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Returning 35 results for 'rules handed gain'.
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Monsters
Forgotten Realms: Adventures in Faerûn
again until the start of her next turn.Scheming Marid Ruler
The calculating Biha Babir rules the pelagic city of Maran Saya in Calimshan. Though her physical form is as fluid as the ocean itself, she
she also values information and learning just as much as material wealth. Offering valuable information is a surefire way to gain an audience with the her, but those caught lying to her are severely
Magic Items
Lost Laboratory of Kwalish
A number of Kwalish’s experiments were attempts to research the works of the legendary mage Heward, who first crafted what he named hireling armor. While wearing this armor, you gain a +1
bonus to AC. In addition, the armor’s animated straps can assist with the drawing and sheathing of weapons, such that you can draw or stow two one-handed weapons when you would normally be able
Equipment
Twinblades are martial melee weapons; double-bladed polearms that rely on the user’s dexterity to keep them in constant motion. They have the finesse and two-handed properties, and deal 2d4
whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with twinblades. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling
Dual Wielder
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even
when the one-handed melee weapons you are wielding aren't light.
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Backgrounds
Dragonlance: Shadow of the Dragon Queen
Prerequisite: Dragonlance Campaign
You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to
, a set of common clothes, and a pouch containing 10 gp
Feature: Squire of Solamnia
You gain the Squire of Solamnia feat.
In addition, the Knights of Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +2 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +2 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
Crossbow Expert
Legacy
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Feats
Player’s Handbook (2014)
Thanks to extensive practice with the crossbow, you gain the following benefits:
You ignore the loading property of crossbows with which you are proficient.
Being within 5 feet of a hostile
creature doesn’t impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +1 or +2 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +1 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +1 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
races
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
magic-items
Appearance A large perfectly formed lotus flower, coloured with soft pink and white petals.
Rules This flower hardens into a durable porcelain form and can be attached to clothing or hair. While attuned to this item, you gain resistance to Cold damage and advantage on Wisdom saving throws.
magic-items
Appearance This worn pick is rusted and corroding, but still maintains a sharp point.
Rules +3 weapon. While wielding this weapon, you gain a burrowing speed of 5 ft. Additionally, you have Advantage on attacks against creatures made of rock or stone.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +2 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +1 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
This oddly shaped Trident is made of hammered mithral and has a strangely short handle, but it is well-balanced for single-handed combat. You gain a +1 bonus to attack rolls and damage rolls made
feats
Player’s Handbook
General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20
different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.
Quick Draw
Monsters
Spelljammer: Adventures in Space
object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost can’t be permanently slain. If the ghost is reduced
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
carrying, teleports to an unoccupied space within 30 feet that he can see.Said to be older than the trees themselves, the Forest Master is a wise and powerful unicorn who rules over the creatures of
themselves beguiled by magical mist and nigh-impregnable thorny thickets, but those who gain the Forest Master’s favor are blessed with healing and protected as they traverse the woods.PoisonErupting
Backgrounds
Spelljammer: Adventures in Space
*
7
Neogi*
8
Space clown*
9
Vampirate*
10
Void scavver*
Feature: Wildspace Adaptation
You gain the Tough feat from the Player’s Handbook. In addition, you learned how
gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by cantrips unless you wish to be.
Fiend Brain. You gain a +1 bonus to Charisma checks.
Blood
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 1st level or lower unless you wish to be.
Fiend Brain. You gain a +2 bonus to
Dhampir
Legacy
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races
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of a certain level or lower unless you wish to be. The level of spells affected
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 2nd level or lower unless you wish to be.
Fiend Brain. You gain a +3 bonus to
feats
Player’s Handbook
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 3rd level or lower unless you wish to be.
Fiend Brain. You gain a +4 bonus to
Magic Items
Mythic Odysseys of Theros
The chariot’s riders and creatures pulling the chariot gain a +1 bonus to their AC.
If this magic chariot is pulled by one or more flying creatures, it too can fly.
CHARIOTS
Chariots and
the creatures pulling them work like controlled mounts, as described in the mounted combat rules in the Player’s Handbook, but with the following differences:
Mounting or dismounting a chariot
Monsters
Bigby Presents: Glory of the Giants
’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures in the area without immunity or resistance to cold damage have
disadvantage on Strength and Dexterity checks.
Empowered Frost Giants. Frost giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.
Thriving Wildlife. Beasts reproduce
classes
Eberron: Forge of the Artificer
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
table.
Gain the Artificer’s level 1 features, which are listed in the Artificer Features table.
As a Multiclass Character
Gain the following traits from the Core Artificer Traits table: Hit
magic-items
This dark metal Sickle was forged with an unusually harsh angle and has a unique power over light and shadow. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which
this form, the weapon has the Two-Handed and Reach properties, and the extra Psychic damage it deals on a hit increases to 2d6. As a Bonus Action while holding the scythe, you can magically return it to its Sickle form.
races
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
classes
Player’s Handbook
.
Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. See the multiclassing rules to determine your available spell slots.
Ranger Features
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
magic-items
regardless of whether you’re bonded to it. While bonded to it, you gain the following benefits:
Secure Grip. The weapon is bound to your hand and can’t be removed from your grasp, voluntarily or
involuntarily. If it’s a Two-Handed weapon, only one of your hands is bound to the weapon.
Drain Life. When you hit a creature with this weapon, you can choose to expend one Hit Point Dice;Hit