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Returning 35 results for 'rules horned gain'.
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Monsters
Astarion's Book of Hungers
":"Fiery Eruption", "rollDamageType":"Fire"} Fire damage.Effigy Animated by Hellish Magic
Fiendish icons are grotesque, sapient statues depicting fearsome fiends. These creatures gain life as a result
hand outstretched in welcome.
5
Six crows perched atop each other in a roughly humanoid shape.
6
A horned fiend that bears an uncanny resemblance to one of the characters.
The only
Monsters
Forgotten Realms: Adventures in Faerûn
again until the start of her next turn.Scheming Marid Ruler
The calculating Biha Babir rules the pelagic city of Maran Saya in Calimshan. Though her physical form is as fluid as the ocean itself, she
she also values information and learning just as much as material wealth. Offering valuable information is a surefire way to gain an audience with the her, but those caught lying to her are severely
magic-items
Appearance Heavy sculpted armour with a horned helm and shoulders in the visage of a large ceratopsian.
Rules +1 or +2 armour. If you move at least 20 ft. in a straight line towards a creature and
magic-items
Appearance Heavy sculpted armour with a horned helm and shoulders in the visage of a large ceratopsian.
Rules +2 armour. If you move at least 20 ft. in a straight line towards a creature and end
magic-items
Appearance Heavy sculpted armour with a horned helm and shoulders in the visage of a large ceratopsian.
Rules +1 armour. If you move at least 20 ft. in a straight line towards a creature and end
magic-items
Appearance Heavy sculpted armour with a horned helm and shoulders in the visage of a large ceratopsian.
Rules +1 armour. If you move at least 20 ft. in a straight line towards a creature and end
magic-items
Appearance Heavy sculpted armour with a horned helm and shoulders in the visage of a large ceratopsian.
Rules +1 armour. If you move at least 20 ft. in a straight line towards a creature and end
magic-items
Appearance Heavy sculpted armour with a horned helm and shoulders in the visage of a large ceratopsian.
Rules +2 armour. If you move at least 20 ft. in a straight line towards a creature and end
magic-items
Appearance Heavy sculpted armour with a horned helm and shoulders in the visage of a large ceratopsian.
Rules +2 armour. If you move at least 20 ft. in a straight line towards a creature and end
Backgrounds
Dragonlance: Shadow of the Dragon Queen
Prerequisite: Dragonlance Campaign
You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to
, a set of common clothes, and a pouch containing 10 gp
Feature: Squire of Solamnia
You gain the Squire of Solamnia feat.
In addition, the Knights of Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +2 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +2 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +1 or +2 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +1 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +1 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
effects.
Magic Weapons. Baphomet’s weapon attacks are magical.
Reckless. At the start of his turn, Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls
Magic Items
Tyranny of Dragons
This horned mask of glossy ebony has horns and a skull-like mien. The mask reshapes to fit the face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you gain the
6.
Dragon Sight. You gain darkvision out to 60 feet, or to an additional 60 feet if you already have that sense. Once per day, you can gain blindsight out to 30 feet for 5 minutes.
Dragon Tongue
races
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
magic-items
Appearance A large perfectly formed lotus flower, coloured with soft pink and white petals.
Rules This flower hardens into a durable porcelain form and can be attached to clothing or hair. While attuned to this item, you gain resistance to Cold damage and advantage on Wisdom saving throws.
magic-items
Appearance This worn pick is rusted and corroding, but still maintains a sharp point.
Rules +3 weapon. While wielding this weapon, you gain a burrowing speed of 5 ft. Additionally, you have Advantage on attacks against creatures made of rock or stone.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +2 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
magic-items
Appearance A thick coat of feathers lined with leather on the inside.
Rules +1 armour. While attuned to this item, you have Resistance to falling damage. When taking falling damage, you may use your Reaction to instead gain Immunity to falling damage until the end of your turn.
Monsters
Spelljammer: Adventures in Space
object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost can’t be permanently slain. If the ghost is reduced
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
carrying, teleports to an unoccupied space within 30 feet that he can see.Said to be older than the trees themselves, the Forest Master is a wise and powerful unicorn who rules over the creatures of
themselves beguiled by magical mist and nigh-impregnable thorny thickets, but those who gain the Forest Master’s favor are blessed with healing and protected as they traverse the woods.PoisonErupting
Backgrounds
Spelljammer: Adventures in Space
*
7
Neogi*
8
Space clown*
9
Vampirate*
10
Void scavver*
Feature: Wildspace Adaptation
You gain the Tough feat from the Player’s Handbook. In addition, you learned how
gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by cantrips unless you wish to be.
Fiend Brain. You gain a +1 bonus to Charisma checks.
Blood
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 1st level or lower unless you wish to be.
Fiend Brain. You gain a +2 bonus to
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of a certain level or lower unless you wish to be. The level of spells affected
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 2nd level or lower unless you wish to be.
Fiend Brain. You gain a +3 bonus to
magic-items
effects last 8 hours, until dispelled by dispel magic or similar magic, or you consume another magical meal. Rules for cooking magical meals can be found in Heliana’s Guide to Monster Hunting
. For the duration, you gain the following benefits:
Boss Meal. You can’t be affected or detected by spells of 3rd level or lower unless you wish to be.
Fiend Brain. You gain a +4 bonus to
Magic Items
Mythic Odysseys of Theros
The chariot’s riders and creatures pulling the chariot gain a +1 bonus to their AC.
If this magic chariot is pulled by one or more flying creatures, it too can fly.
CHARIOTS
Chariots and
the creatures pulling them work like controlled mounts, as described in the mounted combat rules in the Player’s Handbook, but with the following differences:
Mounting or dismounting a chariot
Monsters
Bigby Presents: Glory of the Giants
’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures in the area without immunity or resistance to cold damage have
disadvantage on Strength and Dexterity checks.
Empowered Frost Giants. Frost giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.
Thriving Wildlife. Beasts reproduce
Monsters
Eberron: Rising from the Last War
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
as they grow stronger, they gain more influence.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical
Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoking opportunity attacks, then makes a Gore attack.Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who
1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Baphomet
Baphomet grants his cultists special abilities. All his devotees gain the Labyrinthine Recall trait