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Returning 35 results for 'sacred of rin dragon vision'.
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sacred of rin dragon visions
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Hoof. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
":"3d8+5","rollType":"damage","rollAction":"Sacred Fire","rollDamageType":"radiant"} radiant damage.
Spellcasting. The ki-rin casts one of the following spells, requiring no material components and using
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
regains spent legendary actions at the start of its turn.
Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The ki-rin makes a hoof attack or casts sacred flame
creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests, but also teaches of holy mysteries.
Inside its lair, a ki-rin has the power to conjure objects up to three
Monsters
Candlekeep Mysteries
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Hoof. Melee
.
Move. The ki-rin moves up to half its speed without provoking opportunity attacks.
Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.
Lair of Luxury On the celestial planes, ki-rins
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ki-rin is celebrated far and wide as a harbinger of destiny, a guardian of the sacred, and a counterbalance to the forces of evil. Good Personified. Ki-rins are the embodiment of good, and simply
actions at the start of its turn.
Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The ki-rin makes a hoof attack or casts sacred flame.
Move. The ki-rin
Monsters
Eberron: Rising from the Last War
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
and dragon, Erandis bore a Mark of Death unlike any other. In time, it might have been her gateway to immortality and unrivaled power, but she was hunted down and killed long before she could master
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the treetops are two of the reasons why your order admires the monkey. 2 Dragon Turtle. The monks of your seaside monastery venerate the dragon turtle, reciting ancient prayers and offering garlands of
flowers to honor this living spirit of the sea. 3 Ki-rin. Your monastery sees its main purpose as watching over and protecting the land in the manner of the ki-rin. 4 Owlbear. The monks of your
Hexblood
Legacy
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Species
Van Richten’s Guide to Ravenloft
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Bronze Shrine Quest (see “The Quest Board”), adventurers must talk with Lhammaruntosz and receive a vision of the green dragon Claugiyliamatar.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
learn why it has gone on a rampage. They must track down the bakunawa and discover the reason for its ire before dragon hunters slay the sacred creature.
Between Tangled Roots An Adventure for 10th-Level Characters When a legendary dragon known as a bakunawa appears and attacks a town that has long revered its kind, the characters are called upon to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hall’s southern stretch.
Vision. Any character who opens a door leading west or east experiences one of the shadow dragon’s visions.
If the bones are disturbed, a giant spectral mouth with fangs
appears, floating 10 feet in front of the double door to the south. It recites the following verse in Common before disappearing: Welcome to Umbraxakar’s lair. A dragon held in the grip of despair
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The front entrance leads to area G1 on Map: Garden of Sacred Repose. A hidden entrance in the lake leads to Xabazhut’s lair, shown on Map: Garden of the Dragon. The roof of the top tier is a vibrant garden with no walkways or inhabitants.
Gardens of Xabazhut External stairs provide access to all three garden tiers as shown on Map: Garden of Sacred Repose, Map: Garden of Unearthly Delights, and Map: The Garden of Everflowing Springs
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
imagined. They avoid Mekkalath when possible, but when forced to interact with the dragon, they placate him with obsequious flattery and treasure plucked from their victims’ corpses. The hags lair in the
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
8. Scintilmorn’s Rest Fog. The room is lightly obscured by fog.
Vision and Hilt. Any character who moves more than halfway into the room experiences one of the shadow dragon’s fleeting visions and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a gold horn encrusted with gems (see “Treasure” below).
Vision. Any character who spends at least 1 minute searching the room experiences one of the shadow dragon’s fleeting visions.
