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Returning 35 results for 'rod of hours flowers'.
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Magic Items
Dungeon Master’s Guide
You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself. Each target must succeed on a DC 15 Wisdom saving
throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your allies or commanded to do something contrary to its
Monsters
Bigby Presents: Glory of the Giants
Multiattack. The fomorian makes three Rod attacks.
Rod. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rod"} to hit, reach 10 ft., one target. Hit: 16 (3d6
+ 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Rod", "rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Rod
Rod of Rulership
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Magic Items
Basic Rules (2014)
charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be
magic-items
Druid level, and until the rod deactivates, you have an Armor Class of 17 if your AC is lower than that.
The rod deactivates after a number of hours equal to half your Druid level (round down
This simple, springy rod is made of twisting vines and twigs. While holding the rod, you can expend a use of your Wild Shape feature as a Bonus Action to activate it, magically transforming it into a
Monsters
Tomb of Annihilation
. Unless the bulb is destroyed, the corpse animates as a yellow musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is raised from the dead before it can transform into a yellow
musk zombie, or if the corpse is targeted by a remove curse spell or similar magic before it animates.
Yellow Musk (3/Day). The creeper’s flowers release a strong musk that targets all
Backgrounds
The Wild Beyond the Witchlight
nectar or honey.
3
You have long whiskers like those of a cat.
4
Your ears are covered with soft tufts of fur.
5
Your skin sparkles in moonlight.
6
Flowers either bloom or wilt
rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur
Aarakocra
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races
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rod of Rulership Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target
must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
. Each target must succeed on a DC 15 Wisdom saving throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rod of Rulership Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target
must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
. Each target must succeed on a DC 15 Wisdom saving throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Rod of Seven Parts in the wizards’ care. Kas wants to keep the characters away from the rod and the wizards for the next few hours. Ever the villain, Kas plans to take Alustriel and Tasha by
Returning from Avernus When the characters return from Avernus with the final piece of the Rod of Seven Parts, Kas—disguised as Mordenkainen—greets them inside the sanctum. He appears giddy yet
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
the moondisk. U5: Moondisk A robed, hooded woman stands at the center of a circular platform, her arms stretched wide and her eyes closed. A rod piece floats between her outstretched hands.
Teremini
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Artificer, Wizard Air Bubble Spell Air Bubble 2nd-Level Conjuration Casting Time: 1 action Range: 60 feet Components: S Duration: 24 hours You create a spectral globe around the head of a willing
rod worth at least 5,000 gp, which the spell consumes) Duration: Instantaneous Holding the rod used in the casting of the spell, you touch a Large or smaller chair that is unoccupied. The rod disappears, and the chair is transformed into a spelljamming helm (see “Magic Items” below).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, along with their thralls and the remnants of the third spirit naga, Hexacali, who was destroyed and transformed into a bone naga by the yuan-ti. The spirit nagas maintain a stable of thralls and use a rod
of rulership to insure their obedience. Every day at dawn, the nagas gather their thralls in area 15a and target them again with the recharged rod, and each naga has the special ability to increase
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
effects within range. OLGA DREBAS A sprite casts Druidcraft
to make flowers blossom Weather Sensor. You create a Tiny, harmless sensory effect that predicts what the weather will be at your location
for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. Bloom. You instantly make a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yellow Musk Creeper A yellow musk creeper is an unholy vine whose flowers resemble an orchid’s. Bright yellow with splashes of purple, these flowers expel a musk that attracts prey. A yellow musk
animates as a yellow musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is raised from the dead before it can transform into a yellow musk zombie, or if the corpse is
Delerium Fragment
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Equipment
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the haste spell for 1 minute.
20
A bowl of flowers and a very surprised aquatic mammal appear 100 feet in the air. “Oh no, not again...” thinks the flowers.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
for 24 hours, after which the souls are transferred to Acererak and are trapped forever. Rerak also resets traps that adventurers have triggered in the complex. A long time has passed since the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
If the Characters Decline If the characters are suspicious, or if they are being particularly cautious, they might not want to hand over the Rod of Seven Parts or rest in their quarters. Below are
options for handling characters who don’t take Kas’s suggestions. The Other Wizards Kas told Alustriel and Tasha that he wishes to tinker with the complete Rod of Seven Parts. He has convinced the
Delerium Chip
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Equipment
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the haste spell for 1 minute.
