sanctum, then fight Tiamat’s champion—or convince Tiamat to give up the final rod piece.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
,
Lordly Might, and Resurrection If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rod’s flanged head (you choose the type of sword). If you press
Rod of Lordly Might Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the fourth piece of the Rod of Seven Parts. When a character holds this piece, they instinctively know that the fifth piece is
retrieve the fifth rod piece, the characters must dispel the magical moonlight by disrupting a wicked ritual in the vault. This chapter starts when the characters step through the portal in Sigil, emerge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
A small packet holds enough pixie dust for
one use.
Pole of Collapsing Wondrous Item, Common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod for ease of storage
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Thrane Flamekeep is the capital of Thrane and the seat of the Silver Flame. The Keeper of the Flame dwells in the great Cathedral of the Silver Flame, which holds a pillar of
; it’s simply that ultimate authority rests in the hands of the church. Queen Diani ir’Wynarn is the “blood regent,” serving as a symbolic advisor to the Keeper of the Flame. There is a small fraction of the population who would like to see the traditional monarchy restored to power.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, one of the archaeologists, holds a lifelong fascination with Acererak and the archlich’s evil magic, and she was previously tempted to study necromancy. See the “Archaeologist Camp” section later in
this chapter for more information. Rerak’s Secret. The false lich resents his imprisonment in the Tomb of Wayward Souls and never wanted to enact Acererak’s will. Rerak is the guardian of the rod piece the characters seek and waits in area T26 of the complex.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is also home to the King’s Citadel, headquarters of Brelish intelligence. Across the ward, the district of Dragon Towers holds the primary enclaves of the dragonmarked houses. Rounding things out, the
district of Sovereign Towers is home to Sharn’s greatest monuments of faith, including the Pavilion of the Host (Sovereign Host) and the Cathedral of the Cleansing Flame (Silver Flame). While it’s a middle ward, services are comfortable to wealthy in quality.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the third piece of the Rod of Seven Parts. When a character holds this piece, they instinctively know that the next closest
encounter as they explore Death House. Once the characters acquire the rod piece, Strahd arrives at Death House to toy with the characters and tries to block their escape.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
) Wondrous item No Figurine of wondrous power (serpentine owl) Wondrous item No Flame tongue Weapon Yes Gem of seeing Wondrous item Yes Giant slayer Weapon No Glamoured studded leather Armor No Helm of
action Ring Yes Ring of protection Ring Yes Ring of resistance Ring Yes Ring of spell storing Ring Yes Ring of the ram Ring Yes Ring of X-ray vision Ring Yes Robe of eyes Wondrous item Yes Rod of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Silver Flame, which holds the pillar of fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. The cathedral is the seat of the Council of Cardinals and the primary garrison of
Cities and Sites The Church of the Silver Flame is a militant faith, and Thrane communities are built around fortified churches designed to serve as fortresses in times of trouble. Larger towns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Church of the Silver Flame The Silver Flame is force of light that holds fiends at bay. Those who seek to defend the innocent from evil can draw on the power of the Flame. Every mortal soul can find
in Breland and Aundair, and followers across Khorvaire. Members of the Pure Flame sect treat some species—notably shifters and changelings—with suspicion, but the faith holds that people of all races should stand together.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army troops throughout the city. Dragonnels dodge stones in the skies, while winged draconians race to escape cracking streets.
To the south, violet flame lights the sky. At its center, a solid
island rises, its stone foundations riddled with monstrous bones. The island bears an ominous temple, windows alight with otherworldly violet flame. As you watch, the undead dragon ridden by Lord Soth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tasha only by reputation, and he holds a grudging respect for the daughter of Baba Yaga. Kas is more familiar with Mordenkainen, as the two have clashed on Oerth in the past. Kas disguised himself as
lack sabotages the Wish spell exactly as the warlord hoped, allowing him to suggest an alternate course of action: reassemble the artifact called the Rod of Seven Parts and use it to defeat Vecna instead
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
greatest cities of Galifar. Traditionally loyal to family and clan, dwarves who were born outside the Mror Holds tend to transfer their fierce clan loyalty to their new homes — and particularly to the
love the great Cathedral of the Silver Flame in Thrane more than devout followers of the Silver Flame. Ultimately, the typical dwarf in wider Khorvaire is more patriotic than the average human of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
railings or battlements. Giants once stood atop these ledges, ready to hurl rocks at interlopers that passed below. Five niches are carved into the back wall of each ledge. Each one holds an iron sconce
that radiates a faint aura of conjuration magic under the scrutiny of a detect magic spell. Touching a sconce with an open flame causes a spectral fire to materialize above the sconce. This flame sheds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Peaks of Flame, at the western end of the Valley of Dread. Because of the distance from Fort Beluarian, they’re looking for adventurers to conduct an initial exploration of that area and locate
what they believe will be mostly abandoned ruins. The commander of Fort Beluarian and highest ranking member of the Flaming Fist in Chult is Liara Portyr (see appendix D). She holds the rank of blaze
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Three prominent groups of orcs have survived into the present age: The Ghaash’kala are servants of the Silver Flame (which they call Kalok Shash, the “binding flame”), who devote their lives to battling
-orcs here are rare. The Shadow Marches holds the largest numbers of orcs and the most significant population of half-orcs.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
that “birthed” it. The shadow assassins guard the room thereafter. Treasure Each cult fanatic carries an obsidian holy symbol of Shar (25 gp each). The leader, Abberoch, also has a silver rod with one end formed in the shape of a key (70 gp). The rod unlocks the double door in area 18.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Ambassador Towers is also home to the King’s Citadel, the headquarters of Brelish intelligence. Across the ward, the district of Dragon Towers holds the primary enclaves of the dragonmarked houses. The
Sovereign Towers district has the grandest temples in Sharn. The Pavilion of the Host is a complex of nine towers devoted to the Sovereign Host, and the Cathedral of the Cleansing Flame is the seat of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dining hall. 7: Kitchen and Pantry This room has several ovens and cupboards full of old pots, pans, and utensils. A pantry at one end holds rotted supplies. Ritual Rod. A second ritual rod, identical
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. The stone cylinder is a +1 rod of the pact keeper. The urn holds the dried heart of a mighty yuan-ti that radiates transmutation magic if detect magic is used on it. Any character who eats the entire thing gains the permanent ability to understand the speech of snakes and yuan-ti.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
troops. On the temple’s roof, a figure holds aloft a scepter crackling with familiar violet flame. A moment later, a skeletal dragon scales the temple and unleashes a screech that echoes across the city
Shadow of Soth Lord Soth has brought the Cataclysmic flame from beneath Castle Kalaman to the ruins. In chapter 7, characters encounter the fruit of Soth’s efforts to reanimate dead dragons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Statue of Tharmekhûl A 12-foot-tall stone statue with continual flame spells cast on its eyes stands facing the exit in the middle of this 20-foot-high, domed chamber. The statue represents
Tharmekhûl, the dwarven god of fire and molten rock. It holds an obsidian greataxe above its head. A steel plaque at the base of the statue reads in Dwarvish, “Fire is the cure.” The statue can’t be budged
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The drow has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, sacred flame
, spirit guardians
4th level (3 slots): banishment, death ward, freedom of movement, guardian of faith
5th level (3 slots): contagion, flame strike, geas, mass cure wounds
6th level (2 slots): blade