Dragon’s
Vision In this vision, the character is in a great hall buttressed by six columns (area 32), looming above six blindfolded adventurers bound to the columns with rope. A hollow voice (that of Lord Vanrak
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score of 14 or higher notice that different animal designs decorate each of the statues. Bronze Gate. Magic seals this bronze double door. It opens only if the ki-rin symbol on one of the
different animals on their armor and that these designs are rendered in a style similar to the ki-rin symbol on the doors. A character who takes an action to further scrutinize these designs or looks for a ki
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vision from the spirit of the pools. Throughout history, the waters had cryptically spoken to members of the Eternal Order. Now Cardinna interpreted their message as a personal mission to prevent the
manipulation, Cardinna summoned the spirit of Darcalus Rex, the tyrannical wizard-king who ruled prior to Azalin. Cardinna’s magic worked, causing a mysterious entity to inhabit her order’s sacred pools
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Bakunawa are sacred in the region, though dragon hunters pursue rumors of them, hoping to sell their body parts for gold or as sacred relics. Characters who help the locals are thanked, but the
, and ruin. A bakunawa is a kind of dragon said to hold power over the seas and skies. Dayawlongon was once protected by gigantic bakunawa, but they vanished long ago. Their smaller descendants are rare
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Nemesis Their adherence to a sacred oath demands that paladins take an active stance in carrying their beliefs into the world. This activity naturally leads to conflict with creatures or entities
orc war chief who threatens to overrun and destroy everything you hold sacred 2 A fiend or a celestial, the agent of a power of the Outer Planes, who has been charged with corrupting or redeeming you
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Features The wreck of Compass Rose is located at the northern end of a long spur of sharp rocks and dragon bones jutting from the ocean waves, about 2½ miles from the cloister. It remains
. During the day, the sun fills the upper deck and main deck with bright light and the lower deck with dim light. Sunlight doesn’t reach into the hold, and the whole wreck is dark at night. See “Vision” in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen. These phantom flames respond to the memories of the dead and re-create illusory scenes from the moments that haunt their souls. Visions in Fire As Soth moves through the catacombs, the
knight from the previous vision is cast out from a group of other knights. The scene fades into a wedding between the knight and the elf woman from the previous vision. Quest. The knight receives a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Prelude to War For 1st-level Characters
Before arriving in Vogler, the characters encounter strange magic, a divine vision, or something worse.
Chapter 3: When Home Burns For 2nd- to
, the characters face off against the Dragon Army.
Chapter 5: The Northern Wastes For 6th- to 7th-level Characters
The characters follow agents of the Dragon Army into a deadly wasteland in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Umbraxakar’s Lair Umbraxakar the shadow dragon dwells here and cannot be surprised by the characters, whose presence he has sensed since they first stepped into the Shadowfell. Characters who
experienced the vision in area 17 recognize this hall as the same one seen in that vision. The hall contains the following: Shadows. The 40-foot-high vaulted ceiling is buttressed by eight stone columns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
volcano, and rigorously dissuade travelers from venturing up to the sacred peak, hoping to avert the great explosion they fear is coming. While some adventurers have climbed to the volcano’s caldera, met
Purphoros, and lived, the god’s anger isn’t the only danger. A red dragon called Thraxes makes his home in the halls of Purphoros’s first residence, which the god abandoned to create a larger and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cults of the Dragon Below The Cults of the Dragon Below are made up of people fanatically devoted to the daelkyr or the fiendish overlords (both described in chapter 6). Though some choose this path
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Others stumble into undeath unwillingly or unwittingly. Either way, an Undead dragon is a force to be reckoned with. Dracoliches are created by cultists or necromancers who either persuade or trick a
dragon into undergoing a foul ritual. In the world of the Forgotten Realms, this ritual originated with the Cult of the Dragon, whose teachings (based on a mistranslated fragment of ancient prophecy
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Celestial Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting
learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. Healing Light At 1st level, you gain the ability to channel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
Voaraghamanthar. Rezmir suspected the castle could become a useful stronghold for her, being located so conveniently close to the lair of a black dragon. She explored the structure, cleared the giant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
her promise. If the characters simply bolt, Arveiaturace does not pursue them, afraid to leave Meltharond’s side. Once the characters are beyond her field of vision, the somewhat dim dragon remembers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running the Test To conduct the Test of High Sorcery, the mage Demelin conjures a vision of Onyari’s fall When a test-taking character is ready to begin the test, Demelin instructs them to move to
suddenly the ground shifts beneath you. Wind lashes your face, and the air fills with screams. Your vision clears, and you find yourself above the clouds, standing at the edge of an exquisite
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
View Player Version Green Dragon Lair Features The green dragon lair shown in map 5.10 was an enormous banyan tree once sacred to the wood elves who lived around it. The original host tree around
Green Dragon Lairs Green dragons prefer making their lairs in verdant places—jungles, bayous, pine forests, or anywhere with abundant vegetation that they can shape according to their desires. An
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
Voaraghamanthar. Rezmir suspected the castle could become a useful stronghold for her, being located so conveniently close to the lair of a black dragon. She explored the structure, cleared the giant
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dissecting the Adventure You can dissect this adventure and use pieces of it rather than the whole thing. Nothing in this adventure is too sacred to tamper with and repurpose to serve your own needs
Khorvaire, the Flotket Alps of Wildemount, or some other mountain range while preserving the plot elements. You can also strip out the story about an evil duergar building a dragon construct and have