20
A bowl of flowers and a very surprised aquatic mammal appear 100 feet in the air. “Oh no, not again...” thinks the flowers.
Delerium Geode
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Equipment
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the haste spell for 1 minute.
20
A bowl of flowers and a very surprised aquatic mammal appear 100 feet in the air. “Oh no, not again...” thinks the flowers.
Delerium Massive Cluster
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Equipment
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the haste spell for 1 minute.
20
A bowl of flowers and a very surprised aquatic mammal appear 100 feet in the air. “Oh no, not again...” thinks the flowers.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
five colleges; see chapter 7 for their stat blocks). Harvesting the required number of marshwicks from Sedgemoor takes 8 hours. A character who succeeds on a DC 16 Intelligence (Nature) or Wisdom
(Survival) check can reduce this time for everyone by 1 hour (to a minimum of 4 hours). Random Encounters in the Bayou Sedgemoor’s bayou is full of dangerous creatures. For every hour the characters’ group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adornment 85–86 Staff of Birdcalls 87–89 Staff of Flowers 90–92 Talking Doll 93–94 Tankard of Sobriety 95–97 Wand of Conducting 98–00 Wand of Pyrotechnics Arcana—Uncommon 1d100 Item 01 Amulet of Proof
Eye 33 Hat of Disguise 34 Headband of Intellect 35 Helm of Comprehending Languages 36 Helm of Telepathy 37 Immovable Rod 38 Lantern of Revealing 39 Medallion of Thoughts 40 Mithral Armor 41–42
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lonely hilltop in the Forlorn Hills east of Waterdeep. The ship can’t teleport again for 24 hours, and pressing the button again has no effect until this power recharges. Treasure The joystick that
controls the flying saucer is a rod of lordly might. The rod’s normal magical properties are suppressed while it is attached to the flying saucer’s console. The rod can be torn from the console by force
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, flowers, and small animals such as insects, mice, and frogs — things they can swallow whole. They would be no threat to anything else if not for their fierce and frenzied response to even a hint of
creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
boasts blooms from across the multiverse. A creature who plucks a flower from the garden rolls on the Cair Ophidian Flowers table to determine the type of flower chosen. A creature that spends 10
minutes studying the flowers can make a DC 20 Intelligence (Nature) check; on a successful check, the creature can choose which flower it plucks from the table instead of rolling randomly. A serene
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
or object is within 1 mile of the mountain. The third piece of the Rod of Seven Parts points only to Mount Ironrot without precision. Traveling Distances between locations anywhere in the Mournland
characters travel from one location to another, roll 2d4 to determine the number of hours it takes the party to reach their destination. Have the players designate one party member to make a DC 15
Delerium Crystal
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Equipment
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the haste spell for 1 minute.
20
A bowl of flowers and a very surprised aquatic mammal appear 100 feet in the air. “Oh no, not again...” thinks the flowers.
Delerium Shard
Legacy
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Equipment
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the haste spell for 1 minute.
20
A bowl of flowers and a very surprised aquatic mammal appear 100 feet in the air. “Oh no, not again...” thinks the flowers.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Luxe Reawakening (Costs 450 Talons). This rejuvenating service takes 3 hours. A creature who partakes in this service gains 6d10 + 6 temporary hit points in addition to the benefits of a long rest
. Windfall acquired the seventh piece of the Rod of Seven Parts some time ago. She used it to create an image of Sardior, who she believes resembled a red dragon. Windfall hopes to find a way to use the rod
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
region, one hour passes outside the region. 2 Flowers not only are abundant in the region but also have faces and limited sentience, allowing them to communicate with creatures in the Elvish and
hours. 4 Each character who spends 1 hour in the region undergoes a magical transformation, gaining fur, a tail, and large ears reminiscent of a donkey’s, goat’s, or llama’s. This effect ends on a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chicken coop, a heavy wooden trunk, and a pretty wooden cabinet with flowers painted on its doors. In addition to the clucking of the chickens, you hear toads croaking.
The sweet smell of pastries
more attractive for 24 hours. The second elixir, labeled “Laughter,” is a nonmagical red tea that infects the imbiber with cackle fever (see “Diseases” in chapter 8, “Running the Game,” of the Dungeon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
three rods Gremorly set up to turn Harrowhall into a ghost trap. If the rod is removed from its tripod or destroyed, the necromantic energy fades and the rod becomes nonmagical. The rod and tripod